theatre.exe Interactive Theater with Agency
The Team Saylee Bhide Tina Han Adelyn Jin Healthy Moeung
Advisors Brenda Bakker Harger Chris Klug
Partners Sam Turich Gab Cody
Logline “ How do we give guests agency in a live, in-person performance by using technology ?”
Deliverables Taxonomy Knowledge Base Prototype Documentation Design Concept Documentation Final Article for Well Played Journal
Deliverables Taxonomy Knowledge Base Prototype Documentation Design Concept Documentation Final Article for Well Played Journal
Deliverables Taxonomy Knowledge Base Prototype Documentation Design Concept Documentation Final Article for Well Played Journal
Deliverables Taxonomy Knowledge Base Prototype Documentation Design Concept Documentation Final Article for Well Played Journal
Deliverables Taxonomy Knowledge Base Prototype Documentation Design Concept Documentation Final Article for Well Played Journal
Recap
Before Halves “ What are different ways we can give guests agency in a live performance by using technology?”
Knowledge Base
Parameters of Agency Change your own Collaborate to Feeling of freedom story outcome change outcomes Most theatrical performance-like Performance vs Game Most game-like
Knowledge Base
Taxonomy
Taxonomy
Taxonomy Agency
Taxonomy “Decisions have consequences” “Sense of control” Agency “Feeling of freedom and “Change the story” choice” “Range of choices”
Before Halves Guests perceive that Agency they can influence the narrative
Prototypes “Snapshot” “Emote Me” Guests perceive that they can influence the narrative
Prototypes Feedback Project partners Narrative Suggestions
Parameters of Agency Change your own Collaborate to Feeling of freedom story outcome change outcomes Most theatrical performance-like Performance vs Game Most game-like
Parameters of Agency Change your own Collaborate to Feeling of freedom story outcome change outcomes Most theatrical performance-like Performance vs Game Most game-like
Parameters of Agency Change your own Collaborate to Feeling of freedom story outcome change outcomes Most theatrical performance-like Play God Why you look so Performance vs Game lonely? Something Ocean Sorting Hat What’s my power? Mafia Most game-like
Pivot
Pivots After Halves Live, in person experiences We still want to study live, in-person ● performance Desirable “Sweet Spot” Online games Film, iDocs
Pivots After Halves Live, in person experiences We still want to study live, in-person ● performance Theory is more important to us than building ● Desirable something physically “Sweet Spot” Online games Film, iDocs
Pivots After Halves Live, in person experiences We still want to study live, in-person ● performance Theory is more important to us than building ● Desirable something physically “Sweet Spot” Lead with the narrative ● Online games Film, iDocs
Pivots After Halves “ How do we apply different ways of giving guests agency to a specific narrative?”
New Pipeline
Beginning Collaboration Prototypes to Conceptual Design Little Red Riding Hood Themes? Similar Tech? Loss of Bravery Dark innocence Haptics Web Spotlights Hacking Stranger NFC Danger Rings
New Pipeline with Sam and Gab TEAM PROVIDES PARTNERS PROVIDE Little Red Riding Hood Narrative* Agency Technology moments Structure* Story* Encounters* ITERATIONS *Affected by iterations
Agency Types Individual Agency Collaborative Agency Snapshot Emote Me Mobile Phone Makey Makey Why you What’s my look so Influence live performer Sorting power? lonely? Projection RFID Tags
Agency Types in Little Red Design Collaborative Agency Individual Agency Influence live performer Sorting
Design Concept
Little Red Riding Hood - “Deliberation” “ An exploratory set of moments of tech and agency in a live theater experience. ” “ The goal is to serve creators as potential inspirations for combining technology and agency. ”
Design Overview Narrative summary ● A fictional truth and reconciliation ● Flowchart experience. ● Act I, Act II, Act III Ancestors of the guests: Little Red Wolf Huntsman Grandmother Victim Perpetrator Advocator Bystander
Design Overview ● Narrative summary ● Flowchart ● Act I, Act II, Act III Our focus Sorting Phase Deliberation Phase Judgment Phase Act I Act II Act III Training Open Cue phase Phase phase
Design Overview ● Narrative summary ● Act I, Act II, Act III ● Flowchart Guests are put through a series of Sorting Phase Sorting individual and small group encounters Act I Huntsman Grandmother Little Red Wolf
Design Overview Act II: Deliberation Our Focus Guests are taught the mechanism of influence in stages that escalate ● Narrative summary Training Phase guests’ agency. ● Act I, Act II , Act III ● Flowchart TECH All guests are put in the same room, surrounding the four performer representatives having a round table discussion. Round table discussion is partially scripted and guided by a fifth performer, a facilitator. Each and group of guests influence one of the performers. The guests can Little Red Room Wolf Room Deliberation Phase Round Table influence the performer’s actions in different unique ways. Act II AGENCY These slides are focused on Act II, during the roundtable deliberation after the tutorial stages but before the climactic decision. Grandmother Huntsman Room Room Facilitator Guests meet their Deliberation phase moves into the Judgement character (Live phase, which results in one of these three performer). outcomes: granting of amnesty, retribution or restorative justice.
Design for Agency Moments influence influence Round Table influence influence Facilitator
Design Process for Agency Moments PARTNERS PROVIDE TEAM PROVIDES Actions Agency Personality Technology moments I nquisitive B e distracted ITERATIONS P etulant M ake accusations T eenaged R efuse to answer influence
Apply Agency Moments to the Narrative Guests will interact with the digital interactive butterflies that are projected on the ground. Influence Using kinect to detect the depth data. The Little Red avatar’s ability to focus on the deliberation. Little Red
Apply Agency Moments to the Narrative Guest Action Avatar Response Little Red Using kinect to detect the depth data.
Overview of design [1] Round Table Facilitator
Conclusions
What we learned ● What we learned from adding agency to live performance ○ Plausible but we don’t know until we can test ● The importance of narrative for a meaningful experience ● Live, in-person performance have unique kinds of goals and challenges
After Finals Well-played journal article ● Write-up of our whole process, including our analysis of our final concept
In Summary We are theatre.exe How do we give guests agency in a live performance by using technology ?
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