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Can Research-based Technology Change School-based Learning? Perspectives from Singapore Chee-Kit Looi National Institute of Education Singapore 1 Outline of talk Conditions in which research-based technology can impact practices in


  1. Can Research-based Technology Change School-based Learning? Perspectives from Singapore Chee-Kit Looi National Institute of Education Singapore 1

  2. Outline of talk  Conditions in which research-based technology can impact practices in school  Tell a Singapore story of research making a difference to education

  3. Backdrop of Research Impacting Practice “Decades of funded study that have resulted in many exciting programs and advances have not resulted in pervasive, accepted, sustainable, large-scale improvements in actual classroom practice, in a critical mass of effective models for educational improvement” (Sabelli & Dede, 2001) www.virtual.gmu.edu/SS_research/cdpapers/policy.pdf

  4. Bridging Research to Practice: Challenges to Innovations in Schools Research communities and schools (practice communities) are 2 separate ecologies Schools Research Community Researcher seeks new knowledge School asks for new solutions to and produce new tools operational problems

  5. Barrel Theory 木桶原理 Technology innovation Policies Pedagogy Teacher Beliefs Curriculum Assessment Practices Skills of Teachers

  6. School-based research in the context of Singapore

  7. Where is Singapore? 

  8. Where is Singapore?

  9. Where is Singapore? Singapore’s  educational system is recognised worldwide for its rigor Trends in  International Mathematics and Science (TIMMS), constantly rank students in Singapore as top performers in mathematics and science http://nces.ed.gov/timss/results07.asp

  10. TIMSS 2007 - Mathematics Results Grade four Grade eight Country Average score Country Average score Hong Kong SAR 1 607 Chinese Taipei 598 Singapore 599 Korea, Rep. of 597 Singapore 593 Chinese Taipei 576 Hong Kong SAR 1, 4 Japan 568 572 Kazakhstan 2 549 Japan 570 Russian Federation 544 Hungary 517 England 4 England 541 513 Latvia 2 537 Russian Federation 512 Netherlands 3 United States 4, 5 535 508 Lithuania 2 Lithuania 2 530 506 United States 4, 5 529 Czech Republic 504

  11. TIMSS 2007 - Science Results Grade four Grade eight Country Average score Country Average score Singapore 587 Singapore 567 Chinese Taipei 557 Chinese Taipei 561 Hong Kong SAR 1 554 Japan 554 Japan 548 Korea, Rep. of 553 England 3 Russian Federation 546 542 Latvia 2 542 Hungary 539 England 542 Czech Republic 539 United States 3, 4 539 Slovenia 538 Hong Kong SAR 1, 3 Hungary 536 530 Italy 535 Russian Federation 530 Kazakhstan 2 United States 3, 4 533 520

  12. ICT in Ed Masterplan Journey Strengthening & Scaling Seeding Innovation Building the Foundation

  13. „Curriculum 201 5‟ Student Outcomes Confident Person Self-directed Learner Thinks independently Takes responsibility for own learning Communicates effectively Questions, reflects, perseveres Has good inter-personal skills Uses technology adeptly Concerned Citizen Active Contributor Is informed about world and local affairs Exercises initiative and takes risks Empathises with and respects others Is adaptable, innovative, resilient Participates actively Aims for high standards mp3 Goals (2009) Students develop competencies for self-directed and collaborative learning through the effective use of ICT as well as become discerning and responsible ICT users

  14. Our Research Work in Singapore LSL set up in 2005 with MOE funding To foster deep student learning with technology- enabled pedagogical practices for cultivating 21st century knowledge and skills through learning sciences research in Singapore schools Argumentation in 2 nd Life Mobile Learning Virtual Science Inquiry

  15. Goals and Deliverables Long Term Goal: Scalability and Sustainability Teacher Education Alternative Models Pedagogies Alternative Assessments Conditions and Making Deep Learning Happen Designs for Innovation Change Strategies Learning Teacher Resources Environments Create Point-at-Able Models of Practice Work with Partner/Prototype Schools

  16. What Kind of Research is Needed?  Learning Sciences research to understand how students learn  School-based Design Research to create point- at-able models  Plan for sustainability and scalability  Build capacity in teachers to design and to do action research

  17. the interlocking and self-sustaining school system (Collins & Halverson, 2009)

  18. Design Research

  19. So, does research even impact practice ?? - Let‟s talk about specific examples of educational classroom innovation

  20. First story … - Empowering collaborative practices in the classroom

  21. Supporting Routine Use of CSCL in the Classroom  2 years of CSCL in classrooms!  Explore systemic factors through design research  Design principles for rapid collaborative learning  Develop technologies

  22. 23

  23. Spaces for private & public cognition

  24. GroupScribbles for Physics B A D C E

  25. A Chinese Language CSCL Activity 26

  26. Video of GS in 3 schools

  27. Results from the GS projects  Traditional assessment scores comparable to other classes  GS classes excel in open-ended questions  Gain collaborative learning skills  Active participation in collaborative learning  More effective group work  Better communication skills – articulate their ideas better  Positive change of attitude towards different subjects and collaborative learning

  28. Why It Works…  Simple and easy to use  F2F CSCL  GS design principles  Tap on existing curriculum  Co-design of lessons  Extensive PD  Enculturation effort  Routine use

  29. Barrel for Group Scribbles

  30. Second story … - Mobile learning mediating in and out of classroom learning

  31. Mobilized lessons in a Grade 3 class

  32. Experiment (video) Goals of Lesson PiCo Map KWL MLE Lesson Package For learning Plant Systems Comparison Table Sketchy Picture Taking

  33. From add-on to essential  Add-on: Apps  Essential: Mobile platform as learning hub Norris & Soloway, 2010 at http://www.districtadministration.com/viewarticle.aspx?articleid=2405)

  34. How did the class with the mobilized curriculum for a whole school year perform? 6 mixed ability classes in the primary school One class with mobilized curriculum intervention

  35. Impact on Test Scores Significant difference on year-end science exam scores among the 6 mixed-ability classes after controlling the exam scores (before the introduction of mobilized lessons) constant Class difference explains 41% of the variance in year-end exam scores The intervention class has the highest exam scores among all the mixed-ability classes!

  36. Video of seamless learning project in a Singapore primary school

  37. Planned and Emergent Learning Spaces Mediated by 1:1 Mobile Devices Type II Type III Planned learning out of class Emergent learning out of class Out Class e.g. field trip to an art museum e.g. using mobile phones to capture which is part of a school pictures and video clips of animal curriculum and directed by self-interest Type I Type IV Planned learning in class In Class Emergent learning in class e.g. searching for answers e.g. teachable moments not in the classroom planned by the teachers Planned Emergent 39

  38. Why it works Curriculum integration, not  just an add-on Mobile devices are personal  to them (24/7 access) Intensive PD School leadership support Motivation that school is blazing the trail internationally

  39. Why it makes a difference? A mobilized curriculum can • make a difference to students’ Engagement • Self-directed learning • Collaborative learning • Mobile technologies mediate • in-class and out-of-class learning Systemic alignment of • objectives and orchestration of efforts from key stakeholders are important Mobilizing the curriculum to harness mobile technologies in the 41 classroom is a key challenge!

  40. Barrel for Mobile Learning

  41. Third story … advanced technologies - agent-augmented Multi-User Virtual Environment for immersive experiential learning

  42. Immersion Designs  Immersive Presence An Immersive Rainforest Environment  Early 18 th century in Singapura  Inside a Tree  Inside a Leaf   Actionable Immersion Shrink and go Underground  Move water from the root to the leaves of the plant  Active Experiment in Photosynthesis, generate food  for the tree Distribute the food and Return to the Forest 

  43. Immersive Presence : An Immersive Rainforest Environment

  44. Actionable Immersion: Active Experiment in Photosynthesis, Generate food for the tree

  45. Scaffolding from Intelligent Agents  Intelligent agents to enable active learning and collaborative learning …  Remembrance Agents  Teachable agents  Pedagogy agents  Situation aware agents  Mobile agents  Affective agents

  46. Video of agent-augmented immersive environment

  47. Is there a place in school for this learning environment?  Key: weave the immersive experiences with teacher-facilitated discussions  Challenge: an one-off intervention (only when teachers want to teach that topic)  ROI: Build vs build

  48. Barrel for MUVE

  49. Back to the big picture …

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