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Squaring the Circle: How Framedness influences User Behavior around a Seamless Cylindrical Display Gilbert Beyer, Florian Kttner, Manuel Schiewe, Ivo Haulsen, Andreas Butz University of Munich and Fraunhofer FOKUS Shaped Displays Digital


  1. Squaring the Circle: How Framedness influences User Behavior around a Seamless Cylindrical Display Gilbert Beyer, Florian Köttner, Manuel Schiewe, Ivo Haulsen, Andreas Butz University of Munich and Fraunhofer FOKUS

  2. Shaped Displays

  3. Digital Advertising Column

  4. Audience behavior

  5. Defining qualities of shaped displays Form Factor / Framedness / Seamlessness

  6. Q1: Form Factor SHAPE PLANARITY primitive / complex flat / non-flat SURFACE CURVATURE ROUGHNESS concave / convex Page 6 of 51

  7. Cylinder Page 7 of 51

  8. Circular Cylinder Page 8 of 51

  9. Polygon (Octagon) *For a hexagon see Koppel et al. 2012

  10. Surface Roughness Page 10 of 51

  11. Q2: Framedness FRAMED DISPLAYS 4 boundaries SEMI-FRAMED DISPLAYS 2 boundaries UNFRAMED DISPLAYS 1-0 boundaries Page 11 of 51

  12. Semi-framed (curved) Advertising Column Page 12 of 51

  13. Semi-framed (flat) Banner Display Page 13 of 51

  14. Q3: Seamlessness NO EDGES NO BEZELS NO FRAMES Page 14 of 51

  15. Q3: Seamlessness seamless not seamless Page 15 of 51

  16. The same? Or producing different user behavior?

  17. User positions and constellations

  18. Column Display Interaction / Hardware / Challenges

  19. Interaction Principle Communicating the interactivity by means of an unaware or implicit initial interaction Page 19 of 51

  20. Frontal approachers Unaware initial interaction using a space-saving user representation Page 20 of 51

  21. Tangential passers-by Unaware initial interaction using particles appearing slightly ahead Page 21 of 51

  22. Design Challenges SEAMLESS SEAMLESS SEAMLESS INTERACTION CONTENT CONTENT not affecting positions within a circular space UNBIASED COMPUTING INTERACTION STYLE POWER no specific poses 8 Kinects Page 22 of 51

  23. Multi-Kinect load

  24. Hardware Setup distributed system exchanging depth and skeleton data integrating Kinects as unobtrusively as possible Page 24 of 51

  25. Hardware Setup distributed system exchanging depth and skeleton data integrating Kinects as unobtrusively as possible Page 24 of 51

  26. Study Conditions / Design / Data collection

  27. Condition 1: Unframed Column Seamless content and interaction Page 26 of 51

  28. Condition 2: Framed Column Frames were just a visual overlay over the seamless content Page 27 of 51

  29. Four-week deployment

  30. Data Collection FIELD RATER VIDEO-REC. (hidden) 220 hours LOGGING INTERVIEWS INTERVIEWS data assessed semi-structured by Kinects after the study Page 29 of 51

  31. Scoring Positions Page 30 of 51

  32. Nesting Behaviors Page 31 of 51

  33. Results General / Conditions / Post-hoc analysis

  34. General Observations 762 interactions and 205 people watching others within 33 hour sample 40.9 seconds average interaction interval length Page 33 of 51

  35. General Observations Initial interaction: already reacting from a distance if approaching frontally – later when deviating Page 34 of 51

  36. General Observations Pairs and groups interacted untiringly, but singles devoted as well Page 35 of 51

  37. General Observations All kind of human behavior between cooperation, competition, self-activity Page 36 of 51

  38. Conditions

  39. Observations: unframed condition Users assumed diverse positions, dispersed around the column to assume an active role Page 38 of 51

  40. Observations: framed condition Significant association between frame and whether users assumed a central position Page 39 of 51

  41. Observations: framed condition Nested behaviors: Users reposition themselves when starting to interact Page 40 of 51

  42. Observations: pairs and groups Unframed condition: comfortable distances between users Page 41 of 51

  43. Observations: pairs and groups Framed condition: Conflicts when interacting in front of the same frame or cooperating between neighboring frames Page 42 of 51

  44. Interviews Out of 79 interviewees – most assumed purpose – was entertainment – most could reproduce – detailed functionality – only 1 recalled the – presence of the frames symbolic image Page 43 of 51

  45. Interpretation Columns / Framedness / Seamlessness

  46. Framedness significantly influences user positioning around more complex display shapes

  47. The basic shape should not be considered in isolation when designing for new display shapes

  48. Blindness for the Frames ?

  49. Advantages or otherwise MAXIMIZING CLOSE-BY USERS INTERACTION avoid avoid frames frames REGULATING POSITIONING DISTANCE USERS use or avoid use frames frames Page 48 of 51

  50. Seamless displays: more options Virtual frames already performed well to draw users to a position Page 49 of 51

  51. Outlook: visual moderation Actively shaping the audience by dynamically employing virtual frames? Page 50 of 51

  52. Discussion gilbert.beyer@ifi.lmu.de

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