games play
play

Games & Play Week of Sept 10, 2018 Games and Art? Gaming - PowerPoint PPT Presentation

Games & Play Week of Sept 10, 2018 Games and Art? Gaming Journals from last week. Ebert Parker Anthropy I think a good game can have transformational power in terms of culture, civilization and empathy, but I do not think art is the


  1. Games & Play Week of Sept 10, 2018

  2. Games and Art? Gaming Journals from last week.

  3. Ebert Parker Anthropy

  4. “I think a good game can have transformational power in terms of culture, civilization and empathy, but I do not think art is the only thing that can do that.” “For many games, the reason you play it is to experience a certain emotion or scenario, the same way that you would enjoy a movie …” “ The creation of the games themselves are a form of art , completely debunking Ebert’s claim. “[W]hy do we care what Ebert thinks? Yes, I suppose for the sake of knowledge, debate, and academia we should care, but in our everyday lives I don't care if he thinks what I'm playing is or is not a game . That is reserved for the intimacy between me, whom I share the game with, and who made the game.”

  5. What are we lacking?

  6. A common language. Macklin & Sharp, Ch. 1-2. This is a designer’s discourse.

  7. Six Elements — Actions, Rules, Goals, Objects, Playspace, Players. Define ? Put in Glossary!

  8. Ex 1: Baseball

  9. Ex 1: Baseball Actions ⟶ Rules ⟶

  10. Ex 1: Baseball Goals ⟶ Objects ⟶

  11. Ex 1: Baseball Playspace ⟶ Players ⟶

  12. Pick a game, and break down its elements on Collab. Next up: Macklin & Sharp, Ch. 2; Caillois

  13. So, what did you write about?

  14. Johan Huizinga: 1872-1945 Cultural historian; author of Homo Ludens (see pg. 96 in S&Z)

  15. “Play: It is an an activity which proceeds within certain limits of time and space, in a visible order, according to rules freely accepted, and outside the sphere of necessity or material utility. The play-mood is one of rapture and enthusiasm, and is sacred or festive in accordance with the occasion. A feeling of exaltation and tension accompanies the action.” Huizinga, Homo Ludens

  16. Bernard Suits: pg. 188; the “lusory attitude” “Rules are accepted for the sake of the activity they make possible.”

  17. Roger Caillois: 1913-1978 Classifying Games: Agôn, Alea, Mimicry, Ilinx; Ludus, Paidia

  18. Multiple Systems of Classification, Multiple Intersecting Discourses Elements: Actions, Rules, Goals, Objects, Playspace, Players Tools: Constraint(s); Direct/Indirect Actions; Goals; Challenge; Skill, Strategy, Chance, Uncertainty; Decision-Making, Feedback; Abstraction; Theme; Storytelling; Context of Play But, why tools ?

  19. What is our next “small” journal prompt?

Recommend


More recommend