Personal Health Informatics CS 8803 Fall 2015 Introduction: Aug 17th, 2015 Lauren Wilcox Asst Prof Office Hours M 3:30pm 345 TSRB Background Research CS PhD, 2013 Columbia University HCI, Health Informatics http://health.info.gatech.edu http://laurenwilcox.net
Introductions: Lauren Wilcox 345 TSRB wilcox @ cc. gatech. edu Assistant Professor laurenwilcox.net Industry + Academic Research Office Hours • Monday 3:30PM Remedy: Consumer-Friendly Medication Interactive personal health records Information Search (PervasiveHealth ’13, Wilcox, Hong, Machado, Simoneaux, PervasiveHealth ‘14) Olson Wilcox, Feiner, Elhadad, Vawdrey, Tran MyNYP Inpatient Micro-Explanations (CHI ’11) activeNotes (CHI ’09, CHI ‘10) (IHI ‘12, AMIA ’12, JAMIA ‘15) Wilcox, Morris, Tan, Gatewood, Horvitz Wilcox, Lu, Lai, Feiner, Jordan ‹#› 4 Wilcox, Vawdrey, Feiner, et al.
Matt Hong TA Office Hours TBD, 237a TSRB Background Research HCI Master ’s CMU HCI, Health Informatics http://health.info.gatech.edu
Course Goals How can consumer technology support the “patient” of the (near) future? Vessyl HAPI Fork Microsoft Surface Tabletop
How can consumer technology support the “patient” of the (near) future? Which of these can be used in “medicine” and which are more oriented toward “wellness”? What’s the difference? How do we validate these scientifically? sociotechnical interventions to improve health and well being health-related applications This course will enable you to: Vessyl HAPI Fork Microsoft Surface Tabletop • Describe the characteristics of successful • Understand what is needed to apply them in
Specifically we will: Specifically we will: users perform health-related tasks, manage info, access education) informatics users understand and improve their health through interactive experiences and/or data • Discuss past, ongoing, and emerging research in personal health • Learn how to design health-related applications (e.g., that help • Study social and technical issues that designers face in helping • Review skills and practices to collaborate with medical researchers and experts in socio- behavioral fields • Understand how to evaluate personal health-related applications along several dimensions • Learn the challenges of introducing new interactive technology to study personal health • Understand whether an intervention is e ff ective for an individual
Course Format http://health.info.gatech.edu
Paper Presentation 10% Project Homework 50% 20% Discussion Questions 20%
Paper Presentation 10% Project Homework 50% 20% Discussion Questions 20%
http://health.info.gatech.edu Homework and Project Policies If in-class activity, impractical to hand it in late or make up work Otherwise, 10% docked for each day late up to three days Talk to me: documented personal issues (serious illness, family emergency, etc.) Review the Georgia Tech Academic Honor Code http://www.honor.gatech.edu/
http://health.info.gatech.edu http://health.info.gatech.edu
Paper Presentation 10% Project Homework 50% 20% Discussion Questions 20%
Paper Presentation 10% Project Homework 50% 20% Discussion Questions 20%
Paper Presentation 10% Project Homework 50% 20% Discussion Questions 20%
Project iteration and feedback quickly http://health.info.gatech.edu • Approximately 10 weeks long • Five major deliverables : • First will be divided into four smaller deliverables in order to allow • Second, third and fourth will defined for individual projects • Fifth will be a report and presentation • Recommend working in groups of three • Can work in pairs, or alone if proposal is scoped appropriately
Project Structure • Group Projects: must also fill out team contract (P0) • P1. Project Proposal (Total: 100 points) • A. Preliminary Proposal (30 pts) Sep 4th • B. Expert Interview (25 pts) Sep 16th • C. Class presentation (20 pts) Sep 21st • D. Revised Proposal with deliverables (25 pts) Sep 28th
Project Structure technology / artifact you wish to develop, skills/ background your team brings to the table, plan for assessing user progress toward their goal, proposed deliverables and timeline, anticipated outcomes Project Structure • P1. Project Proposal (Total: 100 points) • A. Preliminary Proposal (30 pts) Sep 4th • Project motivation, target user groups, data to collect, • P1. Project Proposal (Total: 100 points) • B. Ask an Expert (25 pts) Sep 16th • Opinions of experts
Project Structure Project Structure (30 pts) Sep 28 • P1. Project Proposal (Total: 100 points) • C. Ask the Class (20 pts) Sep 21st • Feedback from teaching staff and peers • P1. Project Proposal (Total: 100 points) • D. Revised Proposal with expanded deliverables • Incorporate all feedback into revisions • Elaborate on deliverables
Project Structure Project Structure submit a final project report or paper some tailoring can still be done • P2. Team-Specific Deliverable (Total: 100 points) • P3. Team-Specific Deliverable (Total: 100 points) • P4. Team-Specific Deliverable (Total: 100 points) Heavily dependent on P1 proposal—which is why you will spend a lot of time up front to craft your proposals • P5. Final Project Report(Total: 100 points) • All teams (or pairs, or individuals) will need to • Most criteria will be consistent across groups, but
Project Structure deliverables you scope your projects certain topics̶this can help you to plan specific health-related goal you determine will work well for the target problem or wellness goal health goal you have in mind preliminary testing with potential users or experts Project Ideas • We will provide project ideas and example • Class feedback sessions will be designed to help • Look at schedule to learn when we will cover • Remix an existing, well designed interactive game to accommodate a • Review and analyze existing games that have elements of design that • Pick one and analyze further how modifications to it can support the • Create a “mod” to the game (prototype or software) and do some
Project Ideas structure and summarize copious amounts of clinical or personally-collected data to allow users to more easily glean trends and reflect on data over time • Information summarization for presentation • Experiment with techniques to automatically
Project Ideas Collect and analyze data set • Preliminary designs based on analyses and experiments • (Possibly) Learning experiments to find patterns • (informed by review of prior approaches) Experiment with approaches to visualizing data • • previously been proposed Project Ideas Example: Review presentation techniques that have • (Possibly) Engage consumers and experts to elicit feedback on design • Information summarization for presentation Powsner%&%Tufte%’94 % 1. Bade%et%al.%‘04,%Wang%et%al.%‘10 • Information summarization for presentation
data for view by laypeople Project Ideas Informatics particular topic in Personal Health Informatics (e.g., technologies to help users set appropriate activity goals, effectiveness of educational games for teens with diabetes) Project Ideas • Information abstraction/simplification • Experiment with techniques to simplify complex Wilcox%et%al.%‘15 % • Survey Paper covering a topic in Personal Health • Survey and synthesize the existing literature on a
Course Structure Course Structure 0. Background & Motivation 0. Background & Motivation 1. Trends in Personal Health Informatics (approx 6 weeks)
Trends in Personal Health Informatics (6 weeks) Self-Monitoring Tracking: Physical Activity Trends in Personal Health Informatics (6 weeks) Tracking: Sleep and Sleepiness PVT$Touch)
Trends in Personal Health Informatics (6 weeks) Tracking: Eating and Nutrition Trends in Personal Health Informatics (6 weeks) Tracking: Stress
Course Structure Trends in Personal Health Informatics (6 weeks) Patient Engagement in Healthcare (also a Design topic) HIPAA PROs and PCORI Connecting Patients to Expertise 2. Interventions Design Evaluation
2. Interventions: Design Designing for Behavior Change Chronic Diseases Diabetes, Arthritis, CHF, COPD, Obesity, Cancer Lifestyle Behaviors Diet, Physical Activity, Sociability, Sleep, Stress Slide: Edison Thomaz 2. Interventions: Design Health Games mHealth Systems Engagement Social Interventions in Healthcare
2. Interventions: Design Health Games What types of games have been shown to be effective? Designing for behavior change 2. Interventions: Design mHealth Systems: Examples, architectures, use cases
2. Interventions: Evaluation Qualitative (HW1) (Quasi)(E xperimental Approaches: ( Single Case Designs (n of 1) • Multi-Component Interventions (MCI) ( • • Factorial Designs • Sequential Multiple Assignment • Randomized Trial (SMART) designs 2. Interventions: Evaluation Qualitative (HW1) (Quasi)(E xperimental Approaches: ( Single Case Designs (n of 1) • Multi-Component Interventions (MCI) ( • • Factorial Designs • Sequential Multiple Assignment • Randomized Trial (SMART) designs
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