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Sporadic-Play Game Update The Latest Developments in Games for Busy People Bryan Cash Jeremy Gibson Introduction Who We Are Bryan Cash Schell Games Jeremy Gibson University of Southern California Carnegie Mellon University


  1. Sporadic-Play Game Update The Latest Developments in Games for Busy People Bryan Cash Jeremy Gibson

  2. Introduction Who We Are  Bryan Cash Schell Games  Jeremy Gibson University of Southern California

  3. Carnegie Mellon University Entertainment Technology Center

  4. Introduction Sporadic Play (in brief) “Sporadic play” describes game mechanics which intentionally limit how often the player interacts with a persistent game world

  5. and now for... A Quick Clarification

  6. and now for... A Quick Clarification Overview of Sporadic Play Advances in the Genre Successful Mechanics and Design Patterns

  7. and now for... A Quick Clarification Overview of Sporadic Play Advances in the Genre Successful Mechanics and Design Patterns

  8. and now for... A Quick Clarification Overview of Sporadic Play Advances in the Genre Successful Mechanics and Design Patterns

  9. Designing for Sporadic Play Making Games That Understand Players and Their Time Bryan Cash Jeremy Gibson

  10. Introduction What is Sporadic Play?

  11. Introduction What is Sporadic Play? “Sporadic play” describes game mechanics which intentionally limit how often the player interacts with a persistent game world  Limiting Interactions  Persistent World

  12. What is Sporadic Play? An Example from Skyrates

  13. Examples of Sporadic Play Social Games

  14. Examples of Sporadic Play Social Games 80% Of the top Facebook games use sporadic play mechanics

  15. Examples of Sporadic Play Console and PC Games Animal Crossing Kingdom of Loathing

  16. Examples of Sporadic Play Bulletin Board Games Trade Wars (1984)

  17. Examples of Sporadic Play Fantasy Sports Started in 1960 29.9 Million Players in 2007

  18. Examples of Sporadic Play Play-by-Mail Games  Diplomacy (1960) - John Boardman  Peaked in 1980s

  19. Examples of Sporadic Play Correspondence Chess Dates back to the Middle Ages

  20. Introduction What isn’t Sporadic Play?

  21. Sporadic Play is not Casual Games There’s a lot of overlap... Mouse Hunt Animal Crossing

  22. Sporadic Play is not Casual Games ...but not everything overlaps. Bejeweled Blitz

  23. Sporadic Play is not (necessarily) Casual Games  Casual gameplay is defined as low depth of gameplay with instantly obvious mechanics .  The persistent nature of sporadic gameplay allows for deeper gameplay and layered mechanics.

  24. Sporadic Play is not Asynchronous Multiplayer Again, there’s a lot of overlap

  25. Sporadic Play is not (necessarily) Asynchronous Multiplayer  Asynchronous Multiplayer focuses on the relationship of the players to each other.  Sporadic Play focuses on the relationship between the player and the game.

  26. What is Sporadic Play good for?

  27. What is Sporadic Play good for? Increasing Internalization while Managing Obsession

  28. What is Sporadic Play good for? Increasing Internalization “Back of your mind” gaming

  29. What is Sporadic Play good for? Increasing Internalization You’ve experienced this in your life

  30. What is Sporadic Play good for? Increasing Internalization When Sporadic Play is done right the end of every play session is a cliff hanger.

  31. What is Sporadic Play good for? Managing Obsession Cake is AWESOME!...

  32. What is Sporadic Play good for? Managing Obsession But too much cake... is too much awesome.

  33. What is Sporadic Play good for? Managing Obsession

  34. What is Sporadic Play good for? Managing Obsession Sporadic Play prevents oversaturation... and leaves the players wanting more

  35. What is Sporadic Play good for? Benefits we’re not talking about because we talked them at GDC Benefits to Development New Revenue Models

  36. What is Sporadic Play good for? Increasing Internalization and Managing Obsession are both elements of Understanding your audience and their time.

  37. Understanding Your Audience

  38. Who is Your Audience?

  39. Who is Your Audience? Okay…big whoop. Everybody already knows that.

  40. Who is Your Audience Two Main Questions  How often do they play?  What is the duration of each play session?

  41. Who is Your Audience? How Often Do They Interact? Where do they play from? When are they playing?

  42. Who is Your Audience? How Long Do They Interact? They’ve both been playing 3 weeks

  43. Who is Your Audience? Consider Each Play Session World of Warcraft

  44. Who is Your Audience? Session Flow

  45. Who is Your Audience? Prolonging Suspense

  46. Who is Your Audience? Interaction Matrix Rare Frequent Interaction Interaction Short Duration Long Duration

  47. Who is Your Audience? Player Commitment - Daily Crazy Planets Social City

  48. Who is Your Audience? How Long Do They Interact? Legends of Zork

  49. Who is Your Audience? How Long Do They Interact? Critter Island

  50. Who is Your Audience? Player Commitment

  51. Who is Your Audience? It’s not just about how they play your game

  52. Who is Your Audience? It‟s about what they‟re doing when they’re not playing.

  53. Who is Your Audience? Designing for Sporadic Play is Designing for the Negative Space of Player Time

  54. Who is Your Audience? Negative Space in Art

  55. Who is Your Audience? Negative Space in Art

  56. Who is Your Audience? Negative Space in Games What your players do when they’re not playing affects what they do when they are.

  57. Sporadic Mechanics

  58. Sporadic Mechanics Appointment Management

  59. Sporadic Mechanics Appointment Management Farmville Ghost Trappers

  60. Sporadic Mechanics Tap on the Shoulder Skyrates

  61. Sporadic Mechanics Tap on the Shoulder “Pardon me, sir…I‟m afraid you were just „ ganked ‟ in Mafia Wars. Most inconvenient, sir.”

  62. Sporadic Mechanics Caretaker / Delegation Neptune’s Pride

  63. Sporadic Mechanics What do these have in common?  Appointment Management  Tap on the Shoulder  Caretaker Delegation

  64. Persistent World

  65. Persistent World Time Passes

  66. Persistent World Accumulation of Time Mafia Wars Bodybuilderz WARs

  67. Persistent World Initiate... Wait... Get Reward City of Wonder Neptune’s Pride

  68. Persistent World Consider the Longterm

  69. Persistent World Consider…Animal Crossing

  70. Persistent World Parallel Universes Farm Town

  71. Designing for Multiple Players

  72. Multiple Players Asynchronous Play Trade Wars Miniconomy

  73. Multiple Players Synchronous Play

  74. Multiple Players Coordinated Play Mouse Hunt

  75. Multiple Players Coordinated Play in Skyrates

  76. Multiple Players Player Versus Player

  77. Multiple Players Balancing Attentive with Sporadic

  78. Multiple Players Balancing Attentive with Sporadic Add Silides

  79. Multiple Players Player with Player Yes ma‟am. You punks work for me now.

  80. Traditional Games

  81. Traditional Games Multi-Platform Interaction Toy Soldiers Match Defense: Toy Soldiers

  82. Traditional Games Bonuses for “Negative Space” Rested XP in World of Warcraft

  83. Traditional Games Consider the Audience  A companion game for the same audience?  A different game for a new audience?

  84. Looking to the Future

  85. Looking to the Future Facebook Policies in the Past  You can only ask user to post about the same thing once per play session .  This means, if you want to generate lots of posts , encourage multiple play sessions .  Rumors of nefarious deeds.

  86. Looking to the Future Facebook Policies as of Sept. 21st  Users are notified only once , when their friends join a game.  If they don’t join, you never hear from that game again .

  87. Looking to the Future Facebook Policies as of Sept. 21st  This means that you either have to pay Facebook a lot of $$ for ads  Or you need to understand and respect that player’s time enough to where they make their own wall post inviting friends to join.

  88. Any Questions?  Bryan Cash Schell Games bcash@schellgames.com  Jeremy Gibson University of Southern California jrgibson@cinema.usc.edu http://postmortem.skyrates.net

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