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International Strategy Presented by Claudia Hosky Tim Lynch Stanley Martin Jr Hieu Nguyen Rovio: History & Situation Founded in 2003 by Niklas Hed, Jarno Vkevinen, & Kim Dikert Mobile game development studio Focused


  1. International Strategy Presented by Claudia Hosky Tim Lynch Stanley Martin Jr Hieu Nguyen

  2. Rovio: History & Situation  Founded in 2003 by Niklas Hed, Jarno Väkeväinen, & Kim Dikert  Mobile game development studio  Focused on 2D games, first-person shooters, and creepy/nightmare scenario, many won awards  Wanted to make an exclusive product: Angry Birds  Accel Partners, Atomico and Felicis Ventures contributed $42 million in venture capital funds

  3. Rovio: History & Situation  2010 - Angry Birds released for iPhone  2010 – opened American office in Palo Alto, CA  Focus: port games to other platforms  2010 – Angry Birds for Android & Palm Pre  2011 – moved to new office in Espoo, Finland  2011 – opened corporate offices and marketing in China  2012 – opened new satellite office in Stockholm, Sweden  Focus: game development & Finland market development

  4. Department Heads

  5. Angry Birds  Continuing worldwide chart success  Billionth download in 2012  Valued at $6 billion - $9 billion  Angry Birds games include: Angry Birds Angry Birds Seasons Angry Birds Rio Angry Birds Space

  6. Rovio: History & Situation  Innovative Promotions  Wal-Mart: merchandise opens levels  T-Mobile: Seattle Space Needle  China: Theme parks

  7. Criteria to Assess International Strategy Operational 1. Strategic 2. Financial 3. Organizational 4. Growth 5. Capability 6. Development Client Satisfaction 7.

  8.  Game engineers & testers work for low budget  Savings allow them to reinvest into new games like Amazing Alex  “Simple” game style allows easy transfer across platforms, including standard computers  9 month turnaround time  Virtual product – customer can purchase & play online  No concern about inventory

  9.  No economy of scale – trouble with distribution & marketing  iPhone allowed them to release games without large distributor  iOS became primary concentration for development  Strategic goal: To have a game that could be comprehended & played within 1 minute  Fast upload, minimal “training”  Instituted 1-3 star score to cater to casual and “hardcore” gamers  Short game sessions, constant rewards

  10.  Chillingo pushed Apple to place Angry Birds as Game of the Week which catapulted it from #600 to #1 downloaded app  Pursued merchandizing opportunities  Expanded their roster from 28 to 224 employees  Acquired Futuremark Game Studio  Decided to push into Disney 2.0 market  Hired former chairman/CEO of Marvel Entertainment, David Maisel  Acquired Kombo Animation Studio to expand to cartoon animation

  11.  2011 earnings of $106.3 million  2011 revenue of $67.5 million 64%  Rovio offers paid and free versions of Angry Birds Profit Margin  Paid = $0.99  Free = advertising revenue  Ad revenue is over $1 million/month  30% of profits

  12.  Family owned business with a vision  Kaj Hed, Mikael Hed, Niklas Hed  Kaj Hed invested 1 million euros into Rovio & still stands as the majority owner of the company  Mikael is the CEO and Niklas is COO  Structure is very flat and highly networked for communication  Embrace and celebrate employees at all levels of the firm  Will likely increase recruitment and retention  Expansion is based off of market saturation  Should they go public? In what country?  Finland hopes gaming industry will be a mainstay of the Finnish economy

  13.  Work for hire while developing Angry Birds in spare time  Fail to capture US & UK Markets  Targeted smaller European markets  Gain Brand recognition  Work with Chillingo in US & UK markets  Ported to multi platforms  Android model – advertising  Disney 2.0  30% total revenue from consumer products, merchandises and license  Expanding toward:  Animation industry  Main stream high end game industry

  14.  Increased employees from 28 to 224  Same size as Valve Software  Acquired Futuremark Game Studio  3DMark Vintage Engine  Acquired Kombo Animation Studio  Hired David Maisel, former chairman of Marvel Studios

  15.  Angry Birds was an overnight hit, moving from #600 to #1 on iOS devices  Customer strategy was strong – answered every single tweet & e-mail  Strategy to make a simple game worked… and didn’t Customers beat the game quickly, and wanted more  Rovio couldn’t keep up with demand  Other devices, new levels, more challenges…   Inability to keep up with demand and correspondence almost killed the company – except for one thing, everyone wanted MORE  Accidental shortage could have warranted higher pricing, but didn’t  Angry Birds Space hit 50 million downloads in 35 days

  16.  1 billion Angry Birds downloaded  2011, Property of the Year  At 500 million downloaded  2012, Overall Best Licensed Program of the Year  #1 in 79 countries  2012, Best Character/Toy  1 billion Angry Birds downloaded  200,000 year played total Brand Program of the Year  At 500 million downloaded  300 million minutes played daily  #1 in 79 countries  200,000 year played total  2011, Property of the Year  300 million minutes played daily  2012, Overall Best Licensed Program of the Year  2012, Best Character/Toy Brand Program of the Year

  17.  Focus: Angry Birds Presented by Claudia Hosky, Tim Lynch, Stanley Martin Jr, and Hieu Nguyen  Animators for short videos  Future film in the works  “Flipping the bird” in next game  Focus: CHINA  Angry Birds Theme Parks:  Development team from 11 to 100 employees  Finland  Released video in tandem with  China (20) Olympics & new Chinese game  United States (many!)  Research center for Chinese market  Revenue growth expected: 300%  Chinese products expected to go from 10% to 30% of revenue

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