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Sketching & Prototyping Techniques for Rapid Iterative Design Web2.0 Expo 2009 Prototypes are artifacts. These are things developed along the way. Prototyping is a process. Prototyping is a process that is bigger than prototypes.


  1. Sketching & Prototyping Techniques for Rapid Iterative Design Web2.0 Expo 2009

  2. Prototypes are artifacts. • These are things developed along the way.

  3. Prototyping is a process. • Prototyping is a process that is bigger than prototypes. • Sketching, prototyping, validation.

  4. Inspired by the design studio http://www.flickr.com/photos/98736785@N00/1589941777/

  5. 6-8-5

  6. !"#$%&'$("#%)*!+* ,, -./01*2.0345.6 ,, #789#:';<'==%>'?#:=@ABC< ,, • The 8UP template

  7. !"#$%&'$("#%)*!+* ,, -./01*2.0345.6 ,, #789#:';<'==%>'?#:=@ABC< ,, • The full page template

  8. !"#$%&'$("#%)*!+* ,, -./01*2.0345.6 ,, #789#:';<'==%>'?#:=@ABC< ,,

  9. 1. Sketch out your ideas

  10. Lots of ideas

  11. 2. Present to team

  12. 3. Critique with team

  13. 4. Bring it to life

  14. ITERATE & REPEAT

  15. # $ % " " & ! ' % # ( , * $ + * * + $ , * ( # % ! $ " ) # # $ ! % # & ( ' ! $ " ) # # $ ! % # & ( ' ' ( ( ) + * & & *

  16. Why prototype?

  17. Reasons to Prototype ➡ Work through a design ➡ Communicate concepts ➡ Sell an idea ➡ Gauge technical feasibility ➡ Test concepts with customers

  18. What happens if you don’t...

  19. • You’ll end up with domino e fg ect • Unwanted, unused, and poorly designed/developed features

  20. • Or really frustrated customers

  21. 8 Guiding Principles

  22. Know your audience and

  23. Plan a little. Prototype the

  24. Set expectations.

  25. You CAN sketch.

  26. It’s not the Mona Lisa.

  27. If you can’t make it fake it.

  28. Prototype only what you

  29. Let’s talk paper prototyping

  30. Paper Prototyping Pros ➡ Fast. Cheap. Easy. ➡ Manipulate on the fly. ➡ No computer necessary. ➡ Not bound by SW/HW limitations. ➡ Mobile and gestural interfaces. ➡ Collaboration.

  31. Paper Prototyping Cons ➡ Imagination required. ➡ Can get messy. ➡ Some interactions can be di ffj cult. ➡ Distributed teams. ➡ The visual CEO.

  32. Techniques ➡ Handlebars ➡ Transparencies ➡ Dental floss

  33. Let’s talk Fireworks Great tool for end to end design: wireframes, visual design, prototyping

  34. Prototyping Book ➡ rosenfeldmedia.com/books/ prototyping ➡ toddwarfel.com ➡ @zakiwarfel

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