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CS-525V: Building Effective Virtual Worlds Presence and the Senses Robert W. Lindeman Worcester Polytechnic Institute Department of Computer Science gogo@wpi.edu Plan for Tonight More definitions Key issues for effective VR VR as


  1. CS-525V: Building Effective Virtual Worlds Presence and the Senses Robert W. Lindeman Worcester Polytechnic Institute Department of Computer Science gogo@wpi.edu

  2. Plan for Tonight  More definitions  Key issues for effective VR  VR as a medium  Field trip to HIVE  Project ideas R.W. Lindeman - WPI Dept. of Computer Science 2

  3. Some Definitions/Thoughts  From the book:  1. An imaginary space often manifested through a medium.  2. A description of a collection of objects in a space and the rules and relationships governing those objects.  My definition of VR  "Fooling the senses into believing they are experiencing something they are not actually experiencing." [Lindeman, 1999] R.W. Lindeman - WPI Dept. of Computer Science 3

  4. Anatomy of a VR System Virtual reality systems consist of  Content: The description of the world  Graphical/audio/haptic/... rendering  Tracking of people and objects  Collision detection  Interaction techniques  Optional, but common:  Networking  Autonomous agents R.W. Lindeman - WPI Dept. of Computer Science 4

  5. Some Keys to Success  High fidelity (or realism)  Graphics, audio, haptics, behaviors, etc.  Low latency  Tracking  Collision detection  Rendering  Networking  Ease of use  Low cumber for users  Easy integration for programmers  Compelling Content R.W. Lindeman - WPI Dept. of Computer Science 5

  6. Key Elements  The Virtual World itself  Immersive nature of the experience  Sensory feedback provided  Interactivity supported R.W. Lindeman - WPI Dept. of Computer Science 6

  7. The Virtual World  Where does the "Virtual World" exist? R.W. Lindeman - WPI Dept. of Computer Science 7

  8. Immersion and Presence  What is immersion ?  Physical vs. mental immersion  Physical  Stuff I wear that feeds my senses  Is this objective?  Mental  How engaged am I?  Is this subjective?  What is presence ?  "Being there" in the environment R.W. Lindeman - WPI Dept. of Computer Science 8

  9. More On Presence  Presence is a complex phenomenon  Expectation  Realism  Feeling of non-mediation  Can change over time  Can change with events  Behavioral  Physiological R.W. Lindeman - WPI Dept. of Computer Science 9

  10. The Senses  All the senses?  Which ones?  How much is enough? R.W. Lindeman - WPI Dept. of Computer Science 10

  11. The Senses (cont.)  See (Visual Sense):  Visuals are excellent!  Hear (Aural Sense):  Spatialized audio is also very good!  Smell (Olfactory Sense):  Very hard! Too many types of receptors.  Touch (Haptic Sense):  Application specific and cumbersome  Taste (Gustatory Sense):  We know the base tastes, but that is it! R.W. Lindeman - WPI Dept. of Computer Science 11

  12. See  Head-mounted displays  Surround screens  Fishtank  Domes  Stereo/mono  Captured graphics  Rendered graphics  Hybrids, e.g., Augmented Reality R.W. Lindeman - WPI Dept. of Computer Science 12

  13. Hear  Headphones  Speaker arrays  Bone conduction  Spatialized sound  Rendered sound  Sound tracing  Synthesized  Captured/sampled R.W. Lindeman - WPI Dept. of Computer Science 13

  14. Smell  Difficult technologically and physiologically  Two main problems  Scent generation  Scent delivery R.W. Lindeman - WPI Dept. of Computer Science 14

  15. Touch  Haptic sense is complex in nature  Kinesthetic  Proprioception  Cutaneous  Vibration  Pressure  Temperature  Pain  Cumbersome technology R.W. Lindeman - WPI Dept. of Computer Science 15

  16. Taste  Relies on getting smell right  Try yogurt or jellybeans with your nose plugged  Five basic tastes  Sweet  Sour  Bitter  Salty  Umami (Japanese for "savory")  It's why MSG works!  Receptors on the tongue specialized for each  Without saliva, we don't taste R.W. Lindeman - WPI Dept. of Computer Science 16

  17. Interaction  Tight coupling between action and reaction  Low latency  "Expected" response  Virtual nature of content requires using interface tools  Combination of virtual and physical attributes  We will cover this a lot more later! R.W. Lindeman - WPI Dept. of Computer Science 17

  18. From HCI  The "best" system for a VR application will take into account  The Target User  The Task being performed, and  The Physical Environment where the activity will take place.  We should too! R.W. Lindeman - WPI Dept. of Computer Science 18

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