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Original Concept Anne Quenton Reinterpretation of the Jungle Book - PowerPoint PPT Presentation

Original Concept Anne Quenton Reinterpretation of the Jungle Book Post-apocalyptic universe Humanod animals Original Concept Original Concept Interest The Jungle Book: part of the popular culture Offer an accessible and effective game


  1. Original Concept Anne Quenton Reinterpretation of the Jungle Book Post-apocalyptic universe Humanoïd animals

  2. Original Concept

  3. Original Concept

  4. Interest The Jungle Book: part of the popular culture Offer an accessible and effective game Possibility to create a licence (wide universe) - Prequel - Sequel

  5. Concept

  6. Our adaptation - Sharp Main character: feminine Mooglie Forest environment: Alberta Fighting & exploration Infiltration & tracking Player as a predator

  7. Aim of the game Victory - Complete all the levels - Fight against Shere-Khan and his minions - Collect all the collectable objects Defeat - Die in a level - Presence of checkpoints

  8. Data sheet Title Sharp - The New Jungle Book Support PC Genre FPS Action / adventure Target Men between 16 and 35 years old Mod Solo Software Unreal Engine 4

  9. Mooglie First person view Exploration Fighting Move on the ground and in the water Shoot ● ● Slide Kick / Backstab ● ● Jump Elimination combo ● ● Climb Animal instinct state ● ● Confrontation and infiltration

  10. Mechanics - Bow A bow as the only way to attack Hunt / tracking Different sort of arrows Normals - Specials -

  11. Mechanics - Bow

  12. Mechanics - Bow

  13. Mechanics - Bow

  14. Mechanics - Bow

  15. Mechanics - Bow

  16. Mechanics - Fighting Kick et Backstab Combo system

  17. Animal instinct Mark enemies Detect the environment Wolf’s call

  18. Challenge - enemies Different enemies Presence of boss Scouting Behavior pattern analysis

  19. Levels distribution A hub links together all the levels Replayability Link with the storyline Shere-Khan’s castle

  20. Exploration - Level design Minimum of two possible paths Exploration / Confrontation Understanding of the environment Enemies location

  21. Exploration - Collectables Arrows Posters Original book pages Bow appearance

  22. Experience evolution New arrow Difficulty progression Boss Items distribution New enemy Collectables 3 5 7 8 9 9 11 12 Difficulty : 1 LVL 1 LVL 2 LVL 3 LVL 4 LVL 5 LVL 6 LVL 7 LVL 8 LVL 9

  23. Target audience Rather masculine concerning action and shooting games Average player age: 31.5 yo Most used platform: PC Sharp: - Main character: woman - Diversity between action - reflexion - universe Majority of players play offline

  24. Prototyping - Character Controller - Basic enemy - Arrows wheel - Fire and explosive arrow - Arrow blueprint - Checkpoint / respawn system - Different crosshair states - Interactive objects - Menu/HUD

  25. Video

  26. Encountered difficulties Problem of a common vision Problem of tasks prioritization Redefinition of the concept and the intentions midway Solutions : Management tools - Outsourcing - Trello - Drive Meetings Organization of the tasks by theme/member/priority

  27. Tasks repartition Jonathan Belot - Game Design, Level Design, Prototyping Charles Bruel - Game Design,UI/UX Design Flavien Caston - Game Design Quentin Debard - Project Management, Game Design, Game Design Document Writing Corentin Nedelec - Project Management, Game Design, Game Design Document Writing

  28. Thanks Special thanks to: - Anne Quenton - Philippe Louvet - Yannick Berthier - Emmanuel Regis - Gilles Benoît - Mathieu Akita - Aurélien Montero

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