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Pecha Kucha Presentation Script Slide 1 So, Im doing my pecha kucha - PDF document

Pecha Kucha Presentation Script Slide 1 So, Im doing my pecha kucha on Sonic the Hedgehog. Im going to talk through the history of Sonic but briefly. So Ill be looking at the games that made a big impact for Sega and Sonic Team for


  1. Pecha Kucha Presentation Script Slide 1 So, I’m doing my pecha kucha on Sonic the Hedgehog. I’m going to talk through the history of Sonic but briefly. So I’ll be looking at the games that made a big impact for Sega and Sonic Team for developing the franchise. I’ll also be mentioning my opinions on these games, whether they’re considered good or bad. And please be warned for spoilers. Slide 2 It all started in 1991 with the first game called Sonic the Hedgehog. We were introduced to the speedy hedgehog on this 2d platform scroller with a variety of different stages, to explore and dash your way to the goal ring. Sega continued to follow through with the aim to rescue the animals and stop Dr. Robotnik in the early generation. Slide 3 Since the success of the first game inspired them to continue with his adventures, Sonic The Hedgehog 2 was introduced in 1992. For the first time, we could play as an alternative character called Miles ‘Tails’ Prower. If you play as Sonic, Tails will follow him through the stages, mimicking his actions. Or 2 players could control both characters in all of the stages. Also, Sonic was given a speed boost to give the player more control and flow in the gameplay. Slide 4 Although, not much was changed for game performance in 1994, Sonic the Hedgehog 3 & Sonic & Knuckles had a focus on the plot to tell a story with the addiction of Knuckles. This gullible echidna was tricked by Robotnik to fight sonic but eventually he joined Sonic’s sides after the events of Sonic 3. This included playing as the characters that have been introduced so far, excluding Robotnik obviously. Slide 5 By taking a different turn, Sega wanted to take Sonic further by placing him in a 3D environment for Sonic 3D blast. However, some people argue that the game is technically 2.5D since the gameplay uses limited orientation around the environment. Although the top down overview gave us a glimpse of how they could adapt their style when they had the methods of using full 3D. Slide 6 This was majorly successful when Sega released Sonic Adventure in 1998. The first fully fledged 3D Sonic game with a breath taking story and imaginative plot. Also, the gameplay was fast paced to give the player the feeling of being in the blue hedgehog’s shoes. More characters were introduced with their own style of gameplay which provided a variety of gameplay. Slide 7 This own got better with Sonic Adventure 2 in 2001. Everything wobbly with Sonic Adventure was improved and provided what made that game a success. We were also given the choice of playing

  2. through the hero or dark story to see each side of the story. Each character had a different style of gameplay like Treasure Hunting or Mech Shooting. Slide 8 Players could either blast through stages as any playable character in Sonic Advance, whilst in Sonic Battle you could play and fight different characters, each with their own campaign for both of these branches of games. The gameplay was vastly improved with much more mobility and flow in the 2D world. Also, the graphics allowed the levels to become very attractive whilst sprinting to the ring goal or battling it out with an enemy. Slide 9 Since teamwork has been a big part in the series, Sega released Sonic Heroes in 2004. This 3D adventure had us working as a team in each stage with current and returning characters of Sonic. The style of gameplay had an edge over the previous titles, since it was very risky at the time, but turned out to be a major success. Slide 10 After Sonic Adventure 2, all fans desperately wanted to know the backstory of the Shadow the Hedgehog, which resulted in Sega treating fans to the self-titled game for the mysterious hedgehog in 2005. With a very dark and quite unsettled story, we could use violence for good or evil to determine Shadow’s path. The gameplay was unique for the character to fight his way through a vast amount of stages. Slide 11 The same time that year, Sega wanted to apply their 3D gameplay into their previous style 2D platform games by releasing Sonic Rush. This introduced us to a new character called Blaze the Cat. She had her own full campaign to playthrough. Also, the game had very fast paced mechanics with boosting abilities and performing stunts whilst racing to the ring goal. However, critics thought the the series was becoming too complex and absurd. Slide 12 Things got a lot worse with the infamous Sonic The Hedgehog 2006 release. Although I enjoyed the game myself, other fans were very disappointed with its glitchy gameplay, slow cut scenes and complicated plotline. This was the start of when the series was under attack of receiving a lot of negative reviews and initially where Sega started to go in the wrong direction. Slide 13 Attempting to bring back the positivity, Sega released a new adventure called Sonic and the secret ring in 2007. This game was based on the fairy-tale of Aladdin and the magic lamp. This had a fun and good flow of speed with lots of actions and skills to use whilst fighting enemies and heading through the mysterious world of the Arabian nights. This helped the series get back on their toes to keep on producing brilliant titles.

  3. Slide 14 Continuing in attempts to impress, Sega worked on another game in 2008 called Sonic Unleashed. The combination of previously used styles of gameplay allowed players to boost through beautiful parts of the Earth or with the newly added Werehog form that gave Sonic super-strength when the sunsets. However, not all fans were happy with the changes to the sonic universe. Slide 15 Once again, Sega went back to 2D with Sonic the Hedgehog in 2010. This had a twist of Sonic rush and Sonic Advance, but with its own story like the very first games of the series. This game had more easy to use control over the previous games. However, the story was seen as repetitive and not much of a challenge since the stages were seen as too convenient for the modern sonic. Slide 16 The same time that year, Sonic Colours was released and started to bring back the franchise. This allowed players to use the powers of wisps to propel in enemies, dig into the ground, stick on to walls as a spike and many more. Also, the story was well written, fresh and full of optimism for what the series could develop in this direction and brought back a lot of fans. Slide 17 In 2011, Sonic was celebrating his 20 th birthday with the released on Sonic Generations. The party was over when a force altered time and space in the sonic universe. This gave players the chance to play as modern and classic sonic through all of the well-known stages in chronological order of the titles like Green Hill Zone, Chemical Plant, Angel Island and much more. Slide 18 The series kept on getting better with a fresh new title in 2012 called Sonic Lost World. This game has been criticised for being closely related to Super Mario Galaxy but this didn’t disrupt fans from enjoying the breath-taking levels as you play as Sonic to take down the Deadly Six. This had a good impact for taking away the receptiveness of stopping Dr.Eggman from taking over the world. Slide 19 But, this is until the series has hit rock bottom. Sonic Boom was released in 2014, as well as a new cartoon series with the same name. This game is rated one of the worst games of 2014 and is the worst-selling title in the Sonic History. The story was poorly written with a terrible script, the gameplay felt slobby and boring compared to the other fast paced titles but the graphics were a good. Slide 20 However, this doesn’t mean that the franchise will recover from this hard fall. We can clearly see their success and impact in gaming. To conclude, I thought this image would be appropriate with the most beloved characters from the Sonic universal to compensate. I hope you enjoyed my presentation and thanks for watching!

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