Secrets and Snacks Thinking about Game Design Drew Davidson
a little bit about me
Perspectives Tap-Repeatedly.com Post-Secret Game Design Snackable Gameplay
Post-Secret Game Design
Post-Secret World No Secrets Personally Globally
3 Post-Secret Aspects Personal Privacy and Oversharing 24/7 Pop Culture Media Coverage Spoilers Everywhere
Personal Privacy & Oversharing Share Personal Info Post Secrets, Pictures, Videos Everyday Star
Spoilers IMDB GameFAQs Web
24/7 Coverage Pop Culture Previews Demos Blogs
Post-Secret Games Star = Hero Player Created Content Cross-Media
Post-Secret Game Design Digital Distribution Serialized Content Player Input History
Snackable Gameplay
Snackability How Convenient and Easy it is to Eat a Snack “Twelve Easy Pieces” NY Times 2006 “Snack Culture” Wired 2007
Games and Snacks You Can’t Eat Just One Just One More Turn
Snackable Gameplay Characteristics Mechanics
Characteristics Time Complete Play Experience Micro/Macro Challenges/Rewards Reduce Friction
Mechanics Established Conventions Progress Meters Game Time Power Ups Cascade Combos Unlocks MetaGames Ongoing Rewards
Snackable Game Design Bite-Sized Story Chunking Flow Fun
Perspectives Thinking about Game Design Secrets Snacks and more...
Thanks! Questions? drdrew@cmu.edu waxebb.com
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