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CREATIVE CODING what why how how how how _will_chase _philly_dataviz_meetup 2019-10-29 @W_R_Chase what CREATIVE CODING how what CREATIVE CODING how ALGORITHMIC ART what CREATIVE CODING how ALGORITHMIC ART GENERATIVE ART what


  1. CREATIVE CODING what why how how how how _will_chase _philly_dataviz_meetup 2019-10-29 @W_R_Chase

  2. what CREATIVE CODING how

  3. what CREATIVE CODING how ALGORITHMIC ART

  4. what CREATIVE CODING how ALGORITHMIC ART GENERATIVE ART

  5. what CREATIVE CODING how ALGORITHMIC ART GENERATIVE ART MATHEMATICAL ART

  6. what CREATIVE CODING how ALGORITHMIC ART GENERATIVE ART MATHEMATICAL ART ARTISTIC CODING

  7. what how

  8. what how

  9. why how “The computer will show you billions of possibilities, which your limited imagination couldn’t have thought of… with computers, you can first open up the entire spectrum and decide, this is the part that interests me.” -Vera Molnar

  10. why how You will learn valuable and transferable skills. _1 General purpose programming _2 AI/ML _3 Geometry + trigonometry _4 Design

  11. why how You will learn valuable and transferable skills. _1 General purpose programming _2 AI/ML _3 Geometry + trigonometry _4 Design

  12. why how You will learn valuable and transferable skills. _1 General purpose programming _2 AI/ML _3 Geometry + trigonometry _4 Design

  13. why how It’s a great way to engage with the community and promote your work.

  14. why how It’s a great way to engage with the community and promote your work.

  15. why how

  16. why how Ultimately, do it if you think it’s fun and you want to.

  17. how how _thomas_lin_pedersen

  18. how how _thomas_lin_pedersen

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  28. how how Tools (what are they good for?)

  29. how how

  30. how how Tools don’t dictate whether you can or can’t make art. But they do guide your process and shape your output. Excellent talk by Matt DesLauriers on process, tools, generative design: https://www.youtube.com/watch?v=8Uo6zFwSO78&feature=youtu.be

  31. how how “Wow, it’s so beautiful how you’ve gotten 10 million particles to run in real time on your GPU with integrated physics simulation” -Nobody ever (ok, maybe some software engineers)

  32. how how _Lesson 1 Focus on the fundamentals and creating an output you like. Don’t worry about how complex your solution, or how new your tool.

  33. how how Fundamentals are transferable and will serve you well no matter your tools.

  34. how how _Lesson 2 Find inspiration: in nature, in other art, in everyday objects.

  35. how how _Gris, Nomada Studios

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  37. how how _Lesson 3 Get involved with a community. Find other artists, both computational and traditional on Twitter, Instagram, or wherever. Share you own material and interact with others.

  38. how how “… You open the spectrum of possibilities, and say this is the part that interests me, so you focus and develop all the possibilities. Later, you find the interesting part is actually over here, so you get closer. It’s a paradox,but the people who argued at the beginning that using computers dehumanizes art… the opposite is true. Because it’s thanks to all this technology that we can get very close to what we have imagined, that otherwise we might not have found.” -Vera Molnar

  39. thank you! how @W_R_Chase www.williamrchase.com My blogs on art with R: https://www.williamrchase.com/categories/art/ The coding train: https://www.youtube.com/channel/UCvjgXvBlbQiydffZU7m1_aw @inconvergent on generative algorithms: https://inconvergent.net/generative/ Tyler Hobbs essays: https://tylerxhobbs.com/essays

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