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TELLING STORIES TECHNOLOGY & MEDIA DREW DAVIDSON A LITTLE BIT - PowerPoint PPT Presentation

TELLING STORIES TECHNOLOGY & MEDIA DREW DAVIDSON A LITTLE BIT ABOUT ME STORIES Fairytales, Folktales, Myths, Legends, Fables Narratives, Fictions, Tales, Dramas Once upon a time Everyday But one day Because of this


  1. TELLING STORIES TECHNOLOGY & MEDIA DREW DAVIDSON

  2. A LITTLE BIT ABOUT ME

  3. STORIES • Fairytales, Folktales, Myths, Legends, Fables • Narratives, Fictions, Tales, Dramas • Once upon a time… Everyday… But one day… Because of this… Until finally… And ever since then… The moral of the story is… - Kenn Adams

  4. (QUICK) HISTORY OF STORYTELLING • Oral (Performance, Music, Art, Dance • Drawing (Cave, Rock • Writing (Tattooing, Wood, Clay, Parchment, Canvas, Paper • Mass Printing (Books, Newspapers • Analog (Photo, Radio, Film, Television • Digital (Computers, Internet, Mobile, Social

  5. STORIES & HISTORY • Humans are Hard-Wired for Stories • Stories are *Not* History • Seduction of Narrative, Not Understanding Reality of Events • Emotional Impact and False Sense of Comprehension Sometimes reality is too complex. Stories give it form. - Jean Luc Godard History is written by the victors. - Winston Churchill

  6. TECHNOLOGY & MEDIA • Similar but Different • Technology More of a Tool • Media More about the Making of Meaning

  7. STORYTELLING, TECHNOLOGY, MEDIA • Writing • Printing • Radio • Film • Television • Internet

  8. STORIES • Creativity • Technology - Media • Engagement • Exploration The story is not in the plot but in the telling. - Ursula K. Le Guin

  9. STORYTELLING & COMPUTERS • Writing • Text • Reading

  10. WRITING • Programming • Binary • Code • Writing • Applications • Storage • 1s and 0s

  11. TEXT(S) • Documents • Webpages • Images • Movies • Games • Etc.

  12. INTERFACE • Input and Output • On Screen, In Space • OS • GUI • Designed Experience

  13. READING • Hardware & Software • New Media Literacies • Interactivity • Multimedia • Social • Immersion

  14. (NEW) STORYTELLING • Agency • Interactivity • Across Media • What Stories Are and Can Be

  15. (NEW) STORYTELLING • Director, Writer, Painter, Choreographer, Curator, Artist, Programmer, Designer • Co-Author, Reader, Guest, User, Theater Goer, Movie Goer, Museum Visitor, Player

  16. NEW STORIES • Performances • Problems • Promises

  17. PERFORMANCES • Agency • Reading, Writing • Compelling, Engaging

  18. PROBLEMS • Spoilers • FAQs • IP • Messy

  19. PROMISES • Ownership • Read/Write • Fan Fiction • Avatars

  20. STORY JOURNEY • New “Writing” & “Reading” • Across Mediums • Interactive • Engaging

  21. ACROSS ALL MEDIA

  22. HOW?

  23. FINDING MEDIA • Social Thinking Skill • Books, Music, Video, Games, etc • City or College

  24. INTERNET • Search • Recommendation, Aggregation • Long Tail • Persuasive Profiling • So Much

  25. POST-SECRET WORLD • No Secrets • Personally • Globally

  26. 3 POST-SECRET ASPECTS • Personal Privacy & Oversharing • 24/7 Pop Culture Media Coverage • Spoilers Everywhere

  27. PERSONAL PRIVACY & OVERSHARING • Share Personal Info • Post Secrets, Pictures, Videos • Everyday Star

  28. SPOILERS • Wikipedia • IMDB, GameFAQs • Web

  29. 24/7 COVERAGE • Pop Culture • Previews • Demos • Blogs

  30. SNACKABILITY • How Convenient and Easy it is to Eat a Snack • “Twelve Easy Pieces” NY Times 2006 • “Snack Culture” Wired 2007

  31. STORIES & SNACKS • You Can’t Eat Just One • Just One More…

  32. SNACKABLE MEDIA • Characteristics • Design

  33. CHARACTERISTICS • Time • Complete Part of Experience • Micro/Macro Challenges/Rewards • Reduce Friction

  34. SNACKABLE DESIGN • Bite-Sized Story • Chunking • Flow • Fun

  35. STORIES & MEDIA • Across & Between • Text • Audio/Visual • Interactive

  36. STORIES ACROSS MEDIA • Connected • Continued • Collected

  37. STORY EXPERIENCE

  38. TRANSMEDIA STORIES • Storytelling across Multiple Forms of Media • Multimodal Representations • Various Entry Points • Social Authorship • Franchise, Marketing, Native

  39. ACROSS MEDIA • Books, Comics, Movies, TV, Web, 
 Games, Mobile, Toys, Music, etc. • Goals & Glue • Transparency, Ubiquity • Ethics, Literacy • Tentpoles & Rabbit Holes • Story Tree

  40. GOALS & GLUE • Threads Across & Between Media • Connections • Throughline • Purposes for Deeper Engagement

  41. TRANSPARENCY | UBIQUITY • Fitting into Our Lives • Distributed All around Us • Easy to Use • Cloud Media • Snackable

  42. ETHICS | LITERACY • Privacy & Freedom • IP & CC • Open Source • Read/Write • Attention/Cognition

  43. TENTPOLE • Central Media Experience • Supports All Other Media

  44. RABBIT HOLE • Entry Point into Fictional Universe • Down into the Story

  45. STORY TREE • Trunk • Heart of the Tale • Branches • Inter-related Threads

  46. EXPERIENCE • Critical Creation • Ultimate Design Goal • For the User, Player, Guest… • Interest Curves, Flow, 
 Procedural, Interactivies 


  47. INTEREST CURVES, FLOW, PROCEDURAL, INTERACTIVITIES

  48. INTEREST CURVES

  49. FLOW

  50. PROCEDURAL

  51. INTERACTIVITIES

  52. ENTERTAINMENT TECHNOLOGY

  53. VR/AR/MR/XR & STORIES • Immersion • Agency • Spatial & Physical

  54. IMMERSION • Embodied • Within the Story • 360

  55. AGENCY • Choices • Decisions • Impacts

  56. SPATIAL & PHYSICAL • Mobility • Involved • Perspective

  57. AI/ML & STORIES • Adaptive • Co-Creative • Replicative • Restrictive

  58. ADAPTIVE • Real-Time • Flow • Pacing, Ending(s)

  59. CO-CREATIVE • Assisting • Simplifying • Enhancing

  60. REPLICATIVE • Mimicry • Fake Reality? • A/B

  61. RESTRICTIVE • Data • Limitations, Biases • Similarities, Differences

  62. ATTENTION & STORIES • Sensors • Analytics • Recommendations • Choices

  63. SENSORS • Eye Tracking • Galvanic Skin Response • Heartbeat

  64. ANALYTICS • Algorithms • Emotional • Persuasive

  65. RECOMMENDATIONS • Trends • Profiles • Connections

  66. CHOICES • Illusion • Abundance • Indirect Control • Autoplay

  67. HUMANS & STORIES • Ludic Narrans • Aesthetic Intelligence • Creative Chaos • Communication • Transcendence

  68. LUDIC NARRANS • Homo Ludens • + • Homo Narrans • = • Ludic Narrans • Playful Stories

  69. AESTHETIC INTELLIGENCE • Not just Art Appreciation or Art Criticism • Experiential, Social, Making Meaning Together • Poetics, New Poetics • Creative Cognition • A Philosophical Exploration • What Do We Mean? • How Do We Know?

  70. CREATIVE CHAOS • Diversity is Valuable & Challenging • Inclusion Leads to Innovation • Supportive Orchestration • Making The Magic, 
 Changing the World

  71. COMMUNICATION • Organization • Presentation • Interpretation

  72. TRANSCENDENCE • Limitations • Empathic • Creativity - Curiosity • Personal - Universal • Awe - Wonder

  73. STORYTELLING No amount of technology can solve a bad idea. 
 - Brenda Bakker Harger

  74. MORE STORIES PLEASE • More & Different • Perspectives & Experiences • Diverse & Inclusive • Product & Process • Culture & Community • Difference & Progress • Do It Together & Change the World

  75. TELLING STORIES • Technology & Media • Creating Culture • Medium is the Message

  76. …AND THEN WHAT HAPPENED? - Neil Gaiman • Thanks! • Questions? • waxebb.com/slides • drew@andrew.cmu.edu

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