Living Actor™ Living Actor™ Living Actor™ - Use Cases Living Actor™ - Use Cases Use Cases Use Cases Emotions in avatar behavior Emotions in avatar behavior www.cantoche.com Laurent Ach CTO CTO W3C Workshop on Emotion Markup Language - 5 October 2010
Cantoche – use cases Cantoche – use cases 01 01 About Living Actor Living Actor™ technology was created to animate and visualize avatars for several types of applications: Virtual guides on web sites Conversational embodied agents Creation of avatar movies for E-learning applications
Cantoche – use cases Cantoche – use cases 02 02 Animation techniques Direct edition of animation timeline Automatic animation from voice analysis (Text To Speech or recorded) Animation graph (and sub-graphs) with emotion label Dimensions of emotion
Cantoche – use cases Cantoche – use cases 03 03 “Affective Avatars” Emotion detection in user’s voice Emotion expression Emotion expression by avatar Sub-graph of Sub-graph of animation by emotion Use of labels, dimensions of emotions emotions
Cantoche – use cases Cantoche – use cases 04 04 “My Presenting Avatar” Textual semantic analysis => behavior model => animations Preview Charles Gala Char les Galapou pougos Générer sa candidature Script de la vidéo générée C Commercial i l experience in product business development and marketing and marketing Vidualiser sa candidature Vidualiser sa candidature Edit Video Send Video
Cantoche – use cases Cantoche – use cases 05 05 Conclusion We tend to use higher levels of information (semantics, emotions) to animate avatars, or connect to higher level processes Emotion labels, moods, dimensions of emotions Animation matching emotional behaviors and synchronized with avatar emotions ith t ti Artist work for the creation of expressive animations: gestures are indirectly related to dimensions of emotion
Cantoche – use cases Cantoche – use cases 06 06 Have a look htt http://www.livingactor.com // li i t
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