plan for this afternoon
play

Plan for this afternoon Team Assignments Team Assignments - PDF document

Plan for this afternoon Team Assignments Team Assignments Expectations for Checkpoint 1 Spring Job Fair Logistics Fair: CVS Repository Wednesday, March 28, 11a.m. 4 p.m. in vtheatre group account the Gordon Field


  1. Plan for this afternoon  Team Assignments Team Assignments  Expectations for Checkpoint 1 Spring Job Fair Logistics  Fair:  CVS Repository  Wednesday, March 28, 11a.m. – 4 p.m. in  vtheatre group account the Gordon Field House.  To be set up on UNIX machines  Inteviews  More details to come but…  Thursday, March 29  Need CS account names for group account.  More info to come… Are We Ready About the teams  Teams:  Some teams  moCap  Responsible for set of theatre participants  Puppet  GUI  Staging  Interaction  Audience  Models  Audio  Perspective  Networking  Some team’s  Responsibilities spans all teams 1

  2. Team moCap Team moCap  Responsibilities  Members:  “Actor participants” that use moCap equipment  Tayeb Karim (leader)  ShapeWrap II (full body)  Adam Linderman  5DT Data Glove (hand only)  Tasks  Stephen Bialobok  Logistics / setup of hardware  Brandon Chez  Import of Maya models (also puppet)  Integration of all appropriate software.  GUI: keyboard  Viewing: HMD (team audience) Team moCap Team Puppet 3D Virtual  Members: stage  Nick Kochakian (leader)  Kevin Pazirandeh  Hao Yan Virtual Theatre Shape (TorqueScript) Recorder (measurand) Ray’s tge.exe API (C++) Team Puppet Team Staging  Responsibilities  Members:  “Actor participants” that control models with  John Santino (leader) predefined animations.  Jonathan Bryan  Tasks  Import of Maya models and animation (also  Josef Schelch (GUI expert) moCap)  Steven Schutzman  Identify animations from file and store internally for later playback  Control of each animation separately  Team Audio  Blended animations.  GUI: List of animations and triggers to play.  View: 1st person perspective (team audience) 2

  3. Team Staging Team Staging  Responsibilities:  Tasks:  “Stage Manager”  Define lighting subsystem  Components:  Define software objects for cues/actions  Lights  Define infrastucture for setting, loading,  Cues saving cues.  Virtual light / sound board  Define GUI for triggering of cues  Sound (sort of) Team Staging Team Audience  Members:  Darren Stanley (leader)  Jacques Bosman  Dominick D Aniello Team Audience Team Audio  Responsibility:  Members:  “Object” for generic viewer (1st person)  Nicholas Blake  GUI for audience members (keyboard)  Matthew Penepent  Link to HMD / moCap system.  Joe Geigel (leader)  John Santino (co-leader) 3

  4. Team Audio Team Networking  Responsibilities  Members:  Darren Stanley (leader)  Audio subsystems  Team of one  Music  Responsibilities:  Sound effects (staging)  Making sense of TGE networking  GUI  “Assembling” the server  simple viewer  What goes where?  MIDI instrument  What client / server communication needs to take place  Co-ordination with all groups. Questions so far? Checkpoint 1  Goal:  Implementation plan  What needs to be done  Who’s going to do it.  Basic tasks to get things rolling.  Lots of research on how Torque does things  Date for deliverables:  Tuesday, March 27 (next week!)  Team conferences Checkpoint 1 Checkpoint 1  Team moCap  Team Puppets  Get profiled, suited up, and capture motion with  Explain how Torque does general articulated shapeRecorder figure motion from a rigged model.  Explain how Torque does articulated figure motion  Import of models and animations from Maya (link from a rigged model. on mycourses)  Plan for importing of Maya models into Torque  How does Torque store/manage predefined (link on mycourses) animation sequences.  Implementation plan for integration of Ray’s API  Design of interface for “animation blending” into TGE  Dig deep into C++ code  Docs on tge internals on garage games Web site. 4

  5. Checkpoint 1 Checkpoint 1  Team Staging  Team Audience  Investigate lighting capabilities in Torque  Learn how first person viewing / control works in Torque  Set up a lighting grid  Implementation plan for cuing system  Design of “viewer” object that can be controlled in a variety of ways  GUI Design for stage manager interface  HMD / keyboard / etc.  Set up of HMD hardware. Checkpoint 1 Checkpoint 1  Team Networking  Team Audio  How does the client server communication  How does audio work in Torque work in Torque.  Sound effects  Some idea of where things fit in the  Music “theatre game”.  Design of audio subsystem. For the rest of today Next time  Logistics  Team working time…  Breakout Room 2 access  Team moCap and Audience  Others? Please let me know  Team gatherings  Get to know each other and strengths  Questions? 5

Recommend


More recommend