Action The psychology of choice
Assumptions of Neoclassical Economics (“ Homo Economicus ”) Selfishness – an individual chooses on the basis of his/her own interests (no true, systematic altruism) Stable, exogenous preferences – what the individual wants is well-defined, available to introspection, and stable over time Formal rationality – an individual’s preferences, tastes, etc. are consistent with each other
Today: Selfishness – an individual chooses on the basis of his/her own interests (no true, systematic altruism) Stable, exogenous preferences – what the individual wants is well-defined, available to introspection, and stable over time Formal rationality – an individual’s preferences, tastes, etc. are consistent with each other
Rational Choice Theories for Individuals Utility theory – one agent, choice depends only on states of nature
Example: A decision that depends on states of nature Options: − Plan picnic outdoors − Plan picnic indoors Possible states of nature − Rain − No rain Choice depends on likelihood of rain, relative quality of picnic indoors/outdoors with and without rain
Rational Choice Theories for Individuals (Von Neumann and Morgenstern, 1944) Utility theory – one agent, choice depends only on states of nature Game theory – more than one agent, choice depends on what other agents may choose
Example: a decision that depends on what others may do Options: − Go to the beach − Go to the cinema Your friend may choose to: − Go to the beach − Go to the cinema You cannot control or know what your friend will do Both of you know each other’s preferences Choice depends on what you think your friend will do, which depends on what s/he thinks you will do, and so on…
Expected Utility Theory – Crucial Features Utility (“degree of liking”) is defined by (revealed) preferences − i.e. U(A) > U(B) iff A is preferred to (chosen over) B
Expected Utility Theory – Crucial Features Utility (“degree of liking”) is defined by (revealed) preferences − i.e. U(A) > U(B) iff A is preferred to (chosen over) B Preferences are well ordered − i.e. transitive: If A ≻ B and B ≻ C, then A ≻ C
Expected Utility Theory – Crucial Features Utility (“degree of liking”) is defined by (revealed) preferences − i.e. U(A) > U(B) iff A is preferred to (chosen over) B Preferences are well ordered − i.e. transitive: If A ≻ B and B ≻ C, then A ≻ C Choices under uncertainty are determined by expected utility − Expected utility is a probability-weighted combination of the utilities of all n possible outcomes O i
A Concave Utility Curve
Example: Application of Utility Theory Options: − Gamble (50% chance to win $100; else $0) − Sure Thing (100% chance to win $50) Expected values are the same: − EV(Gamble) = (.5)($100) + (.5)($0) = $50 − EV(Sure Thing) = (1)($50) = $50 But their expected utilities may still differ − EU(Gamble) = .5U($100) + .5U($0) − EU(Sure Thing) = U($50)
Expected utility theory says that utilities are… Not directly observable (internal to an individual) Not comparable across individuals Constrained by revealed preferences (i.e. choices between gambles)
Do people’s choices obey the theory of expected utility (i.e., formal rationality)?
Expected Utility Theory – Crucial Features Utility (“degree of liking”) is defined by (revealed) preferences − i.e. U(A) > U(B) iff A is preferred to (chosen over) B
Utility versus Preference (Lichtenstein and Slovic, 1971; 1973) Ps given two options: − P bet: 29/36 probability to win $2 − $ bet: 7/36 probability to win $9 Two conditions: − Choose one: Most prefer P bet − Value the bets: Most value $ bet higher Shows utility (based on cash value) is not consistent with revealed preference
Expected Utility Theory – Crucial Features Utility (“degree of liking”) is defined by (revealed) preferences − i.e. U(A) > U(B) iff A is preferred to (chosen over) B − Contradicted by preference reversal
Expected Utility Theory – Crucial Features Utility (“degree of liking”) is defined by (revealed) preferences − i.e. U(A) > U(B) iff A is preferred to (chosen over) B − Contradicted by preference reversal Preferences are well ordered − i.e. transitive: If A ≻ B and B ≻ C, then A ≻ C
Tests of Transitivity (A. Tversky, 1969) Ps shown ratings of college applicants on three dimensions: Applicant Intelligence Stability Social A 69 84 75 B 72 78 65 C 75 72 55 D 78 66 45 E 81 60 35 • Ps chose A over B, B over C, C over D, D over E, but……E over A (difference in intelligence outweighed)
Expected Utility Theory – Crucial Features Utility (“degree of liking”) is defined by (revealed) preferences − i.e. U(A) > U(B) iff A is preferred to (chosen over) B − Contradicted by preference reversal Preferences are well ordered − i.e. transitive: If A ≻ B and B ≻ C, then A ≻ C − Contradicted by three-option intransitivities (and preference reversals)
Expected Utility Theory – Crucial Features Utility (“degree of liking”) is defined by (revealed) preferences − i.e. U(A) > U(B) iff A is preferred to (chosen over) B − Contradicted by preference reversals Preferences are well ordered − i.e. transitive: If A ≻ B and B ≻ C, then A ≻ C − Contradicted by three-option intransitivities (and preference reversals) Choices under uncertainty are determined by expected utility − Expected utility is a probability-weighted combination of the utilities of all n possible outcomes O i
Testing Expected Utility (Tversky and Kahneman, 1981) Choose between − A. Sure win of $30 − B. 80% chance to win $45
Testing Expected Utility (Tversky and Kahneman, 1981) Choose between: − A. Sure win of $30 − B. 80% chance to win $45 Choose between: − C. 25% chance to win $30 − D. 20% chance to win $45
Testing Expected Utility (Tversky and Kahneman, 1981) Choose between: − A. Sure win of $30 [78 percent] − B. 80% chance to win $45 [22 percent] Choose between: − C. 25% chance to win $30 [42 percent] − D. 20% chance to win $45 [58 percent]
Testing Expected Utility (Tversky and Kahneman, 1981) Choose between: − A. Sure win of $30 [78 percent] − B. 80% chance to win $45 [22 percent] Choose between: − C. 25% chance to win $30 [42 percent] − D. 20% chance to win $45 [58 percent] But this pattern is inconsistent with EUT: − EU(A)>EU(B) => u($30)>.8u($45) − EU(D)>EU(C) => .25u($30)<.2u($45) − Multiply both sides of bottom inequality by 4: contradicts top inequality
Testing Expected Utility (Tversky and Kahneman, 1981) Choose between: − A. Sure win of $30 [78 percent] − B. 80% chance to win $45 [22 percent] Choose between: − C. 25% chance to win $30 [42 percent] − D. 20% chance to win $45 [58 percent] But this pattern is inconsistent with EUT: − EU(A)>EU(B) => u($30)>.8u($45) − EU(D)>EU(C) => .25u($30)<.2u($45) − Multiply both sides of bottom inequality by 4: contradicts top inequality This is called a “certainty effect”: certain gains have extra psychological value
Expected Utility Theory – Crucial Features Utility (“degree of liking”) is defined by (revealed) preferences − i.e. U(A) > U(B) iff A is preferred to (chosen over) B − Contradicted by preference reversals Preferences are well ordered − i.e. transitive: If A ≻ B and B ≻ C, then A ≻ C − Contradicted by three-option intransitivities (and preference reversals) Choices under uncertainty are determined by expected utility − Expected utility is a probability-weighted combination of the utilities of all n possible outcomes O i − Contradicted by certainty effect
So, people’s choices do not obey formal rationality. Are their preferences nonetheless stable?
Neoclassical Assumptions About Preferences The chosen option in a decision problem should remain the same even if the surface description of the problem changes (descriptive invariance)
A Test of Descriptive Invariance (Tversky and Kahneman, 1981) Consider a two-stage game. In the first stage, there is a 75% chance to end the game without winning anything, and a 25% chance to move into the second stage. If you reach the second stage, you have a choice between − Sure win of $30 − 80% chance to win $45 Your choice must be made before the game starts, i.e. before the outcome of the first stage is known
A Test of Descriptive Invariance (Tversky and Kahneman, 1981) Consider a two-stage game. In the first stage, there is a 75% chance to end the game without winning anything, and a 25% chance to move into the second stage. If you reach the second stage, you have a choice between − Sure win of $30 [74 percent] − 80% chance to win $45 [26 percent] Your choice must be made before the game starts, i.e. before the outcome of the first stage is known
A Test of Descriptive Invariance (continued) But this gamble is formally identical to a problem we saw earlier, namely: − Choose between: C. 25% chance to win $30 [42 percent] D. 20% chance to win $45 [58 percent]
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