Games & Play Week of Sept 10, 2018
Games and Art? Gaming Journals from last week.
Ebert Parker Anthropy
“I think a good game can have transformational power in terms of culture, civilization and empathy, but I do not think art is the only thing that can do that.” “For many games, the reason you play it is to experience a certain emotion or scenario, the same way that you would enjoy a movie …” “ The creation of the games themselves are a form of art , completely debunking Ebert’s claim. “[W]hy do we care what Ebert thinks? Yes, I suppose for the sake of knowledge, debate, and academia we should care, but in our everyday lives I don't care if he thinks what I'm playing is or is not a game . That is reserved for the intimacy between me, whom I share the game with, and who made the game.”
What are we lacking?
A common language. Macklin & Sharp, Ch. 1-2. This is a designer’s discourse.
Six Elements — Actions, Rules, Goals, Objects, Playspace, Players. Define ? Put in Glossary!
Ex 1: Baseball
Ex 1: Baseball Actions ⟶ Rules ⟶
Ex 1: Baseball Goals ⟶ Objects ⟶
Ex 1: Baseball Playspace ⟶ Players ⟶
Pick a game, and break down its elements on Collab. Next up: Macklin & Sharp, Ch. 2; Caillois
So, what did you write about?
Johan Huizinga: 1872-1945 Cultural historian; author of Homo Ludens (see pg. 96 in S&Z)
“Play: It is an an activity which proceeds within certain limits of time and space, in a visible order, according to rules freely accepted, and outside the sphere of necessity or material utility. The play-mood is one of rapture and enthusiasm, and is sacred or festive in accordance with the occasion. A feeling of exaltation and tension accompanies the action.” Huizinga, Homo Ludens
Bernard Suits: pg. 188; the “lusory attitude” “Rules are accepted for the sake of the activity they make possible.”
Roger Caillois: 1913-1978 Classifying Games: Agôn, Alea, Mimicry, Ilinx; Ludus, Paidia
Multiple Systems of Classification, Multiple Intersecting Discourses Elements: Actions, Rules, Goals, Objects, Playspace, Players Tools: Constraint(s); Direct/Indirect Actions; Goals; Challenge; Skill, Strategy, Chance, Uncertainty; Decision-Making, Feedback; Abstraction; Theme; Storytelling; Context of Play But, why tools ?
What is our next “small” journal prompt?
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