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Design and Innovation LABORATORY Your Laboratory Instructors Matt Hannah Stefan Karau Perner-Wilson Agamanolis OK, so, what is this experience all about? THEORY meets REALITY Idea Generation Research Learning Development


  1. Design and Innovation LABORATORY

  2. Your Laboratory “Instructors” Matt Hannah Stefan Karau Perner-Wilson Agamanolis

  3. OK, so, what is this experience all about?

  4. THEORY meets REALITY

  5. Idea Generation Research Learning Development RAPID Prototyping Engineering Programming Collaboration Presentation Demonstration Documentation Design Innovation

  6. Simulation of a real-world high-pressure design challenge

  7. and now… the challenge

  8. You work at a product design company. You have just secured a new client, a large multi- national corporation that is interested in creating a new product line for supporting and enhancing long distance relationships . The client has asked your team to create a concept for a new communication product .

  9. The client is not interested in conventional voice- and screen- based communication, since these are crowded spaces. They are also not interested in communication for the purposes of passing “information”. Instead they would like to focus on the emotional aspects of communication and enhancing a “sense of connectedness” that they feel is not well addressed by current products. They wish to introduce a surprising product with a physical interface that is totally unlike anything on the market . They are extremely interested in soft, textile and wearable technologies .

  10. The client recognizes there are many kinds of long distance relationships in the world, and they do not expect a generic one-size-fits-all product that could be used by anyone. They would place more value on a concept that is customized to the character of a specific kind of relationship . In other words, the strength of the concept for a specific group of users is more important than the potential for mass sales. The client wants you to select an interesting group of potential users on which to focus your concept.

  11. There is a tight deadline . In only one week , the client has asked that you present your concept at a meeting that will include high-ranking executives. At this meeting, you absolutely must present a working prototype of your concept, to “bring it to life” for the audience to better understand. You must clearly demonstrate how the product would be used and enjoyed by the type of users you chose to design for. The client would like you to prototype both the input and output aspects of your communication concept. A compelling concept is most important at this stage – you do not need to delve into financial matters (potential pricing, cost of manufacturing, etc).

  12. Based on your performance, the client will engage your company to develop several additional concepts in the future, and you will become very rich and famous.

  13. “DELIVERABLES” • Working prototype • Presentation (slideshow) • Short demo video • Documentation of your design process

  14. This is going to be 35% of your grade

  15. Grade will be based on: • Concept • Prototype • Presentation • Documentation • Teamwork

  16. You have competition :-)

  17. OVERALL Schedule 16:00 - 17:15 SAMA 522 Intros; historical projects Sunday 23 Sunday 23 18:30 - 21:31 SAMA 1315 Hands-on Monday 24 18:00 - 21:31 SAMA 1315 Visual journeys; Hands-on 16:00 - 17:15 SAMA 522 Project concepts Tuesday 25 Tuesday 25 18:30 - 21:31 SAMA 1315 Hands-on Wednesday 26 18:30 - 21:31 SAMA 1315 Office hours Thursday 27 17:00 - 21:31 CSE Session at CSE - Laser Friday 28 15:00 - 17:00 SAMA 1315 Office hours 13:00 - 16:00 SAMA 1315 Office hours, tweaking, documentation Saturday 29 Saturday 29 16:00 - 18:00 SAMA 522 Practice presentations Sunday 30 17:00 - 18:30 CommonGround Final presentations - external audience

  18. Tangible Interfaces Ambient Media Physical Computing Wearable Computing Soft Electronics e-Textiles Survey of projects

  19. Telephonic Arm Wrestling / Norman White / 1986 Motorized force-feedback system connected by telephone data link

  20. Marble Answering Machine / Durrell Bishop / 1992 New voice message releases marble; data represented in physical object

  21. Denta-Dentata / Goldberg, et. al. / 1993 Communicate one bit of information over a phone line to squeeze user’s hand

  22. LiveWire Natalie Jerimijenko 1995 (?)

  23. Feather, Scent, and Shaker / Strong, et. al /1996 Interaction with one object (picture frame) caused activation of another object. Shaking one shaker caused other to shake proportionally.

  24. The Bed / Dodge, et. al. / 1997 Motion on Body Pillow A causes heartbeat & warmth on Body Pillow B; Speaking on Pillow A causes whispers in Pillow B; Breath causes curtains to sway

  25. ambientROOM / Ishii, et. al. / 1997 Multiple sensing / display interfaces to convey information in the background

  26. Water Lamp Dahley, et. al. 1997

  27. Wobble Lamp Dahley, et. al. 1997

  28. Pinwheels Dahley, et. al. 1997

  29. inTouch Brave, et. al. 1998

  30. Peg Blocks Piper, et. al. 2001

  31. Ambient Orb Ambient Devices 2002

  32. Ambient Umbrella Ambient Devices

  33. Wooden Mirror Daniel Rozin 1999

  34. Music Bottles Ishii, et. al. 2000

  35. PegMirror Daniel Rozin 2007

  36. Weave Mirror Daniel Rozin 2007

  37. LumiTouch Chang, et. al. 2001

  38. Desktop Subversibles Brucker-Cohen 2003

  39. One2One Cullinan, et. al. 2004

  40. Habitat Patel, et. al. 2004

  41. Hug Over a Distance / Mueller, et. al. / 2004 Inflatable jacket activated by interacting with koala bear

  42. Hug Shirt / CuteCircuit / 2005 Pressure / heat sensors; remote shirt recreates these sensations

  43. PlayPals Bonanni, et. al. 2005

  44. tap-tap / Bonanni, et. al. / 2005 Store and play back a particular touch pattern “whenever you need it”

  45. Poultry.Internet Teh, et. al 2006

  46. HighFive - Candles Mendes 2008

  47. Stress OutSourced Chung, et. al. 2009

  48. KissPhone Georges Koussouros 2008

  49. Iso-Phone Auger, et. al. 2003

  50. Mutsugoto / Hayashi, et. al. / 2007

  51. Breakout for Two Mueller, et. al. 2002

  52. Remote Impact / Mueller, et. al. / 2007

  53. Remote Impact / Mueller, et. al. / 2007

  54. Baker Tweet / Poke London / 2009

  55. Rambler Popkalab 2010

  56. Brain Twitter Interface Wilson, et. al. 2009

  57. Twoddler Vos, et. al. 2009

  58. Cat@Log Yonezawa, et. al. 2010

  59. Twitter Powered Popcorn Machine Goeres, et. al. 2010

  60. Kickbee Menscher 2008

  61. Twitter Dress Waldemeyer 2010

  62. Heart Rate Sports Bra AWare Activity Monitor Wearable www.textronicsinc.com www.awaretechs.com

  63. Twinkle Toes / Diane Eng / www.dianaeng.com Sparkly heels light up with each step, uses a pedometer as the switch.

  64. Detectair Climate Dress Genevieve Mateyko & Pamela Troyer www.diffus.dk/pollutiondress/intro.htm an Eco-Wearable that Detects Air Quality The LEDs visualize the level of CO2 in the nearby surroundings and are powered through the embroidery!

  65. CO2RSET www.kofriel.com/itp/blog/?p=263 A radical wearable electronic concept to assist us in suffocating – or make breathing difficult when the CO2 level reaches dangerous low levels.

  66. iCalm Radiation Detecting Bracelet www.affectiva.com Cati Vaucelle Comfortable, long-term sensing of Variant of a wearable Electromagnetic Field physiological information. Detector in the form of a bracelet.

  67. Wearable Posture Monitoring www.faculty.design.umn.edu/dunne Uses a fiber-optic sensor to detect the curvature of the spine.

  68. E-Pressed www.e-pressed.net Areas originating from acupressure therapy will light up and invite the wearer and others to press on them, relieving tension and stimulating well-being.

  69. Data Logging Shirt www.northeastern.edu Three motion sensors placed on strategic places in the shirt.

  70. Step Up 3D - LED shoes Flexible circuits

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