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What is Second Life? ActiveICT Meeting Sastamala Adult Education - PDF document

Social Media | Web 2.0 | Virtual Worlds | Second Life What is Second Life? ActiveICT Meeting Sastamala Adult Education Centre 2010 March, 18th Juhana Mykr Social Media for Senior Citizens :: http://somedi.blogspot.com Unit for Management


  1. Social Media | Web 2.0 | Virtual Worlds | Second Life What is Second Life? ActiveICT Meeting Sastamala Adult Education Centre 2010 March, 18th Juhana Mykrä Social Media for Senior Citizens :: http://somedi.blogspot.com Unit for Management & Development. juhana.mykra@opisto.hel.fi SkypeID: juhana.mykra www.facebook.com/juhana.mykra Ilmari Turbo in Second Life Mr Juhana Mykrä | ICT-designer, M.Ed. Helsinki City Adult Education Centre | Unit for Management & Development 1

  2. Social media project for senior citizens Facts, Partners, Goals | http://somedi.blogspot.com Somedi 2.0 Blog | http://somedi.blogspot.com Project Goals briefly Facts on Finnish people (08/2008 http://www.stat.fi) • Introduce the concept • 78% use internet weekly and possibilities of social media • 95% of those have used Google to senior citizens and other ppl • 38% read blogs frequently • Search how social media • 35% use instant messaging tools services and tools can support • 30% write to discussion forums and increase the quality of living BUT Only 11% of senior citizens • Search what Second Life + other use ICT for social purposes interactive & collaborative tools Project Partners can offer to geographically remote people and AECs • National Board of Education (fund) • With partnership organization • University of Helsinki: Palmenia – share best practices on AECs ’ Centre for Continuing Education • AEC s with long distances in Kajaani, computer buddy programs Sastamala, Vantaa and Fuengirola Unit for Management & Development. KZERO Statistics in Virtual World genre 07/2009 http://www.kzero.co.uk • 580 million registered accounts Somedi 2.0 Blog | http://somedi.blogspot.com worldwide in virtual worlds • 600 million at the end of 2009 • 135 million accounts in the most popular virtual world Habbo (avg age 14yr - since 2000) • 76 m Poptropica (10yr-2007) • 54 m Neopets (11yr-1999) • 35 m IMVU (20yr-2004) • 34 m Stardoll (15yr-2005) • 27 m WeeWorld (14yr-2005) • 26 m GlubPenguin (12yr-2005) • 19 m Second Life ( 35yr -2003) • 18 m Barbie Girls (9yr-2007) • 16 m Gaia (17 yr-2003) • 12 m World of Warcraft (25yr-2003) • 12 m Meez (17yr-2008) Unit for Management & Development. 2

  3. 3D virtual world of Second Life http://www.secondlife.com | http://join.secondlife.com • Simulation of the real world including fantasy & utopy • Constructed by its recidents • Visual, attractive, immersive • Good possibilities for inter- actions and collaborations, usually better than in closed web-based learning platforms • 19 million users, 50% from Europe, 40% fem, avg age 35 • 1000 educ. organizations • Can be used for example in Languages, History, Drama, Art , Music, … & simulating real world phenomens • In SL producing simulations is not expensive nor dangerous Distance learners (avatars) in AEC’s Social media lecture in Second Life (2008 Nov 13th) Unit for Management & Development. Avatars = Virtual Characters http://www.secondlife.com | http://join.secondlife.com Real world human representant in virtual worlds is called Avatar > beyond every avatar there is human > unique names & identities > most ’ avis ’ are anonymous > low treshold to participate Avatar can be altered > virtual personality > emotional bond Avatar moves & (inter)acts • walking, running, flying, teleporting, swimming, sky diving, driving vehicles , … • building : objects, structures • purchasing : clothes, objects, services • communicating : chat, IM, talk, gestures • networking : friends, groups 3

  4. How does it feel to be a robot or a bunny? How might they face me as opposite sex or as disabled person? Photorealistic spaces | New dimensions of presence Virtual traveling is hot in the future = ecological & economical Photorealistic sceneries 4

  5. Sistine Chapel | Vassar Island http://slurl.com/secondlife/vassar/165/91/24 Unit for Management & Development. ROMA Subura Plot | ” Urea Iacta Est ” http://slurl.com/secondlife/ROMA%20Subura/188/54/29 5

  6. Second House of Sweden | Swedish Institute http://slurl.com/secondlife/Swedish%20Institute/196/150/63 Ethics & Morality in Second Life Public places vs. intimacy? Snapshots, harrasment , … The Lost Gardens of Apollo | http://slurl.com/secondlife/Apollo/130/16/41 6

  7. Virtual Learning Islands in Second Life EduFinland III > Somedi Pavillion: Terrace & Cellar Gallery Pavillion: Hall Garden Sky platform: Magical Woods Hallinto- ja kehittämisosasto. 7

  8. Somedi 2.0 – Social media & senior citizens | http://somedi.blogspot.com What have we done in SL? http://tinyurl.com/somedi-slurl • Open Lectures since 2008 • Exhibitions & Concerts • Tutoring every Friday 11AM to 1PM • Project Meetings • Short Intros about Second Life & other social media tools • Project Demos Hallinto- ja kehittämisosasto. Somedi 2.0 – Social media & senior citizens | http://somedi.blogspot.com Favorite Books Exhibition in the Hall Hallinto- ja kehittämisosasto. 8

  9. Somedi 2.0 – Social media & senior citizens | http://somedi.blogspot.com Art Photos in the Gallery Hallinto- ja kehittämisosasto. Somedi 2.0 – Social media & senior citizens | http://somedi.blogspot.com Medieval Xmas Live Concert with real instruments Hallinto- ja kehittämisosasto. 9

  10. Somedi 2.0 – Social media & senior citizens | http://somedi.blogspot.com Poems in the Magical Woods Virtual Tutoring in the Office Hallinto- ja kehittämisosasto. 3D Virtual World of Second Life Open & Flexible Learning in Social Media Environments • Future Pedacogy Virtually Today How to get in Second Life 1. Register your avatar > Create free user account • http://join.secondlife.com 2. Confirm your e-mail = Activating • Activating link will be enclosed in an e-mail 3. Download & Install Second Life client program • http://secondlife.com/support/downloads.php 4. Start Second Life program, log in & get to know on everything in orientation island 5. Use in-world s earch (right hand top corner) & Teleport Unit for Management & Development. 10

  11. Second Life Tutorials in YouTube http://www.youtube.com > keywords: Second Life Tutorial Hallinto- ja kehittämisosasto. 3D virtual world of Second Life http://www.secondlife.com | http://join.secondlife.com Advantages Possibilities • As a tool in Blended Learning & Tutoring • Ecological & Economical • As a platform for Distance Learning • no travel expencies & eWorking • non-pollutive • Meetings, Seminaires, Conferences • non-expensive real world simulations • Open lectures for distance learners • International > language skills improve • On-site lectures as a presentation tool • Low treshold to participate • A tool with lots of free-to-use material • An easy way in Networking for self-directed learners • Social life > collaborations Challenges • Realism > immersions • How to find suitable learning resources • Visuality > affective • Ethical problems, Sex industry, • Media sexiness > adds attractiveness Harrasment, Violence, Addictiveness • Youngsters already do virtual worlds • 3D graphics need powerful computer • Help to cope in time • Interface is not Finnish • There are lots of buttons & possibilities • Huge substance, lots of possibilities • Who builds virtual structures and how • There is only limit in our • Resources: time, money, responsibilities imagination what can be done Unit for Management & Development. 11

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