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The Interactive Painting Is it possible to engage an audience of both young and old through procedurally animated images? By Eirik Henden & Susann Lilliestierna Introduction What are we hoping to achieve here? Technology that can engage an


  1. The Interactive Painting Is it possible to engage an audience of both young and old through procedurally animated images? By Eirik Henden & Susann Lilliestierna

  2. Introduction What are we hoping to achieve here? Technology that can engage an older audience Art that can engage a younger audience Designing an experience with engaging mechanics and striking visual design

  3. Introduction Research Idea ○ Visual style ○ Design and Impact ○ Implementation and Tools ○ Development Visual assets ○ Implementation and scripting ○ Conclusions Issues ○ Future ○

  4. Research: Idea Relevant projects Interactive art installation ○ Filling a gap ○ Relevant literature Articles ○ Color and Light by James Gurney ○ The Art of Game Design - A book of Lenses ○ Agile Game Development with Scrum ○

  5. Research: Visual style Style Inspiration The Norwegian romantic nationalism ○ The Banner Saga ○ Ori and the Blind Forest ○ Moodboards Design Modular landscape assets ○ Concept Art by Eirik ○ UE4 Prototype ○

  6. Research: Design and Impact Brainstorming Paper prototype ○ Trello Lists ○ Design Elements Constant ○ Procedural ○ Prioritising and Planning Difficulty ○ Impact ○

  7. Research: Tools and Implementation Availability Visual packages at campus ○ Free for students at home ○ Motivation Current skills ○ Future skills ○

  8. Development: Visual Assets Making the assets Concepts ○ Placeholders ○ Meshes ○ Sprites ○ Upcoming Assets currently in development ○ Coming Next ○

  9. Visuals

  10. Landscape concept art Landscape design 1 Landscape design 2

  11. Mountain sketches

  12. 3d mountains 3D modular mountain assets

  13. Rock sketches Concept art of rocks

  14. 3d rocks 3D modular rock assets

  15. Troll sketches Troll design 1 Troll design 2

  16. 3d troll (Unfinished) 3D model of troll asset (Unfinished)

  17. Sprites Spritesheet firefly 2x2 Spritesheet firefly 3x3

  18. Development: Unreal Engine 4 Learning Tutorials ○ Community ○ Prototyping 2D vs 3D ○ Blueprints and Modularity ○ Material Editor ○ Particle System Editor ○ Landscape and Foliage Tools ○

  19. Concluding Notes Future Hurdles More Assets Motivations ○ ○ More Implementation Life and Schedule ○ ○ More Research Communication and Discussions ○ ○ More Communicating ○

  20. Questions?

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