TC0 : Training presentation Mickaël Martin Nevot 26/12/2014 11:48 V1.1.0 Cette œuvre de Mickaël Martin Nevot est mise à disposition selon les termes de la The work is provided under the terms of this creative commons public licence Creative Commons Attribution - Pas d'Utilisation Commerciale - Partage à l'Identique license – Attribution – NonCommercial – ShareAlike 3.0 Unported. 3.0 non transposé.
Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0 Presentation I. Mkg II. III. Concept IV. Gameplay L&F/LD V. VI. Doc./proto. VII. Ludi. Game design and free to play Mickaël Martin Nevot 1/8
Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0 Reminder: What is a Game? Playful(Lúdico) : From latin ludus (school) Definition by Roger Caillois: Free Separate Uncertain Unproductive « The opposite of play is not seriousness, it's reality. » Settled — Sigmund Freud Fictional Differences between toys and games: A toy is a game’s accessory A game have rules, objectives and he is interactive Game design and free to play Mickaël Martin Nevot 2/8
Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0 Game design Game design ≠ magic First appearance: 1994 Game design = art Empirical and not very theorized Design : conception, « intention », « purpose » Conception of game’s mechanics Before his elaboration Conception of the background, goal, game and rules Make a game according to constraints: Technological Budgetary (and time constraint) Marketing Ergonomic and repeated conception Job = game designer Game design and free to play Mickaël Martin Nevot 3/8
Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0 Fiels of game design Context (story) : Time, style, historic/mythical references, etc. Storyline /narrative : Character, mapping, chronology, etc. Mechanics (features ) : Main (core) and optional (chrome) L ook and feel (interface) : Sounds and graphics Gameplay : Game set, game purpose, rules, strategy Ergonomics : Interface, learning, save/load, etc. Game design and free to play Mickaël Martin Nevot 4/8
Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0 Interactive Narrative Design Game design and free to play Mickaël Martin Nevot 5/8
Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0 Game designer jobs Level designer Game mechanic Researcher Game Ergonomist Menu/HUD Writer Game script Play Dialog writer Game design and free to play Mickaël Martin Nevot 6/8
Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0 Game designer References (cultural) : To have ideas, you need references A game designer is like a game master : A good general knowledge of the different fields of game design is an advantage Weapons of game designer: transdisciplinarity , iterative conception and development Game design and free to play Mickaël Martin Nevot 7/8
Presentation > Mkg > Concept > Gameplay > L&F/LD > Doc./proto. > Ludi. V1.1.0 Credits Author Mickaël Martin Nevot Mickaël Martin Nevot mmartin.nevot@gmail.com mmartin.nevot@gmail.com Carte de visite électronique Electronic Business Card Translators/reviewers Vincent Artaud Sébastien Anguille Cours en ligne sur : www.mickael-martin-nevot.com Game design and free to play Mickaël Martin Nevot 8/8
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