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Playing Eleusis Nina Gierasimczuk & Jakub Szymanik (slides by - PowerPoint PPT Presentation

Playing Eleusis Nina Gierasimczuk & Jakub Szymanik (slides by Lena Kurzen) August 17th, 2012 ESSLLI Student Session Sunday, August 26, 12 ELEUSIS Inductive inference game for four and more players, invented by Robert Abbott in 1956.


  1. Playing Eleusis Nina Gierasimczuk & Jakub Szymanik (slides by Lena Kurzen) August 17th, 2012 ESSLLI Student Session Sunday, August 26, 12

  2. ELEUSIS • Inductive inference game for four and more players, invented by Robert Abbott in 1956. • M. Gardner. On playing New Eleusis, the game that simulates the search for truth. Scientific American, 237:18–25, 1977. J. Golden. Eleusis Express. http://www.logicmazes.com/games/eleusis/express.html. Sunday, August 26, 12

  3. ELEUSIS: A CARD GAME 1 2 3 4 5 6 7 8 9 10 11 12 13 s b u l C Diamonds Hearts Spades Sunday, August 26, 12

  4. ELEUSIS: THE RULES 1 Sunday, August 26, 12

  5. ELEUSIS: THE RULES 1 • Player 1 gets the role of “God” or “Nature” and has to come up with a secret rule about which sequences of cards are accepted. Sunday, August 26, 12

  6. ELEUSIS: THE RULES 1 • Player 1 gets the role of “God” or “Nature” and has to come up with a secret rule about which sequences of cards are accepted. • Rules about the rule: It can only take into account previously accepted cards (i.e. “ Every black card has to be followed by a card with a face. ” is OK, but “ accept all and only the cards played by male players ” isn’t). Sunday, August 26, 12

  7. ELEUSIS: THE RULES 1 • Player 1 gets the role of “God” or “Nature” and has to come up with a secret rule about which sequences of cards are accepted. • Rules about the rule: It can only take into account previously accepted cards (i.e. “ Every black card has to be followed by a card with a face. ” is OK, but “ accept all and only the cards played by male players ” isn’t). • The other players each get 14 cards and take turns in playing a card in the sequence and Player 1 says whether it is accepted/ rejected. Sunday, August 26, 12

  8. ELEUSIS: THE RULES 2 Sunday, August 26, 12

  9. ELEUSIS: THE RULES 2 • If a card is rejected, it is placed below the position at which it was played and the player has to draw two cards from the deck. Sunday, August 26, 12

  10. ELEUSIS: THE RULES 2 • If a card is rejected, it is placed below the position at which it was played and the player has to draw two cards from the deck. • If a player thinks any of his cards would be rejected, he can declare “no play”, and show his cards to everyone. If he was right, he gets a new hand of cards, 4 cards less than before. If he was wrong, Player 1 plays a correct card from his hand; and the player gets 5 additional cards. Sunday, August 26, 12

  11. ELEUSIS: THE RULES 2 • If a card is rejected, it is placed below the position at which it was played and the player has to draw two cards from the deck. • If a player thinks any of his cards would be rejected, he can declare “no play”, and show his cards to everyone. If he was right, he gets a new hand of cards, 4 cards less than before. If he was wrong, Player 1 plays a correct card from his hand; and the player gets 5 additional cards. • If a player thinks he knows the rule, he can declare himself a Prophet, and he will take the role of Player 1. Sunday, August 26, 12

  12. ELEUSIS: THE RULES 3 Sunday, August 26, 12

  13. ELEUSIS: THE RULES 3 • If there is a prophet, Player 1 has to approve/disprove what the prophet does in each round. If the prophet makes a mistake he gets five cards as penalty, and returns back to normal play with his former hand of cards. Sunday, August 26, 12

  14. ELEUSIS: THE RULES 3 • If there is a prophet, Player 1 has to approve/disprove what the prophet does in each round. If the prophet makes a mistake he gets five cards as penalty, and returns back to normal play with his former hand of cards. • If a prophet correctly predicts the acceptance/rejection of 40 cards, a sudden death period is entered in which players are out of the game as soon as they play a card that is rejected. Sunday, August 26, 12

  15. ELEUSIS: THE RULES 3 • If there is a prophet, Player 1 has to approve/disprove what the prophet does in each round. If the prophet makes a mistake he gets five cards as penalty, and returns back to normal play with his former hand of cards. • If a prophet correctly predicts the acceptance/rejection of 40 cards, a sudden death period is entered in which players are out of the game as soon as they play a card that is rejected. • The game ends if all non-prophet players got rid of all their cards or ‘died’ during the sudden death period. Sunday, August 26, 12

  16. ELEUSIS: THE RULES 4 Sunday, August 26, 12

  17. ELEUSIS: THE RULES 4 Scoring: Sunday, August 26, 12

  18. ELEUSIS: THE RULES 4 Scoring: Sunday, August 26, 12

  19. ELEUSIS: THE RULES 4 Scoring: 1. Everyone except Player 1 gets as many points as the largest number of cards held by any player minus the number of cards in his/her hand. Sunday, August 26, 12

  20. ELEUSIS: THE RULES 4 Scoring: 1. Everyone except Player 1 gets as many points as the largest number of cards held by any player minus the number of cards in his/her hand. Sunday, August 26, 12

  21. ELEUSIS: THE RULES 4 Scoring: 1. Everyone except Player 1 gets as many points as the largest number of cards held by any player minus the number of cards in his/her hand. 2. Anyone (except Player 1) with no cards at all gets a 4 point bonus. Sunday, August 26, 12

  22. ELEUSIS: THE RULES 4 Scoring: 1. Everyone except Player 1 gets as many points as the largest number of cards held by any player minus the number of cards in his/her hand. 2. Anyone (except Player 1) with no cards at all gets a 4 point bonus. Sunday, August 26, 12

  23. ELEUSIS: THE RULES 4 Scoring: 1. Everyone except Player 1 gets as many points as the largest number of cards held by any player minus the number of cards in his/her hand. 2. Anyone (except Player 1) with no cards at all gets a 4 point bonus. 3. A prophet who survives until the end gets 1 point for each card he correctly accepted and 2 points for each correctly rejected card. Sunday, August 26, 12

  24. ELEUSIS: THE RULES 4 Scoring: 1. Everyone except Player 1 gets as many points as the largest number of cards held by any player minus the number of cards in his/her hand. 2. Anyone (except Player 1) with no cards at all gets a 4 point bonus. 3. A prophet who survives until the end gets 1 point for each card he correctly accepted and 2 points for each correctly rejected card. Player 1's score is the minimum of (a) the highest score of the other players and (b) twice the number of cards played before the successful prophet started being a prophet. Sunday, August 26, 12

  25. EXAMPLE Sunday, August 26, 12

  26. EXAMPLE Sunday, August 26, 12

  27. EXAMPLE Sunday, August 26, 12

  28. EXAMPLE Sunday, August 26, 12

  29. EXAMPLE Sunday, August 26, 12

  30. EXAMPLE Sunday, August 26, 12

  31. EXAMPLE OK Sunday, August 26, 12

  32. EXAMPLE Sunday, August 26, 12

  33. EXAMPLE Sunday, August 26, 12

  34. EXAMPLE Sunday, August 26, 12

  35. EXAMPLE Sunday, August 26, 12

  36. EXAMPLE Sunday, August 26, 12

  37. EXAMPLE Sunday, August 26, 12

  38. EXAMPLE Sunday, August 26, 12

  39. EXAMPLE OK Sunday, August 26, 12

  40. EXAMPLE Sunday, August 26, 12

  41. EXAMPLE OK Sunday, August 26, 12

  42. EXAMPLE Sunday, August 26, 12

  43. EXAMPLE OK Sunday, August 26, 12

  44. EXAMPLE OK c . t e d e r k c l a b d e r k c a b l Sunday, August 26, 12

  45. EXAMPLE OK Sunday, August 26, 12

  46. EXAMPLE OK the value of a card has to be either lower than that of the previous one, or larger with a difference of at least 5 and at most 10 Sunday, August 26, 12

  47. AN INTERESTING GAME!! • offers various levels of difficulty • simulation of scientific inquiry • illustrates active learning frameworks M. J. Berry. APL and the search for truth: A set of functions to play New Eleusis. In APL ’81: Proceedings of the international conference on APL, pages 47–53, New York, NY, USA, 1981. ACM. T. G. Diettrich and R. S. Michalski. Learning to predict sequences. In Machine Learning: An Artificial Intelligence Approach, volume II. Morgan Kaufmann, 1989. R. S. Michalski, H. Ko, and K. Chen. SPARC/E(V.2): An Eleusis rule generator and player. Report ISG85-11, UIUCDC-F-85941, Department of Computer Science, University of Illinois, 1985. Sunday, August 26, 12

  48. ACKNOWLEDGEMENTS • Thanks to Lena Kurzen for the slides! L. Kurzen, Complexity in Interaction. PhD Thesis (Chapter 6), University of Amsterdam 2011. F. Sangati, eleusisgame.org, 2011. Sunday, August 26, 12

  49. LET’S PLAY! Sunday, August 26, 12

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