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Dreams Reoccurring Reoccurring Dreams The Craft of the Book in the Age of the W eb John Maxwell Simon Fraser University @jmaxsfu Haig Armen Emily Carr University of Art & Design @haigarmen Books in Browsers IV October 2013 Books


  1. Dreams Reoccurring Reoccurring Dreams The Craft of the Book in the Age of the W eb John Maxwell – Simon Fraser University @jmaxsfu Haig Armen – Emily Carr University of Art & Design @haigarmen Books in Browsers IV October 2013

  2. Books need browsers, but do browsers need books?

  3. Have literature and “publishing” parted ways?

  4. And yet, W e love books.

  5. Craft

  6. A practice cultivates mastery and judgement. Based on lifelong learning and devotion to a core set of knowledge and values, it has intrinsic benefit for those who take part in it. In that regard, a practice is a goal in itself. This quality is demonstrated by anyone who works primarily for the right to continue to practice. – Malcolm McCullough, Digital Ground. MIT Press 2004. p152

  7. Coach House Press est 1965

  8. Stan Bevington Coach House Press

  9. Coach House Press circa 1978

  10. Is publishing losing touch with its craft heritage?

  11. There is craft in digital media, but doesn’t seem to be in digital publishing

  12. Are publishers thinking about craft?

  13. Quick and easy Template - driven Imitating the printed page

  14. A ff ordance vs. Skeuomorphism

  15. A ff ordance An a fg ordance is a quality of an object, or an environment, which allows an individual to perform an action. For example, a knob a ff ords twisting The term has further evolved for use in the context of human – computer interaction ( HCI ) to indicate the easy discoverability of possible actions .

  16. Skeuomorph A skeuomorph / ˈ skju ː ə m ɔ rf/ is a derivative object that retains ornamental design cues from structures that were necessary in the original.

  17. Handcraft of the web

  18. Crafting Experiences

  19. CBC Radio 3 a digital magazine

  20. A Social Book by Alexandra Samuel A research project at Emily Carr University of Art + Design

  21. Can reading a book be a participatory and social experience? What are the issues when adding social functionality into a digital book? Can we integrate a social component into a book without getting in the way of the original content? How do we make a book ultimately dynamic?

  22. Teaching Craft

  23. Reoccuring dreams.

  24. Thank you

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