COMP 150: Developmental Robotics Instructor: Jivko Sinapov www.cs.tufts.edu/~jsinapov
Language Acquisition
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Announcements
Project Deadlines ● Project Presentations: Dec 5 and 7 ● Final Report + Deliverables: Dec 11 ● Deliverables: – Presentation slides + videos – Final Report (PDF) – Source code (link to github repositories)
Presentation Guidelines ● 10 minutes talk + 5 min for questions ● Practice! Time your presentation when you practice and use a timer during the actual presentation as well ● My advice: find another group and practice to each other ● Format: Google Slides (so that we don’t have to switch computers)
Presentation Schedule – Tue Dec 5 ● Raina Galbiati, Doo-yun Her, and Cassie Collins ● Azmina Karukappadath, Sam Weiss, and Yuelin Liu ● Timi Dayo-Kayode, Michael Edegware, and Jong Seo Yoon ● Matt Ryan ● Meghan O'Brien, Tooba Ahsen, and Elizabeth Lanzilla
Presentation Schedule – Thu Dec 7 ● Julia Novakoff, Teddy Laurita, and George Pesmazoglou ● Eric Chen, Matt Shenton, and Avi Block ● Ari Brown and Julie Jiang ● Christopher Hylwa, Sonal Chatter, and Brett Gurman ● Brad Oosterveld, Tyler Frascav
Final Report Guidelines ● Approximately 8 pages + 1 page for references ● Default Google Doc template or default overleaf LaTeX template ● A bit about the structure… ● May include appendix if you have a lot of visual results
Last Readings and Homework ● See course website
Language Acquisition
The Turing Test
The Turing Test
The Turing Test
The First ChatBot (~1966)
ELIZA ● http://psych.fullerton.edu/mbirnbaum/psych101/ Eliza.htm
Discussion: what is missing from programs like ELIZA?
Natural Language Processing ● The study of algorithms and data structures used to manipulate text and text-like data ● Applications in information retrieval, web search, dialogue agents, text mining, etc. ● Traditionally, not concerned with connecting semantic representations to the real world
Example: Computing Parse Trees
Example: Document Classification https://abbyy.technology/_media/en:features:classification- scheme.png
Example: Word Embeddings https://image.slidesharecdn.com/introductiontowordembeddings-160405062343/95/a-simple-introduction-to-word-embeddings-5-638.jpg?cb=1494520542
The Symbol Grounding Problem “How can the semantic interpretation of a formal symbol system be made intrinsic to the system, rather than just parasitic on the meanings in our heads? How can the meanings of the meaningless symbol tokens, manipulated solely on the basis of their (arbitrary)shapes, be grounded in anything but other meaningless symbols?” - Steven Hamas, 1990
Deb Roy, “Grounding Language in the World: Schema Theory Meets Semiotics” (2005)
Circular Definitions
Grounding
Sensor Projections
Sensor Projections INPUT IMAGE Color Histogram
Transformer Projection
Transformer Projection Color Histogram Entropy of Histogram
Categorizer Entropy of Histogram “Multicolored”
Action Projector
Schemas for Actions
Schemas for Objects
Spatial Relations
Deb Roy’s Definition of Grounding ● “I define grounding as a causal-predictive cycle by which an agent maintains beliefs about its world.” (p. 8) ● “An agent’s basic grounding cycle cannot require mediation by another agent.” (p. 9) ● “An autonomous robot simply cannot afford to have a human in the loop interpreting sensory data on its behalf.” (p. 9)
● “Cyclic interactions between robots and their environment, when well designed, enable a robot to learn, verify, and use world knowledge to pursue goals. I believe we should extend this design philosophy to the domain of language and intentional communication.” (p. 5)
● “causality alone is not a sufficient basis for grounding beliefs. Grounding also requires prediction of the future with respect to the agent’s own actions.” (p. 10) ● “The problem with ignoring the predictive part of the grounding cycle has sometimes been called the ”homunculus problem”.”
Take Home Message Language should be grounded in terms of the robot’s own perceptual and sensorimotor capabilities
Thomason, J., Sinapov, J., Svetlik, M., Stone, P., and Mooney, R. (2016) Learning Multi-Modal Grounded Linguistic Semantics by Playing I, Spy In proceedings of the 2016 International Joint Conference on Artificial Intelligence (IJCAI)
Motivation: Grounded Language Learning Robot, fetch me the green empty bottle 43
Exploratory Behaviors in our Robot 44
Video 45
Video 46
Video 47
Sensorimotor Feature Extraction . . . . . . Joint Efforts (Haptics) Time 48
Sensorimotor Contexts proprio- haptics audio shape color VGG ception look grasp lift hold lower drop push press 49
Sensorimotor Contexts proprio- haptics audio shape color VGG ception look grasp lift hold lower drop push press 50
Feature Extraction: Color Object Segmentation Color Histogram (4 x 4 x 4 = 64 bins) 51
Feature Extraction: Shape 3D Object Point Cloud Histogram of Shape Features 52
Feature Extraction: Haptics Joint-Torque values for all joints Joint-Torque Features 53
Feature Extraction: Audio audio spectrogram Spectro-temporal Features 54
Feature Extraction: VGG 55
Feature Extraction: VGG 56
Data from a single exploratory trial proprio- haptics audio shape color VGG ception look grasp lift hold lower drop push press x 5 per object 57
Category Recognition Overview Interaction with Object Category Estimates Red? . . . Container? Empty? Sensorimotor Feature Category Extraction Recognition Models Sinapov, J., Schenck, C., and Stoytchev, A. (2014). Learning Relational Object Categories Using Behavioral Exploration and Multimodal Perception In the Proceedings of the 2014 IEEE International Conference on Robotics and Automation (ICRA) 58
Key Questions How can the robot learn object-related words from everyday human users? Do human users use non-visual object descriptors when referring to objects? 59
Object Exploration Dataset 32 common household and office items Each object was explored a total of 5 times with 7 different behaviors The robot perceived objects using the visual, auditory, and haptic sensory modalities Thomason, J., Sinapov, J., Svetlik, M., Stone, P., and Mooney, R. (2016). Learning Multi-Modal Grounded Linguistic Semantics by Playing I, Spy In proceedings of the 2016 International Joint Conference on Artificial Intelligence (IJCAI) 60
Our attempt: I-Spy game 61
Learning Words via Game-play Human: “an empty metallic aluminum container” 62
Semantic Parsing 63
Example Words for an Object 64
Learning Words via Game-play 65
Learning Words via Game-play Human: “a tall blue cylindrical container” 66
Learning Words via Game-play Robot: “open half-full container” 67
Asking Verification Questions 68
Results 69
F-measure improvement as WORD a result of adding non- visual modalities “can” 0.857 “tall” 0.516 “half-full” 0.463 . . . . . . . . “pink” 0 70
Summary of Experiment ● The robot learned over 80 words through interactive game play ● The robot's word representations were grounded in multiple behaviors and sensory modalities ● Future Work: – Active action selection when classifying a new object – Active action selection when learning a new words – Actively seek humans out for help with learning about objects 71
“Opportunistic” Active Learning Thomason, J., Padmakumar, A., Sinapov, J., Hart, J., Stone, P., and Mooney, R. (2017) Opportunistic Active Learning for Grounding Natural Language Descriptions In proceedings of the 1st Annual Conference on Robot Learning (CoRL 2017) 72
“Opportunistic” Active Learning Thomason, J., Padmakumar, A., Sinapov, J., Hart, J., Stone, P., and Mooney, R. (2017) Opportunistic Active Learning for Grounding Natural Language Descriptions In proceedings of the 1st Annual Conference on Robot Learning (CoRL 2017) 73
What actions should the robot perform when learning a new word? ● Baseline: perform all actions on a set of labeled objects and estimate which ones work well ● But can we do better? 74
Behavior Scores for Words 75
Word Embeddings Thomason, J., Sinapov, J., Stone, P., and Mooney, R. (2018) Guiding Exploratory Behaviors for Multi-Modal Grounding of Linguistic Descriptions To appear in proceedings of the 32nd Conference of the Association for the Advancement of Artificial Intelligence (AAAI) 76
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