Even Further Beyond the Screen
CoMotion • thesis: “shape-changing technologies allow computation to be literally interwoven with the fabric of everyday life” • ubicomp genre: interaction • problem: usefulness, necessity, purpose
CoMotion: design and research approach • explore people’s experience encountering a shape- changing object to see how the change has social behavior • designed to blend in to dispel initial notions of behavior
CoMotion
CoMotion
CoMotion: in the “wild”
CoMotion: Evaluating the Experience • McCarthy and Wright’s Framework • anticipating • connecting • interpreting • reflecting • appropriating • recounting
CoMotion: Evaluating the Experience • McCarthy and Wright’s Framework • anticipating • connecting • interpreting • reflecting • appropriating • recounting • exploring
“Was it the bench that moved? I have just had a virus causing balance disorder, and I thought it was flaring. I wanted to go home straight away” –female 60’s
CoMotion: ethical concerns • no choice on whether you are affected by shape changing of a certain object • unexpected behavior that could shock and overwhelm certain people
CoMotion: strengths and weaknesses • shows the potential for technology in everyday objects • we may not want all everyday objects to be combined with technology… sometimes a couch should just be a couch • no strong purpose
Possible real world application?
Possible real world application?
Possible real world application?
AirWave • thesis: at-a-distance interaction comes with a loss of sensation and realism • ubicomp genre: interaction • problem: creating sustained force over long distances, ability to target
AirWave
AirWave: technique • the slug • formalizes tradeoffs for ubicomp researchers
AirWave: theory of op. • the slug • formalizes tradeoffs for ubicomp researchers
AirWave: evaluation • some canned examples to validate
AirWave: evaluation • 10 users • single environment • randomized • single shot • pink noise
AirWave: strengths and weaknesses • good use of equations and theory of operation • good feasibility study of force and targeting • “okay” perceptual study • limiting factors? environments? • exploration of perception, sliding, buttons, double tap • overall use in a system not evaluated
More Haptic feedback
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