Playful Audience Participation In Interactive Performances Jeremiah Diephuis | Playful Interactive Environments | University of Applied Sciences Upper Austria
4 WHAT ARE GAMES?
“A GAME IS A SYSTEM IN WHICH PLAYER(S) ENGAGE IN AN ARTIFICIAL CONFLICT, DEFINED BY RULES, THAT RESULTS IN A QUANTIFIABLE OUTCOME.” § Karen Salen and Eric Zimmerman, Rules of Play (2004)
“A GAME IS AN INCENTIVIZED STRUCTURE OF PROCEDURES FOR TARGETED INTERACTION BETWEEN PEOPLE.” § Jeremiah Diephuis (right here, right now)
“GAMIFICATION IS THE USE OF GAME DESIGN ELEMENTS IN NON-GAME CONTEXTS” § Sebastian Deterding et al, Gamification: Toward a Definition (2011)
“LINEAR ENTERTAINMENT IN SINGLE-PLAYER IS TO MEDIA WHAT MASTURBATION IS TO SEX. IT’LL ALWAYS BE THERE, BUT IT IS NOT THE REAL EXPERIENCE.” § Lars Butler (Electronic Arts)
CO-LOCATED GAMING: PLAYING A GAME WITH OTHER PEOPLE IN THE SAME PHYSICAL SPACE
The digital future of theatre?
SPACE
Press Staat for Revolution (2016) Philipp J. Ehmann, inspired by the book “Protest!“ by Srdja Popovi ć
Pirates of the Deep Space (2011)
The Conduit (2016) The Society for Cultural Optimism (Friedrich Kirschner et al)
SCENARIO
Snapchat Adventure Crowd-based Escape Room by Philipp J. Ehmann
Co-located iteration 4: Cargo
Cargo (2016)
EMERGENCE
Swarm Defender | Game Changer Suite (2014)
Klangwolke ABC Ars Electronica Futurelab
QUESTIONS / DISCUSSION
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