Mazes & Labyrinths: Voluptuous Panic
Labyrinths are older and have a fixed path Mazes are more modern and have dead ends
Why do we enjoy them? Enjoyment of completing them Adrenaline of getting lost
Ilinx – Voluptuous Panic Roger Caillois – Homo Ludens (1938) We play games and experience this
Minotaur Myth The idea of a monster being in there with you 3D Monster Maze
SCP-087B Indie horror game relies on atmosphere Monsters lurk in the dark. Games can be different.
Psychological Mazes Represent the internal workings of the mind. Imagination is a terrifying place
Alice Madness Returns Dark take on a classic story
Evil Within New game that delves into the mind of a psychopath Explores the different levels of our minds to find our darkest fears
Umberto Eco Philosopher who distinguished 3 types of mazes Meander The Maze Rhizome
Silent Hill 2 Explores Eco's theory Game world is constantly changing as it is a metaphor of the main characters emotions
Conclusions
Bibliography Michael Markowitz. (2006). Âgon, Alea, Mimicry and Ilinx. Available: http://www.tate.org.uk/art/artworks/watts-the-minotaur-n01634. Last accessed 28th Nov 2014. Jeff Saward. (2007). The First Labyrinths. Available: http://www.labyrinthos.net/firstlabs.html. Last accessed 28th Nov 2014 Leeds Castle. (2014). The Maze and Grotto. Available: http://www.leeds-castle.com/Attractions/Maze+ %26+Underground+Grotto. Last accessed 28th Nov 2014. Marion Zacharow. (2011). Maze. Available: http://fineartamerica.com/featured/maze-marian-christopher- zacharow.html. Last accessed 28th Nov 2014. Martineau, J (1996). Mazes and Labrinths in Great Britain. 10th ed. Glastonbury: Wooden Books Ltd. P16- 17. John Smith. (2012). SCP-087-B. Available: http://containmentbreach.wikia.com/wiki/SCP-087-B. Last accessed 28th Nov 2014. Wolf, M (2012). Building Imaginary Worlds. New York: Routledge. P16-17 Borries, F (2007). Space Time Play. Berlin: Birkhauser Verlag AG. p82-83.
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