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Computer Graphics III Spherical integrals, Light & Radiometry - PowerPoint PPT Presentation

Computer Graphics III Spherical integrals, Light & Radiometry Exercises Jaroslav Kivnek, MFF UK Jaroslav.Krivanek@mff.cuni.cz Reminders & org Renderings due next week Upload to google drive, show on the big screen, 5


  1. Computer Graphics III Spherical integrals, Light & Radiometry – Exercises Jaroslav Křivánek, MFF UK Jaroslav.Krivanek@mff.cuni.cz

  2. Reminders & org ◼ Renderings due next week ❑ Upload to google drive, show on the big screen, 5 minutes per team (how many teams do we have) ◼ Papers for presentations in the lab – 7.11., 21.11, ❑ ACM TOG special issue on production rendering https://dl.acm.org/citation.cfm?id=3243123&picked=prox ◼ Reminder – choose papers for the exam ❑ http://kesen.realtimerendering.com/ ◼ Log your choices here ❑ https://docs.google.com/document/d/128e4Dgh0IvH64DI6Ohu 2eRGth0m5i8WlKpDwNyJzpVM/edit?usp=sharing ◼ Decide assignments track vs. individual project track by Wed, Oct 31 st 2018. CG III (NPGR010) - J. Křivánek

  3. PEN & PAPER EXERCISES CG III (NPGR010) - J. Křivánek

  4. Surface area of a (subset of a) sphere ◼ Calculate the surface area of a unit sphere. ◼ Calculate the surface area of a spherical cap delimited by the angle q 0 measured from the north pole. ◼ Calculate the surface area of a spherical wedge with angle f 0 . CG III (NPGR010) - J. Křivánek

  5. Solid angle ◼ What is the solid angle under which we observe an (infinite) plane from a point outside of the plane? ◼ Calculate the solid angle under which we observe a sphere with radius R , the center of which is at the distance D from the observer. CG III (NPGR010) - J. Křivánek

  6. Isotropic point light ◼ Q: What is the emitted power (flux) of an isotropic point light source with intensity that is a constant I in all directions? CG III (NPGR010) - J. Křivánek

  7. Isotropic point light ◼ A: Total flux: substitute :   =   = I ( ) d  = q q  d sin d d      2 = q q  I sin d d  = q = 0 0    =  − q I 2 cos 0 =  4 I  = I  4 CG III (NPGR010) - J. Křivánek

  8. Cosine spot light ◼ What is the power (flux) of a point source with radiant intensity given by:   =   s I ( ) I max{ 0 , d } 0 CG III (NPGR010) - J. Křivánek

  9. Spotlight with linear angular fall-off ◼ What is the power (flux) of a point light source with radiant intensity given by: CG III (NPGR010) - J. Křivánek

  10. V ýpočet CG III (NPGR010) - J. Křivánek

  11. Irradiance due to a Lambertian light source ◼ What is the irradiance E ( x ) at point x due to a uniform Lambertian area source observed from point x under the solid angle  ? CG III (NPGR010) - J. Křivánek

  12. CG III (NPGR010) - J. Křivánek

  13. Based in these hints, calculate the solid angle under which we observe the Sun. (We assume the Sun is at the zenith.) CG III (NPGR010) - J. Křivánek

  14. Irradiance due to a point source ◼ What is the irradiance at point x on a plane due to a point source with intensity I (  ) placed at the height h above the plane. p ◼ The segment connecting point x d  to the light position p makes the angle q with the normal of the plane. q x d A CG III (NPGR010) - J. Křivánek

  15. Irradiance due to a point source ◼ Irradiance of a point on a plane lit by a point source:  d ( ) x = E ( ) x dA p →  I ( ) d p x = d  dA q cos = → I ( ) p x q − 2 p x q 3 cos = → x I ( ) d A p x 2 h CG III (NPGR010) - J. Křivánek

  16. Area light sources ◼ Emission of an area light source is fully described by the emitted radiance L e ( x ,  ) for all positions on the source x and all directions  . ◼ The total emitted power (flux) is given by an integral of L e ( x ,  ) over the surface of the light source and all directions.    =  q  L ( , ) cos d d A x e A H ( ) x CG III (NPGR010) - J. Křivánek

  17. Diffuse (Lambertian) light source ◼ What is the relationship between the emitted radiant exitance (radiosity) B e ( x ) and emitted radiance L e ( x ,  ) for a Lambertian area light source? Lambertian source = emitted radiance does not depend on the direction  L e ( x ,  ) = L e ( x ). CG III (NPGR010) - J. Křivánek

  18. Diffuse (Lambertian) light source ◼ L e ( x ,  ) is constant in  ◼ Radiosity: B e ( x ) =  L e ( x )  =  q  B ( ) L ( , ) cos d x x e e H ( ) x  = q  L ( ) cos d x e H ( ) x =  L ( ) x e CG III (NPGR010) - J. Křivánek

  19. Uniform Lambertian light source ◼ What is the total emitted power (flux)  of a uniform Lambertian area light source which emits radiance L e ❑ Uniform source – radiance does not depend on the position, L e ( x ,  ) = L e = const. CG III (NPGR010) - J. Křivánek

  20. Uniform Lambertian light source ◼ L e ( x ,  ) is constant in x and   e = A B e =  A L e CG III (NPGR010) - J. Křivánek

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