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SKULLS OF THE SHOGUn AI POST-MORTEM Background SKULLS OF THE - PowerPoint PPT Presentation

SKULLS OF THE SHOGUn AI POST-MORTEM Background SKULLS OF THE SHOGUN CONSTRAINTS GAME MECHANICS - Units GAME MECHANICS - Resources GAME MECHANICS - TERRAIN GAME MECHANICS - Advanced ABILITIES 1 st sKULL Objective Evaluation Pathfinding 1 st


  1. SKULLS OF THE SHOGUn AI POST-MORTEM

  2. Background

  3. SKULLS OF THE SHOGUN

  4. CONSTRAINTS

  5. GAME MECHANICS - Units

  6. GAME MECHANICS - Resources

  7. GAME MECHANICS - TERRAIN

  8. GAME MECHANICS - Advanced ABILITIES

  9. 1 st sKULL

  10. Objective Evaluation

  11. Pathfinding

  12. 1 st PASS Lessons

  13. 2 nd sKULL

  14. EstimatING Strategic Distances

  15. Decision Making

  16. Decision Making Algorithm • • – • – • – • – –

  17. 2 nd Pass Lessons • – – • – –

  18. 3 rd sKULL

  19. STILL Missing Elements • – – • – •

  20. Influence map – Red Army

  21. Influence map – Blue Army

  22. Influence map – Blue Army Resource appeal

  23. Influence map – Blue Army Threat Level

  24. Influence Map usage

  25. Oh Yeah…

  26. Learning is fun! • • – – • – –

  27. More Info Skulls of the Shogun - Fall 2012

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