MOBILISING HEALTHY -LIVING COMMUNITY IDEA9106 Design Thinking Assignment 3 : Project Presentation by Qingwei Kong | qkon3909, Yan Song | yson6361
1. PROBLEM
ISSUES Nowadays associated socioeconomic and behavioural factors such as a lack of physical activity and excess sedentary time may be a risk factor for obesity and other growing health epidemics. A lot of agencies of the US federal government have concluded that community engagement is a critical component of any public health strategy. Health professionals, scholars, funders, and practitioners are looking for effective ways to engage neighbourhood residents around improving health at the local level.
HEALTH ACTIVISM Health activism implies, at some level, a challenge to the existing order and power relationships that are perceived to influence some aspects of health negatively or to impede health promotion. Health activism usually involves a range of resistance efforts to change the status quo, including health social movements (like protest events or actions of single organisations) . Health-related community organising and development is also regarded as important forms of health activism in creating actions for positive social changes.
ACTIVIST INTERVIEW Key findings: 1. Be enraged by certain health topics, such as childhood obesity and sugar in food, irresponsible food corporations 2. Expect some changes toward growing health epidemic 3. Want to expand outreach to raise people’s awareness 4. Beyond self mandate, limited individual strengths Joe Morgan 5. In need of community based empowerment projects Founder of fitness++ website Personal Wing Chun Trainer Type: social health activist
SIGNIFICANCE OF COMMUNITY ENGAGEMENT • “Most recently, the research spotlight has been on neighbourhoods, and numerous studies have revealed how health status can be the impacted by the places in which people live. As the importance of place has emerged as a factor in population health, the importance of community engagement has also been recognised as a critical component of any successful public health strategy. “ ——- Barbara J. Zappia, MPA Deborah L. Puntenney, Ph.D. •
EXTREME USER Mostafa Jake Personal Trainer Postgraduate Architecture student Type: Sports Enthusiast Type: Otaku
GOAL DIRECTED PERSONA Name � Type � Age � Occupation � Profile Summary � Needs � Sports enthusiast � 27 � Student � Messer Scop “Love exercise.” The effect of strength- “Like to try some unique and building and exercise. intriguing fitness methods.” Interesting exercising “Hope the gym is ways. more enjoyable.” � Otaku � 20 � Student � George O'Connor “Loves to play Xbox, Wii and Motivation to exercise. sports games.” Characteristics as “Wish to exercise everyday but entertaining, exciting, found it is boring.” challenging. “Want to make more friends.” � Like-minded friends. � Sports specialist � 31 � Salina Piana Fitness model “Very active and has a strong Help people keep health and coach willpower.” and doing physical “Need a new way to fitness. attract people’s attention to do More active participants. sports.” �
2. SOLUTION
DESIGN GOALS 1. Mobilize more people to live a healthy lifestyle. 2. Encourage people to do more exercise. 3. Combine entertainment to fitness training.
INTERPRETATION OF DESIGN BRIEF Aim: Mobilising local communities to act and make some positive changes towards their life style, in order to improve the average health level of the whole society. Area of focus: Encourage communities to involve in physical activities ( Physical activity generally refers to movements that enhances health and reduce the risk of developing several diseases like type 2 diabetes, cancer, and cardiovascular disease, which can have immediate and long-term health benefits.)
SYSTEM REQUIREMENTS AND CONSTRAINTS Technical � Material � Business � Regulatory � • Real-time interactive • Large-scale electronic • The system combines • Considering that the media equipment motion sensing games system is an • Controller-free • Huge digital screen to fitness and mainly unprecedented • Wireless camera and gaming entertainment engages in serving innovation, it needs environment motion-sensitivity residents within the executing and • Motion capture sensors community and public monitoring automated test. � technology welfare and profit- making affairs. Notes: Notes: Notes: Notes: The system should The system should The system should be for The system should be support many explore visual reality. public benefits. monitored every day to participants online at the It may use projection and It should have good ensure uptime availability. � same time, and possess hologram. practicability, reasonable quite robusticity and cost and excellent reliability. performance.
3. DESIGN CONCEPTS AND PROCESS
INITIAL CONCEPTS On-line healthy living community Real-life sports game application Technology gymnasium On#line'healthy'living'community'is'a'pla4orm'where' At'specific'loca9on'on'the'street'there'will'be'bonus,' The'technology'gymnasium'is'a'moderniza9on'and' provide'training'tutorials'and'informa9on'of'recent''sport' while'people'is'walking'and'jogging,'if'he'pass'the' technological'gym,'which'can'capture'peoples' events.'Users'can'also'share'their'experience'and'lessons' certain'loca9on,'he'will'got'the'bonus'and'the'score' movements'while'doing'sports'and'project'their'mo9on' learned'to'their'friends.' plus'one.'At'the'end'of'each'day,'the'system'will' on'the'wall,'mul9#player'will'be'involved'to'complete'an' It'aims'at'educa9ng'healthy'living'knowledge,'establishing' calculate'and'compare'the'score'form'everyone,'and' interac9on'game'together.'' exchanges'of'informa9on'and'uni9ng'both'ac9ve'and'non# give'rewards'to'people'who'did'best.' The'gym'provide'a'new'way'for'exercising'and'aims'at' ac9ve'people,'in'order'to'build'a'concordant'healthy' This'app'aims'to'encourage'people'doing'more'walking' drawing'more'people'to'work'out'and'become'ac9ve.' society. and'jogging'exercise.
CONTRAST OF INITIAL CONCEPTS On#line'community � Real#life'sports'game' Technology'gymnasium � applica5on � Merits: � Acceptable'format.' Strong'interac5on'among' Link'entertainment'to' Educate'people'to' people.' fitness.' become'ac5ve.' More'interes5ng.' Give'people'mo5va5on' Provide'constant'update' Help'people'keep'health' to'exercise,'especially'for' informa5on.' and'doing'physical' non#ac5ve'people.' Promote'exchanges'and' fitness.' Help'people'keep'health' coopera5on'between' Easy'to'implement.' and'doing'physical' ci5zens. � fitness.' Make'more'friends.' Demerits: � Lack'of'innova5on'and' Hard'to'regulate.' Need'high'technology' aLrac5on.' Hard'to'judge'the'best' support. � Already'can'find'similar' since'people'have' products. � different'natural' physiques. �
FINAL DESIGN CONCEPT Technology gymnasium – “ TechnoloGym ”
STORYBOARD
CONCEPT DEVELOPMENT Modeling A low fidelity prototype of Technologym had been build in Rhinoceros to implement more details. The gym has fitness equipment, motion capture sensors, digital wall and can change into an interactive large scene game theatre.
Bodystorming We aim to engaging non- active person to become active person in sports. By acting out the situations in a supportive environment, we have some findings and explore our idea further.
FINDINGS AND SOLUTIONS Findings � Solu+on � “I.need.to.remember.this.is.a. Clear.explana+on.and.instruc+on.about. collabora+on.game.and.I.am.just. how.to.exercise.in.the.gym... responsible.for.one.ac+on,.when.I.am. BeBer.security.to.keep.safe.. running.and.looking.at.the.screen,.I.want. If.the.game.is.completed.their.will.be. to.jump.on.the.treadmill.”. awards,.but.no.punishments.for.failure.. .“For.some.ac+on,.it.is.hard.for.the.player. Amount.of.background.research.before. to.react.in.+me,.and.if.one.fails,.it.can. wri+ng.games,.control.the.+me.of.each. affect.the.whole.game.and.upset.others.”. game.to.ensure.people.maintain.proper. “For.some.exercise.you.need.to.reach.a. exercise. � certain.amount.or.exercise.for.enough. +me.then.the.effect.will.appear,.neither. too.much.nor.too.liBle.are.suitable.” �
EXPERIMENTATIONS Our User Experimentation and Evaluation involved : 1. Observing people’s movements when doing exercise. 2. Setting up Kinect to record/analyse user’s body. 3. Linking people’s motion to the game using Kinect. 4. Introduce concepts to both sports enthusiasts and otaku. 5. Gathering feedbacks and generating insights.
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