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Playful Audience Participation In Interactive Performances Jeremiah Diephuis | Playful Interactive Environments | University of Applied Sciences Upper Austria 4 WHAT ARE GAMES? A GAME IS A SYSTEM IN WHICH PLAYER(S) ENGAGE IN AN ARTIFICIAL


  1. Playful Audience Participation In Interactive Performances Jeremiah Diephuis | Playful Interactive Environments | University of Applied Sciences Upper Austria

  2. 4 WHAT ARE GAMES?

  3. “A GAME IS A SYSTEM IN WHICH PLAYER(S) ENGAGE IN AN ARTIFICIAL CONFLICT, DEFINED BY RULES, THAT RESULTS IN A QUANTIFIABLE OUTCOME.” § Karen Salen and Eric Zimmerman, Rules of Play (2004)

  4. “A GAME IS AN INCENTIVIZED STRUCTURE OF PROCEDURES FOR TARGETED INTERACTION BETWEEN PEOPLE.” § Jeremiah Diephuis (right here, right now)

  5. “GAMIFICATION IS THE USE OF GAME DESIGN ELEMENTS IN NON-GAME CONTEXTS” § Sebastian Deterding et al, Gamification: Toward a Definition (2011)

  6. “LINEAR ENTERTAINMENT IN SINGLE-PLAYER IS TO MEDIA WHAT MASTURBATION IS TO SEX. IT’LL ALWAYS BE THERE, BUT IT IS NOT THE REAL EXPERIENCE.” § Lars Butler (Electronic Arts)

  7. CO-LOCATED GAMING: PLAYING A GAME WITH OTHER PEOPLE IN THE SAME PHYSICAL SPACE

  8. The digital future of theatre?

  9. SPACE

  10. Press Staat for Revolution (2016) Philipp J. Ehmann, inspired by the book “Protest!“ by Srdja Popovi ć

  11. Pirates of the Deep Space (2011)

  12. The Conduit (2016) The Society for Cultural Optimism (Friedrich Kirschner et al)

  13. SCENARIO

  14. Snapchat Adventure Crowd-based Escape Room by Philipp J. Ehmann

  15. Co-located iteration 4: Cargo

  16. Cargo (2016)

  17. EMERGENCE

  18. Swarm Defender | Game Changer Suite (2014)

  19. Klangwolke ABC Ars Electronica Futurelab

  20. QUESTIONS / DISCUSSION

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