What’s new in the WebXR Device API TPAC, France October 2018
The Big News: We have a working group!
Chrome Origin Trial: Lessons learned WebVR Origin Trial was very popular, WebXR not so much WebVR serving dev’s VR needs, wide support ● WebXR doesn’t match WebVR feature set ● AR is more trendy ● For devs XR == “Can do AR”, but it’s not ready yet. ● Still got good feedback on ergonomics (“It’s complicated!”) ● (Chrome-specific lesson: Origin Trials are a pain!)
General Theme: AR Readiness
AR Readiness XREnvironmentBlendMode ● XRFrameOfReference refactor ● WIP: Immersive AR session mode ● General re-thinking of how Phone AR is presented ●
Other API improvements Removed XRDevice ● Added XRRay, used for input ● Using DOMPoint for vectors ● Multiple name updates for clarity/web platform conformance ●
Upcoming Areas of Focus Refine API ergonomics ● Feature parity with WebVR Input ● AR primitives: Anchors, Hit Testing, etc. ● Evaluate “lite AR” to reduce permission burden ● SHIP IT! ●
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