Good Edu-larp Concept is Born Lujza Kotryová
Lujza_
“Design is a series of conscious choices.” Sid Mayers
canvas_
STEP 1
Target group_ Topic_ School class A group of of kids teenagers Global First aid 7 to 8 gathering at warming years old youth center Several Sales team families Internet at a big gathering at Sales skills security company community center Seniors University History of at nursing Dancing students your region home
What impact do I want to deliver to my players? What is my goal? _
What impact do I want to deliver to my players? What is my goal? _ Leave an Inform Advertise emotional Transform Learn ... impact
STEP 2
What exactly do my players need to learn, change or develope? _
What exactly do my players need to learn, change or develope? _ Knowledge Skill Attitude
STEP 3
What do I know about my players? _ What do I know about a context in witch my game will be played? _
Players_ Context_ Previous skills/knowledge/attitudes: Space availability Whole Yes No Partially 1 room Park building Already have a need: Time availability 1 3 Yes No Whole day hour hours Optionality to play: Facilitator Random Lecturer from the Opt-in Opt-out No Opt You lecturer organization
STEP 4
What mechanism would serve my aims the best? _
STEP 5
Is larp the best medium to do this? _
STEP 6
Is all my education happening during the larp or not? _
Before the larp Edu-larp timeline _ Pre-game workshops The larp itself Post-game workshops After the larp
STEP 7
Hypothesis _ "( Who ) will learn/change ( what ) by ( doing exactly what )." Seniors will learn to dance by direct practicing of dancing during the larp .
STEP 8
What setting/characters/genre will fulfill my aims the best? _
STEP 9
Is it fun to play? _
Thank you for your participation! _ Lujza Kotryová lujza.kotryova@courtofmoravia.com www.lujza.weebly.com
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