Durability • “The ability to endure” Is an inclusive term – Fitness & exercise --- Ability to Participate --- – Physical literacy – Motor control • Endure training, endure in – Biomechanics sport, and life – Nutrition – Sleep, rest, recovery and • Includes both MENTAL and regeneration – Psychological PHYSICAL characteristics – Injury prevention – Awareness and hazard • Is a positively framed detection concept – etc
SAFETY ACTIVE PARTICIPATION MEANINFULLY PARTICIPATE THRIVE
SAFETY ACTIVE PARTICIPATION Physical Psychological Productivity Non-communicable Injury Injury Disease Fractures Social Inhibition ACL Social Isolation Back Injury Fear Drowning Identity Crisis Concussion Resilience … Self-Esteem Self-Efficacy Motivation Confidence
PE Curricular Motor Competence Expectations
BOYS Boys, n=2938 Girls, n=2835 Kick a ball (Proficiency, mean 95% CI) GIRLS KICKING COMPETENCE My Personal Best, 2014
Boys, n=2938 Overhand Throw (Proficiency, mean 95% CI) Girls, n=2835 BOYS GIRLS THROWING COMPETENCE My Personal Best, 2014
Motor Competence in Curricular Linked Skills (n=15,773, My Personal Best, 2014-16) Body Control Object Manip Transport Locomotor Male > Female Female > Male
ACL injury http://rebuildingchampions.com/acl-injuries-common-among-athletes-2/ • Young female soccer players are at 4-6 x greater risk of ACL injury than their male counterparts (Filipa et al., 2010; Hewett et al., 2010). • In non-contact ACL ruptures,: • females are more than twice as likely to injure the ACL of their non-dominant side as their dominant side • 2-3 times more likely to injure their non-dominant side ACL than are males (Brophy et al., 2010) • Males show no significant relationship between lower limb dominance and ACL injury in non-contact incidents
Confidence in Performing Activity Confidence in activity (mean 95% CI) Boys, n=2938 Girls, n=2835
HAPPINESS and PHYSICAL ACTIVITY Male Unhappiness UNHAPPINESS Threshold THRESHOLD Female
Motor Competence and Physical Activity Active Youth 16000,00 14000,00 Average Daily Step Count Active Adult 12000,00 Adult Target 10000,00 8000,00 6000,00 4000,00 2000,00 Developing Competent Proficient 0,00 20,00 30,00 40,00 50,00 60,00 70,00 80,00 90,00 100,00 Average Motor Competence (PLAY Fun, 18 movement tasks) Grade 8, n=97
PHYSICAL LITERACY IS THE GATEWAY TO ACTIVE PARTICIPATION
Perception of Competence & Self-Esteem Hi PL (n=44) Lo PL (n=57) Physical Self-Description Questionnaire (PSDQ) (maximum of 6) Health 4.93 (0.68) 4.60 (1.03) >NS Coordination 4.82 (0.81) 4.08 (0.94) >** Physical activity 5.37 (0.69) 4.14 (1.32) >** Body fat 5.37 (0.83) 4.32 (1.53) >** Sports competence 4.93 (0.80) 3.73 (1.33) >** GP self-concept 5.24 (0.71) 4.10 (1.20) >** Appearance 4.83 (0.78) 4.28 (0.94) >* Strength 4.66 (0.99) 3.74 (1.13) >** Flexibility 4.21 (1.13) 3.81 (1.20) >NS Endurance/fitness 4.89 (0.98) 3.57 (1.27) >** Global self-esteem 5.44 (0.46) 4.87 (0.81) >** 73
DOES PHYSICAL LITERACY, ACTIVITY, BMI OR FITNESS PREDICT RESILIENCE IN YOUTH?
N=192 Grade 5, 5 schools Low Winnipeg Low SEFI Postal Code Split CYRM 12 @ 29
Predicted Low Normal Low 13 15 Resilience Normal 4 57 79% accurate prediction of resilience by physical literacy! P < 0.001 PE PL PE COMP PARENT COMP SELF PARTICIPATE SELF PL Fitness, BMI and physical activity participation does not predict resilience.
A COMMUNITY (A NATION) VALUING MOVEMENT IS THE BRIDGE TO PHYSICAL & HEALTH LITERACY FOR ALL
Dr. Amanda Visek
Movement Preparation A component of training to enhance performance and durability .
Physicalliteracy.ca
Movement Preparation Objectives 1. enhance performance 2. enhance durability Using well established scientific based principles of training the physiology and psychology of the player, and rooted in concept of physically literacy.
How is MP different than warm-up? • Initially, we used warm-up and cool-down approaches to prepare body for immediate action (game or training) – literally warming the body or “breaking a sweat” in the early years. • Then we progressed to dynamic warm up which really focused on prepping both the muscles (heart and skeletal) and brain for immediate action. • At this stage, the term “neuromuscular” training arose to recognize that preparation is both brain and muscle. • MP is a term which embodies both warm-up and dynamic warm-up concepts (brain and muscle training), but also adds the dimension of accumulating benefit. MP is not just for the immediate activity. Dynamic Movement Warm-up Warm-up Preparation
A matter of life and death. It is SOCIAL Innovation & Revolution.
Play.physicalliteracy.ca
Why measure Physical Literacy? • Research – Scientific study, answering a question, requires ethics • Program evaluation – Does programming or the environment in recreation, sport, education, early childhood education, performance arts impact physical literacy? • Assessment for learning – Formative Assessment – Goal setting and re-evaluation • Assessment of learning – Were specific objectives related to programming achieved • Awareness, Engagement, & Marketing • Population Surveillance – What is the status of the population and sub-populations in terms of physical literacy? • Normative Standards • Relating to other measures – Fitness, Body Comp, Psychological (resilience, etc), social, safety, NCD, etc
Physical Literacy Domains PLAY Tool Suite (8 tools) Physical PLAY Fun • Motor Competence Motor Competence (18 skills) • PE Curricular linked • Environments Confidence Comprehension of terms Psychological – PLAY Basic (5 skills) (Cognitive/Affective) PLAY Creativity • Motivation Perception of PL • Confidence PLAY Self • Comprehension PLAY Parent PLAY Coach • Self-efficacy PLAY PE • Enjoyment Participation/ Behavior • etc PLAY Inventory Behavioral Number of physical activities Environmental Participation • Participation New • Social PLEA – environmental assessment K PLAY – kindergarten Creativity A PLAY – adapted population
PE Curricular Motor Competence Expectations
PLAY Tools • Were developed at the University of Manitoba using the COSMIN health instrument checklist, and deployed by Canadian Sport for Life. • Originally designed for research but have excellent utility for program evaluation, and various other purposes. • The tools have very good to excellent reliability (test-retest, inter-rater reliability ICC=0.93), good concurrent validity, are easy to interpret and are very sensitive to change. • The PLAY tools can be used over a wide range of ages (4 years to older adult).
PLAY Tools Each Tool has: • Workbook • Tracking Sheet • Form • Calls-to-action • Score sheet • Website Section
www.physicalliteracy.ca
Play.physicalliteracy.ca • Online data entry for – PLAY Fun, PLAY Basic and PLAY Self • Register as a Leader • Add your participants & create groups • Track progress over time • Includes reporting on groups and individuals
Physical Literacy Training Guidelines • Strength training guidelines • Endurance training guidelines • Aerobic training guidelines • Flexibility training guidelines • Speed, Agility and Quickness guides • Body composition guidelines • PHYSICAL LITERACY GUIDELINES – Motor control principles – Not equivalent to any of the existing guidelines
PLAY FUN
18 Skills/tasks COMPETENCE CONFIDENCE COMPREHENSION
PLAY Fun/Basic • Motor Competence assessed using a 100 mm Visual Analogue Scale • Rapid assessment using holistic rubric • Separated into halves: – Over 50: Acquired – Under 50: Developing • Developing – The first two quadrants represent the skill developing • Initial 0-25 • Emerging 26-49 • Acquired – Competent • 50-75 entry level competence – Proficient • 76-100 Mastery 100 0
100 mm ✗ 48
Recommend
More recommend