Design and Innovation LABORATORY
Your Laboratory “Instructors” Matt Hannah Stefan Karau Perner-Wilson Agamanolis
OK, so, what is this experience all about?
THEORY meets REALITY
Idea Generation Research Learning Development RAPID Prototyping Engineering Programming Collaboration Presentation Demonstration Documentation Design Innovation
Simulation of a real-world high-pressure design challenge
and now… the challenge
You work at a product design company. You have just secured a new client, a large multi- national corporation that is interested in creating a new product line for supporting and enhancing long distance relationships . The client has asked your team to create a concept for a new communication product .
The client is not interested in conventional voice- and screen- based communication, since these are crowded spaces. They are also not interested in communication for the purposes of passing “information”. Instead they would like to focus on the emotional aspects of communication and enhancing a “sense of connectedness” that they feel is not well addressed by current products. They wish to introduce a surprising product with a physical interface that is totally unlike anything on the market . They are extremely interested in soft, textile and wearable technologies .
The client recognizes there are many kinds of long distance relationships in the world, and they do not expect a generic one-size-fits-all product that could be used by anyone. They would place more value on a concept that is customized to the character of a specific kind of relationship . In other words, the strength of the concept for a specific group of users is more important than the potential for mass sales. The client wants you to select an interesting group of potential users on which to focus your concept.
There is a tight deadline . In only one week , the client has asked that you present your concept at a meeting that will include high-ranking executives. At this meeting, you absolutely must present a working prototype of your concept, to “bring it to life” for the audience to better understand. You must clearly demonstrate how the product would be used and enjoyed by the type of users you chose to design for. The client would like you to prototype both the input and output aspects of your communication concept. A compelling concept is most important at this stage – you do not need to delve into financial matters (potential pricing, cost of manufacturing, etc).
Based on your performance, the client will engage your company to develop several additional concepts in the future, and you will become very rich and famous.
“DELIVERABLES” • Working prototype • Presentation (slideshow) • Short demo video • Documentation of your design process
This is going to be 35% of your grade
Grade will be based on: • Concept • Prototype • Presentation • Documentation • Teamwork
You have competition :-)
OVERALL Schedule 16:00 - 17:15 SAMA 522 Intros; historical projects Sunday 23 Sunday 23 18:30 - 21:31 SAMA 1315 Hands-on Monday 24 18:00 - 21:31 SAMA 1315 Visual journeys; Hands-on 16:00 - 17:15 SAMA 522 Project concepts Tuesday 25 Tuesday 25 18:30 - 21:31 SAMA 1315 Hands-on Wednesday 26 18:30 - 21:31 SAMA 1315 Office hours Thursday 27 17:00 - 21:31 CSE Session at CSE - Laser Friday 28 15:00 - 17:00 SAMA 1315 Office hours 13:00 - 16:00 SAMA 1315 Office hours, tweaking, documentation Saturday 29 Saturday 29 16:00 - 18:00 SAMA 522 Practice presentations Sunday 30 17:00 - 18:30 CommonGround Final presentations - external audience
Tangible Interfaces Ambient Media Physical Computing Wearable Computing Soft Electronics e-Textiles Survey of projects
Telephonic Arm Wrestling / Norman White / 1986 Motorized force-feedback system connected by telephone data link
Marble Answering Machine / Durrell Bishop / 1992 New voice message releases marble; data represented in physical object
Denta-Dentata / Goldberg, et. al. / 1993 Communicate one bit of information over a phone line to squeeze user’s hand
LiveWire Natalie Jerimijenko 1995 (?)
Feather, Scent, and Shaker / Strong, et. al /1996 Interaction with one object (picture frame) caused activation of another object. Shaking one shaker caused other to shake proportionally.
The Bed / Dodge, et. al. / 1997 Motion on Body Pillow A causes heartbeat & warmth on Body Pillow B; Speaking on Pillow A causes whispers in Pillow B; Breath causes curtains to sway
ambientROOM / Ishii, et. al. / 1997 Multiple sensing / display interfaces to convey information in the background
Water Lamp Dahley, et. al. 1997
Wobble Lamp Dahley, et. al. 1997
Pinwheels Dahley, et. al. 1997
inTouch Brave, et. al. 1998
Peg Blocks Piper, et. al. 2001
Ambient Orb Ambient Devices 2002
Ambient Umbrella Ambient Devices
Wooden Mirror Daniel Rozin 1999
Music Bottles Ishii, et. al. 2000
PegMirror Daniel Rozin 2007
Weave Mirror Daniel Rozin 2007
LumiTouch Chang, et. al. 2001
Desktop Subversibles Brucker-Cohen 2003
One2One Cullinan, et. al. 2004
Habitat Patel, et. al. 2004
Hug Over a Distance / Mueller, et. al. / 2004 Inflatable jacket activated by interacting with koala bear
Hug Shirt / CuteCircuit / 2005 Pressure / heat sensors; remote shirt recreates these sensations
PlayPals Bonanni, et. al. 2005
tap-tap / Bonanni, et. al. / 2005 Store and play back a particular touch pattern “whenever you need it”
Poultry.Internet Teh, et. al 2006
HighFive - Candles Mendes 2008
Stress OutSourced Chung, et. al. 2009
KissPhone Georges Koussouros 2008
Iso-Phone Auger, et. al. 2003
Mutsugoto / Hayashi, et. al. / 2007
Breakout for Two Mueller, et. al. 2002
Remote Impact / Mueller, et. al. / 2007
Remote Impact / Mueller, et. al. / 2007
Baker Tweet / Poke London / 2009
Rambler Popkalab 2010
Brain Twitter Interface Wilson, et. al. 2009
Twoddler Vos, et. al. 2009
Cat@Log Yonezawa, et. al. 2010
Twitter Powered Popcorn Machine Goeres, et. al. 2010
Kickbee Menscher 2008
Twitter Dress Waldemeyer 2010
Heart Rate Sports Bra AWare Activity Monitor Wearable www.textronicsinc.com www.awaretechs.com
Twinkle Toes / Diane Eng / www.dianaeng.com Sparkly heels light up with each step, uses a pedometer as the switch.
Detectair Climate Dress Genevieve Mateyko & Pamela Troyer www.diffus.dk/pollutiondress/intro.htm an Eco-Wearable that Detects Air Quality The LEDs visualize the level of CO2 in the nearby surroundings and are powered through the embroidery!
CO2RSET www.kofriel.com/itp/blog/?p=263 A radical wearable electronic concept to assist us in suffocating – or make breathing difficult when the CO2 level reaches dangerous low levels.
iCalm Radiation Detecting Bracelet www.affectiva.com Cati Vaucelle Comfortable, long-term sensing of Variant of a wearable Electromagnetic Field physiological information. Detector in the form of a bracelet.
Wearable Posture Monitoring www.faculty.design.umn.edu/dunne Uses a fiber-optic sensor to detect the curvature of the spine.
E-Pressed www.e-pressed.net Areas originating from acupressure therapy will light up and invite the wearer and others to press on them, relieving tension and stimulating well-being.
Data Logging Shirt www.northeastern.edu Three motion sensors placed on strategic places in the shirt.
Step Up 3D - LED shoes Flexible circuits
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