Virtual reality: Monash Institute of Cognitive and Clinical new avenues for Neurosciences research and therapy
Overview Objective (greater impact) Current model (bi-directional limitations) New model (VR = promising) Success Examples Risks Payoffs
OBJECTIVE - impact Basic Classification Diagnosis Treatment Outcomes 17 Years !!
OBJECTIVE – take advantage Clinical Neuroscience self-control Clinical Neuropsychiatry Clinical Neuropsychology
OBJECTIVE – self-control
OBJECTIVE – self-control Self-Control is more important than intelligence and social class !!
OBJECTIVE – self-control Self-control - dynamic - individual - context compelled to act (video 1) in the zone / excitement (video 2) intense cravings / pre-occupations withdrawal /negative affect cue-reactivity
CURRENT MODEL – clinical (NPsych) Self-control 1929 !! - dynamic - individual - context Synder et al., 2015, Frontiers in Psychology external internal validity validity
CURRENT MODEL – neuroscience Self-control - dynamic - individual - context Value-Based Choice how people use different types of information (probability, reward, punishment) to guide decision-making ( no learning component ). Blakemore et al., 2012, Nature Neuroscience
CURRENT MODEL – neuroscience Reinforcement Learning Self-control typically involve learning which abstract stimuli predict winning or - dynamic losing points or money . - individual Reward Trial Avoidance Trial Neutral Trial - context Display stimuli 2000ms Display choice 3500ms Display outcome 1500ms O O O R R R Incentive Motivation how much effort an individual is prepared to exert to gain reward . Kim et al (2006)
CURRENT MODEL – neuroscience Self-control - dynamic - individual - context X – gambling X – practical (scanner / time) X – reliable X – improvised
CURRENT MODEL Clinical Neuroscience Clinical Neuropsychology Clinical Treatment Self-control - dynamic - individual - context external internal validity validity
CURRENT MODEL - tension
NEW MODEL
NEW MODEL
SUCCESS – emotions/motivations/physiology
SUCCESS – huge investment BALANCE – optimism/profit mongering ! Do not over-inflate claims Rigorous neuroscience (controlled CTs)
SUCCESS – early prototypes Personality Assessment in Ecological Settings by Means of Virtual Reality Pietro Cipresso Istituto Auxologico Italiano, Milan, Italy Giuseppe Riva Istituto Auxologico Italiano, and Università Cattolica del Sacro Cuore, Milan, Italy
SUCCESS – MCI Dementia
SUCCESS Substances Behaviour OCD
SUCCESS – more palatable
SUCCESS – feasible
SUCCESS ? – efficacious
SUCCESS ? – efficacious
SUCCESS – urge to gamble
VR EXPOSURE – OCD & GAMBLING
VR CASINO
Near Miss Gambling outcomes
Near Miss value-based choice incentive motivation reinforcement learning physiological reactions attentional bias Gambling outcomes
Near Miss R1 full win R2 ? Signal near miss (near miss > full win) R3 full miss start finish ? Signal (near miss > full miss)
VR-Enhanced Exposure
VR-Enhanced – Awareness/Policy
VR-Enhanced – Awareness/Policy
VR-Enhanced – Regulation
VR: new avenues for research and therapy Problem (gambling disorder) Dow-Schull (2012)
RISKS $$ programming tools / coding nausea hands just don’t like it ! (client OR clinician) norms psychometrics targeted neuro-cognitive endpoints computational modelling
RISKS Clinical Neuroscience Clinical Neuropsychiatry Clinical Neuropsychology
PAYOFFS – truly interdisciplinary Clinical Neuroscience Fundamentals & Modelling Clinical Neuropsychiatry Clinical Neuropsychology Phenomenology & Drug Treatment Psychometric & Psychosocial Treatment OUTCOMES !! Assessment, Classification, Diagnosis, Prediction, Treatments
Comprehensive Phenotyping Motivations
Treatment Approaches & Mechanisms lifestyle & technology – physical & mental Lifestyle Virtual Reality Brain Stimulation Cognitive Training
Biological Physical Immersion & Exposure to Gambling Cues Technological Regulation of Cravings & Urges Mental Cognitive
Biological Biological Prime plasticity via neuro- trophins/-genesis Physical Immersion & Exposure to Gambling Cues Technological Regulation of Cravings & Urges Mental Mental Cognitive Cognitive Den Ouden et al., In Submission
Enhancement of Plasticity Craving / Control Biological Physical Physical Immersion & Exposure to Gambling Cues Technological Regulation of Cravings & Urges Mental Mental Cognitive Cognitive
Treatment: lifestyle & technology – physical & mental
Monash Institute of Cognitive and Clinical Neurosciences
Recommend
More recommend