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Image Space Gathering Austin Robison Predictive Rendering - PowerPoint PPT Presentation

Image Space Gathering Austin Robison Predictive Rendering Phenomenological Rendering Robustness Robustness Speed Speed Controllable Accuracy Appearance Example Phenomena Soft Shadows Depth of Field Motion Blur Color Bleeding


  1. Image Space Gathering Austin Robison

  2. Predictive Rendering Phenomenological Rendering Robustness Robustness Speed Speed Controllable Accuracy Appearance

  3. Example Phenomena Soft Shadows Depth of Field Motion Blur Color Bleeding Subsurface Scattering Glossy Reflection

  4. Plan of Attack Identify salient features of phenomenon Find cheap approximation for some or all of those features As hardware and techniques improve, find better approximations that capture more features

  5. Glossy Reflection

  6. Selected Previous Work Reflection Occlusion Percentage Closer Soft Shadows (PCSS) [Landis 2002] [Fernando 2005] Courtesy of Industrial Light & Magic See Paper for Additional Work

  7. Variable Radius Blur - Spreading

  8. Variable Radius Blur - Gathering

  9. Cross Bilateral Filtering

  10. Image Space Gathering Image space, post processing convolution with a two-pass signal dependent filter General framework for blurring Tailor our parameters to implement the desired phenomenon Filter integral can be computed many ways We chose to point sample and MC integrate

  11. Algorithm Pipeline Rasterize Ray Trace Blur and Requests Reflections Composite

  12. Normal t refl Position Reflection

  13. Phase 1: the parameter search

  14. Phase 2: the gather

  15. Undersampling Artifacts

  16. ISG

  17. PCF (Screen Space)

  18. Future Work Add structure to filter kernel sample distribution Approximate anisotropic BRDFs, shaped area lights, lens bokeh, etc.

  19. Acknowledgements NVIDIA Research Randy Fernando and Louis Bavoil

  20. Questions? arobison@nvidia.com http://www.nvidia.com

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