t n e m Behaviour Influences Behaviour u c o D y c a g e L g n i Pearlcatchers Ltd n r a e L
Objectives Header here max 30 characters t n e m u c o Raise awareness of the importance of leadership behaviours and D how they influence Health and Safety performance y c a Raise Health and Safety Standards to help Crossrail achieve their g Target Zero Goals by driving the right behaviours. e L g Enable you to understand your own behavioural strengths n i n Provide an understanding of common behaviours and the impacts r a they have on others. e L
Header here max 30 characters t n e m u c o D y c a g e L g n i n r a e L
Agenda Header here max 30 characters t n e m u c Introduction / Icebreaker o D Behaviour y c a The Psychology of Influence g e L Stop / Start / Change / Continue g n What can YOU do? i n r a e L
Header here max 30 characters t n e m u c o D y c a g e L g n i n r a e L
Risk Taking Behaviour Header here max 30 characters t n e m u c o Knowledge D y Experience c a g e Motivation / Reward L g Error n i n r a e L
Header here max 30 characters t n e m u c o Self Esteem / D Feelings Stress Levels Confidence y and c Emotions a Fears and g Stereotypes e Anxieties and L Values and Prejudices g Thoughts / Culture n Attitudes i Self talk n and r Hot a Beliefs e Buttons / Life L Triggers Experiences The Behaviour Iceberg
Psycholololology Header here max 30 characters t n e m SCENARIO 1 u c o D y c a g e L g n i n r a e L
Stanley Milgram - 1961 Header here max 30 characters t n e m u c o D y c a g e L g n i n r a e L
Time for…….. Header here max 30 characters t n e m u c o D y c a g e L g n i n r a e L
Header here max 30 characters Technical Example t n e m Direct the u c A ntecedent behaviour Confidence o Time D Knowledge of Project available construction requirements y c Someone a else ’ s job Behaviour g Design change Education e w/o RA L g n Injury to other i Motivate n C onsequences Saves r the future Disciplinary a time e Re-work occurrence Legal action L by other of the behaviour
Header here max 30 characters PICNIC t n e m u c o TYPE D Positive / Negative y c a g e TIMING L Immediate / Future g n i n r PROBABILITY a e Certain/ Uncertain L
Header here max 30 characters t Vision, Enthusiasm and Emotion n e m u c o D y c a g e L g n i n r a e L
Header here max 30 characters t Expertise, Authority and Power n e m u c o D y c a g e L g n i n r a e L
Header here max 30 characters t Reciprocation n e m u c o D y c a g e L g n i n r a e L
Header here max 30 characters t Commitment and Consistency n e m u c o D y c a g e L g n i n r a e L
Header here max 30 characters t Social Proof / People Like Me n e m u c o D y c a g e L g n i n r a e L
Header here max 30 characters t Liking and Rapport n e m u c o D y c a g e L g n i n r a e L
Header here max 30 characters Scarcity and Contrast t n e m u c o D y c a g e L g n i n r a e L
Psychology Header here max 30 characters t n e m SCENARIO 2 u c o D y c a g e L g n i n r a e L
Exercise: Header here max 30 characters t n e m u c o Stop D Start y c a Change g e Continue L g n i n r a e L
Personal Change Header here max 30 characters t n e m u c o Feedforward Exercise D y c a g e L g n i n r a e L
Wrap Up Header here max 30 characters t n e m u c o D y c a g e L g n i n r a e L
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