CPSC’s New Age Determination Guidelines: How Do They Affect Your Product? May 20, 2020 Susan DeRagon Senior Technical Consultant
Outline Age determination overview CPSC guidelines Difference between 2002 and 2020 Current and future research Product examples 2 info@qima.com
Age Determination Overview
Age Determination Process to determine the most appropriate age user of a children’s product CPSC Age Determination Guidelines provide details on both children’s abilities as well as product characteristics 4 info@qima.com
Age Labeling Age labeling, or age grading, is strongly recommended Good age grading practices are important to ensure products are appropriate and safe at particular states of child development Age labeling is intended to provide guidance to consumers when selecting products for children 5 info@qima.com
Use and Abuse Test Requirements Age Torque Tension 0-18 months 2 in-lbs 10lbs 18-36 months 3 in-lbs 15lbs 36-96 months 4 in-lbs 15lbs Drop Compression Bite 10 drops / 4.5 20lbs 25lbs feet 4 drops / 3 feet 25lbs 50lbs 100lbs (mouth 4 drops / 3 feet 30lbs toy only) 6 info@qima.com
CPSC Guidelines
CPSC Age Determination Guidelines 1985 2002 2020 Guidelines for Age Determination Age Determination Relating Children’s Guidelines: Relating Guidelines: Relating Ages to Toy Children’s Ages to Consumer Product Characteristics Toy Characteristics Characteristics to and Play Behavior the Skills, Play Behaviors, and Interests of Children 8 info@qima.com
CPSC Age Determination Guidelines Effective as of June 1, 2020 9 info@qima.com
2002 and 2020 Differences
CPSC Age Determination Guidelines 2002 Guidelines 2020 Guidelines Focus on toys Expanded to include other consumer products Age Determination Age Determination Guidelines: Relating Guidelines: Relating Children’s Ages to Toy Consumer Product Characteristics and Characteristics to the Play Behavior Skills, Play Behaviors, and Interests of Children 11 info@qima.com
Product Classifications Consumer Product Child Care Article Any article produced or distributed for sale to a A children’s product designed or intended by consumer for use in or around a residence, the manufacturer to facilitate sleep or the school, in recreation, or otherwise; or for the feeding of children age 3 and younger, or to personal use, consumption or enjoyment of a help such children with sucking or teething consumer (general use) Children’s Toy Children’s Product A children’s product designed or intended for A product designed or intended primarily for use by child in play (ASTM F963 goes up to 14 use by children 12 years of age or younger years of age) 12 info@qima.com
Children’s Product Factors 1. Stated intent of the manufacturer if not unreasonable 2. Marketing, advertising and promotion Common recognition of appropriate 3. age group by consumers The Age Determination Guidelines 4. issued by the Commission staff 13 info@qima.com
Additional Reference 16 CFR 1200, Definition of Children’s Product under the Consumer Product Safety Act Includes definition of General Use Product 14 info@qima.com
Additional Reference Introduction Background User Guide Play categories Age groups Product characteristics Basic abilities 15 info@qima.com
16 info@qima.com
Play Categories 1. Exploratory and Practice Play 5. Sports, Recreational & Outdoor Play (2002: Early Exploratory/Practice Play) (2002: Sports & Recreational Play) 2. Building Play (2002: Construction Play) 6. Media Play 7. Educational & Academic Play 3. Pretend & Role Play 4. Game & Activity Play 8. NEW: Technology Play 17 info@qima.com
CPSC Age Determination Guidelines Play Category Toy Subcategory Exploratory & Practice Play Mirrors, Mobiles, Manipulatives; Push & Pull Building Play Blocks, Interlocking Building Materials Pretend & Role Play Dolls & Stuffed Toys, Play Scenes & Puppets, Dress- Up Materials, Small Vehicle Toys, Tools & Props Game & Activity Play Puzzles, Cards, Floor, Board & Table Games Sports, Recreational, Outdoor Ride-On Toys, Recreational and Sports Equipment Media Play Arts & Crafts, Musical Instruments Educational & Academic Play Books, Learning Products Technology Play Smart Toys & Educational Software, Audiovisual Equipment, Computer & Video Games 18 info@qima.com
Examples of New Toys Added Gear spinning toys, multisensory infant toys Magnetic blocks, gear blocks, robotic blocks, suction cup blocks Remote control vehicles, launchers for vehicles Magnetic puzzles, mazes Table hockey, yoyos Architecture kits, circuit boards Technology play 19 info@qima.com
Age Groups 2 years Birth through 3 months 3 years 4 through 7 months 4 through 5 years 8 through 11 months 6 through 8 years 12 through 18 months 9 through 12 years 19 through 23 months 20 info@qima.com
Examples of Age Category Changes Exploratory Play Sports Equipment Added higher age group of Added lower age groups of 3-5 years 12-18 months and 19-23 months 21 info@qima.com
Toy Characteristics Size of parts Cause & Effect Shape of parts Sensory elements Number of parts Level of Interlocking/loose realism/detail parts Licensed theme Materials Classic Motor skills required Robotic/smart features Color/contrast Educational 22 info@qima.com
Current & Future Research
Current and Future Research Potential physical hazards and age recommendations for smart toys Age recommendations for 9 additional toy categories CPSC staff planning future updates to the Guidelines Child strength study underway CHILDATA may also be updated 24 info@qima.com
Product Examples
Exploratory & Practice Play Color/Contrast Motor Skills Required 26 info@qima.com
Building Play Motor Skills Required Number of Parts Size of Parts Interlocking/Loose Parts 27 info@qima.com
Pretend & Role Play Level of Realism / Detail Dolls and Stuffed Toys Play Scenes and Puppets Dress-Up Materials Small Vehicle Toys Tools and Props 28 info@qima.com
Game & Activity Play Number of Parts Licensed Theme 29 info@qima.com
Sports, Recreational & Outdoor Play Motor Skills Required Size of Parts (or product) Classic 30 info@qima.com
Media Play Cause and Effect 31 info@qima.com
Educational & Academic Play Books Number of Parts (pages) Materials Learning Products Level of Realism/Detail Educational Materials 32 info@qima.com
Technology Play Smart Toys/Educational Software Sensory Elements • Motor Skills Required • Educational • Level of Realism/Detail • Materials Audiovisual Equipment Sensory Elements • Length of Video or Audio Track • Level of Realism/Detail • Level of Complexity Computer and Video Games Sensory Elements • Cause & Effect • Licensed theme • Motor Skills Required • Educational 33 info@qima.com
Email: info@qima.com Visit: www.qima.com
Recommend
More recommend