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RULES Unemployment is a major problem in many countries. Finding a - PDF document

Presentation Skills Game RULES Unemployment is a major problem in many countries. Finding a job or starting your own company can be particularily difficult when presenting & communicating your skills in front of an employer or potential


  1. Presentation Skills Game RULES Unemployment is a major problem in many countries. Finding a job or starting your own company can be particularily difficult when presenting & communicating your skills in front of an employer or potential investors. GAME4U main objective is to create a learning environment (game/simulation) which simulates the communication and presentation skills process and stimulates the development of entrepreneurial attitudes and competences.

  2. RULES of the Game – GAME4U «Game4U» is an EU strategic partnership project between fjve countries which was fjnanced by the EU Erasmus plus program. Game4U is an educational gami- fjcation tool especially designed with non-formal learning activities in mind, and they consequently lean towards competition (agon) and role-playing (mimic- ry). Many people have problems with presentaton & communication skills (soft skills). In particular when seeking employment, presenting an idea or a company product as well as an entrepreneur seeking fjnance for his start-up. This is a competitive game where teams or individual players compete with each other in order to improve in a structured way their presentation & communica- tion skills. In this game we will simulate real life events where players will make presentations and communicate with business investors in order to fjnance an entrepreneurial project. The game needs an instructor or Game Master , who manages all aspects of the game including potential tensions between players. Of course excessive com- petition would be detrimental to normal activities, but there must be a sensible level of competition and role-playing, including acting for the game to actually become alive thus refmecting reality. What that level is depends on the players and on the ability as a Game Master to manage the sessions. The game has two activities The fjrst activity is a competitive role playing game where individual players compete with each other and each player has to make his own presentation. 2

  3. The second activity is a collaborative role playing game where teams have to interact with other teams to perform a common task. « Collaborative learning » is an umbrella term for a variety of educational approaches involving joint intel- lectual efgort by students, or students and teachers together. Usually, students are working in groups of two or more, mutually searching for understanding, solutions, or meanings, or creating a product. PART ONE RULES for the card game PRESENTATION SKILLS You can play either the competitive or the collaborative variant of the game. In the collaborative game the group divides in teams and each group make their own presentation. In the competitive game (it is better for smaller groups) all participants will have to make a presentation. Resources: • Time in seconds - shows the limit in second for events, presentations and investors preferences • Energy - shows how much energy a player or a team have and how much they will spend to present information to the audience • Information - points of information show the amount of useful data that the player has included in a slide • Points of interest - shows the amount of attraction that your project has made on the audience • Coins - analogue of money that you can spend to improve your project • Charisma - character performance of a person that can increase the points of interest of your presentation TIME is marked with this sign. Every event has its own time limit for a presenta- tion - the period that is given for a speaker to make a presentation. If you will exceed the time limit you will loose the interest of the audience. Investors have their own preferences - some prefer short presentations but others prefer long. Every slide card will show how much time it takes for a speaker to read and show the information on the slide. ENERGY is marked with this sign. Shows how much force you have at the start of your speech and how much will have left in the end. If you will spend all your energy on a presentation you will have no ebergy forces left to answer the questions. 3

  4. How to calculate your energy? Energy = 60 years (maximum age) minus `your biological age` For example: If your biological age is 60 years, so your energy will be zero: maximum age (= 60) minus `your biological age` (= 60) = 0 (in this case your energy is zero) example : author of the game is 38 years old, so 60 - 38 = 22 points of energy For a player team : the sum of energies of every team member divided into the number of team members example : Nick is 23 years old Paula is 31 years old Professor Johanssen is 57 years old Peter is 16 years old 1. (60 - 23) + (60 - 31) + (60 - 57) + (60 - 16) = 37 + 29 + 3 + 44 = 113 2. 113/4 = 28,25 So the total energy of the whole team is 28 points. If you will have no energy left for the rest of your presentation and you can loose points of interest and some investors will ignore your project. INFORMATION is marked with this sign. Every slide shows how much data you can give to the audience. Every event card and every investor card shows the min- imal quantity of data that is needed to attract the audience or an investor. POINTS OF INTEREST (Pi) `Pi` is marked by two signs: one for short events and another for long events. People on difgerent events have difgerent preferences and can act difgerently. this marker is for a short event with a larger audience. A large audience does not appreciate long and diffjcult to understand presentations. They prefer presentations that provides useful information ranging from 40 to 150 seconds. It is very hard to hold the attention of a large audience for a long time. this marker is for a long presentation with a small audience. Smaller au- diences can pay more attention to projects which implies difgerent rules for collecting points of interest. 4

  5. `Pi` is the most important index for a team or player because it shows how much the audience is attracted by your speech. Remember that the right structure of slides in your presentation can highly increase the interest of the audience. The wrong structure will consequently decrease the interest of the audience. COINS this marker shows the cost of the extra bonus card that you can buy to improve your presentation compared to others. Every player or team re- ceives 10 coins in the beginning of the game that he or she can spend to improve their speech. Coins are analogue to money. CHARISMA this marker shows the number of points refmecting the natural quality of a speaker. If you have a great charisma it will increase the interest of your project because people will be attracted more to your presentation and decrease the spend energy because it is easier for a charismatic leader to interact with the audience. Every team or speaker will receive 6 points of charis- ma but it difgers in levels due to the level of the speakers orator skills. The team charisma is counted based on the level of the most skilled speaker. Charisma has three levels : How to fjnd your level of charisma: I - Your Charisma is low if you cannot easily interact with the audience, especially with a large audience. Players on this level can use Charisma only one time per presentation and they will loose all the points in order to gain extra points of in- terest or decrease their spent energy. You must take a decision to loose 6 points of Charisma to receive 12 points of Interest or loose 6 points of Charisma to receive 3 points of Energy . II - Your Charisma is normal if you can usually interact with a small groups of people and potential clients (up to 20). Players on this level can use Charisma two times per presentation to gain extra points of Interest or decrease spent Energy . You can loose 3 points of Charisma twice in order to receive 6 points of Interest or 2 point of Energy . III - Your Charisma is high if you can easily interact with large audiences. Players on this level can use Charisma three times per presentation to gain extra points of Interest or decrease spent Energy . You can loose 2 points of Charisma each time in order to receive 4 points of Interest or 3 points of Energy . To receive optimal results in the game you have to be objective and truthful and accept your level of Charisma. It is very easy to detect fraud and to check your level of Charisma at any point of time. And it will be rather embarrassing for the player if you are not thruthful about your charisma. 5

  6. CARD DECKS 1) SLIDES CARD DECK The main deck consists of 170 cards. Every card shows some information and is part of data represented as a slide from a powerpoint presentation. This deck is divided in ten groups of slides: 1. Hello - this deck contains slides that players use to start their presentation 2. Problem - this deck contains slides that players use to describe the prob- lems of a client 3. Solution - this deck contains slides that players use to show the product or service that potentially solves the problem(s) of the client 4. Technology - this deck contains slides that players use to illustrate how the solution works 5. Customer - this deck contains slides that players use to describe the client 6

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