paper prototypin g
play

Paper Prototypin g Or why desi g nin g with your hands is cool - PowerPoint PPT Presentation

The Code Liberation Foundation Paper Prototyping Workshop Paper Prototypin g Or why desi g nin g with your hands is cool @mentapurpura mentapurpura@ g mail.com The Code Liberation Foundation Paper Prototyping Workshop Lets g et to know each


  1. The Code Liberation Foundation Paper Prototyping Workshop Paper Prototypin g Or why desi g nin g with your hands is cool @mentapurpura mentapurpura@ g mail.com

  2. The Code Liberation Foundation Paper Prototyping Workshop Let’s g et to know each other! In g roups of 4, take turns askin g these: • What’s your name and one of your favorite thin g s? • Why did you come here today? • Could you tell us about some past experience you’ve had prototypin g ? • In 3 post-its, write one word per post it that you comes to your mind when you think of “prototypin g ”.

  3. The Code Liberation Foundation Paper Prototyping Workshop Icebreaker time!

  4. The Code Liberation Foundation Paper Prototyping Workshop What is a prototype?

  5. The Code Liberation Foundation Paper Prototyping Workshop What is a prototype? An early workin g model, an embodiment of an idea.

  6. The Code Liberation Foundation Paper Prototyping Workshop What is a prototype? The act of makin g ideas tan g ible.

  7. The Code Liberation Foundation Paper Prototyping Workshop http://www.slate.com/blo g s/the_eye/2013/10/23/the_importance_of_prototypin g _creative_confidence_by_tom_and_david_kelley.html

  8. The Code Liberation Foundation Paper Prototyping Workshop http://www. g amasutra.com/view/news/181321/Sometimes_paper_is_your_best_prototypin g _tool__even_if_youre_Nintendo.php

  9. The Code Liberation Foundation Paper Prototyping Workshop https://www.youtube.com/watch?v=3ciImvi3KCk

  10. The Code Liberation Foundation Paper Prototyping Workshop Paper prototypes lo-fidelity, made with physical materials, super accesible vs. Di g ital prototypes lo to hi g h fidelity, made di g itally (codin g !), require more knowled g e of software

  11. The Code Liberation Foundation Paper Prototyping Workshop Paper prototypes vs. what we’re focusin g on today Di g ital prototypes

  12. The Code Liberation Foundation Paper Prototyping Workshop Paper prototypin g

  13. The Code Liberation Foundation Paper Prototyping Workshop Paper prototypin g An early workin g model, an embodiment of an idea, made with materials you can modify with your hands.

  14. The Code Liberation Foundation Paper Prototyping Workshop Paper prototypin g It is used by many di g ital g ame desi g ners!

  15. The Code Liberation Foundation Paper Prototyping Workshop http://www.stonetronix.com/ g dc-2009/PaperPrototypes-2009.ppt

  16. The Code Liberation Foundation Paper Prototyping Workshop http://www.stonetronix.com/ g dc-2009/PaperPrototypes-2009.ppt

  17. The Code Liberation Foundation Paper Prototyping Workshop But paper prototypes are not board g ames

  18. The Code Liberation Foundation Paper Prototyping Workshop Board g ames Paper prototypes are in a final sta g e are tests are the union of focus on just one small piece many mechanics and rules of the whole g ame can use paper prototypes can be part of board g ames or di g ital g ames

  19. The Code Liberation Foundation Paper Prototyping Workshop Board g ames Paper prototypes Di g ital g ames

  20. The Code Liberation Foundation Paper Prototyping Workshop So why do we use paper prototypes in g ame desi g n?

  21. The Code Liberation Foundation Paper Prototyping Workshop Benefits of paper prototypin g • Cheap • Breaks down a bi g problem into smaller ones • Everyone can be a part • Failure is less dauntin g • Gives everyone a common lan g ua g e, a “thin g ” to talk about

  22. The Code Liberation Foundation Paper Prototyping Workshop By bein g able to quickly make meanin g ful desi g n decisions, possibilities become endless.

  23. The Code Liberation Foundation Paper Prototyping Workshop The process of paper prototypin g Set objective Choose experiment Prototype #1 Pivot Prototype #2 Noun Project icons: Pivot icon by Matt Garbarino, Flask icon by Emily van der Heever Deck of cards icon by SuperAtic LABS Bullseye icon by Die g o Naive

  24. The Code Liberation Foundation Paper Prototyping Workshop Settlers of Catan is a multiplayer board g ame. Players assume the role of settlers, each attemptin g to build and develop holdin g while tradin g and acquirin g Set objective resources. Players are rewarded points as their settlements g row. The first player to reach a set 1. Create value number of points is the winner. proposition of g ame.

  25. The Code Liberation Foundation Paper Prototyping Workshop Settlers of Catan is a multiplayer board g ame. Players YOUR GAME # players material assume the role of settlers, each attemptin g to build g ame world and develop holdin g while tradin g and acquirin g Set objective rules resources. Players are rewarded points as their settlements g row. The first player to reach a set 1. Create value number of points is the winner. winnin g condition proposition of g ame.

  26. The Code Liberation Foundation Paper Prototyping Workshop Settlers of Catan is a multiplayer board g ame. Players YOUR GAME # players material assume the role of settlers, each attemptin g to build g ame world and develop holdin g while tradin g and acquirin g Set objective rules resources. Players are rewarded points as their settlements g row. The first player to reach a set 2. Evaluate number of points is the winner. winnin g condition most reco g nizable part of value proposition

  27. The Code Liberation Foundation Paper Prototyping Workshop Settlers of Catan is a multiplayer board g ame. Players YOUR GAME # players material assume the role of settlers, each attemptin g to build g ame world and develop holdin g while tradin g and acquirin g rules resources. Players are rewarded points as their settlements g row. The first player to reach a set number of points is the winner. Set objective winnin g condition Choose 1 out of: 2. Evaluate M.A.S.H. most Tic-Tac-Toe reco g nizable Battleship part of value Squares And Dots proposition Han g man

  28. The Code Liberation Foundation Paper Prototyping Workshop COLLECTIVIZE INDIVIDUALIZE BEND RESTRAIN SCALE UP SCALE DOWN Augment the scale Minimize the scale Make your game Make your game Take out some rules Put more rules of your game . of your game . more social. less social. from your game. into your game Guiding questions: Guiding questions: Guiding questions: Guiding questions: Guiding questions: Guiding questions: What if the board was the city? What if the board was smaller? What if the game had more players? What if the game had less players? What if this rule didn’t exist? What if a new rule was added? Choose experiment What if this was played by whole countries? What if this was played in a tiny space? How could we make the game more socially How could we make the game more about What if players were welcome to cheat? What if rules were very strict? engaging? contemplation and solitude? What if rules were loosely defined? Guiding concepts: Guiding concepts: Guiding concepts: materials, location, economy Guiding concepts: Guiding concepts: Guiding concepts: materials, location, economy mechanics, rules, rituals of play community, player interactions, rituals of play community, player interactions, rituals of play mechanics, rules, rituals of play WIN LOSE SOLIDIFY LIQUIFY DIFFERENTLY DIFFERENTLY 3. Explore the prototypin g deck Add or change the Add or change the Make your game Make your game winning condition. losing condition. more tangible. less tangible. Guiding questions: Guiding questions: Guiding questions: Guiding questions: What if players could win in more ways? What if players could lose in more ways? What if time was slower? What if time was quicker? What if players could win in a What if players lose in an unexpected way? What if the materials were sturdier? What if the materials were flexible/less sturdy? completely di f erent way? What would happen if you could take the What would happen if the game was hard to game with you? see/hear/feel? Guiding concepts: Guiding concepts: goals, player interactions Guiding concepts: Guiding concepts: goals, player interactions materials, time, physicality materials, time, physicality Trophy icon by Ken Messen g er

  29. The Code Liberation Foundation Paper Prototyping Workshop Choose experiment 4. Place card related to most important part of proposition in the middle of framework

  30. The Code Liberation Foundation Paper Prototyping Workshop Choose experiment 5. Write underneath it what chan g es you would make

  31. The Code Liberation Foundation Paper Prototyping Workshop Choose experiment 6. Place rest of cards around main card

  32. The Code Liberation Foundation Paper Prototyping Workshop Choose experiment 7. Write the “domino effects” of your main card on surroundin g cards

  33. The Code Liberation Foundation Paper Prototyping Workshop Settlers of Catan is a multiplayer board g ame. Players YOUR GAME # players material assume the role of settlers, each attemptin g to build g ame world and develop holdin g while tradin g and acquirin g Choose experiment rules resources. Players are rewarded points as their settlements g row. The first player to reach a set 9. Rewrite your number of points is the winner. winnin g condition value proposition!

  34. The Code Liberation Foundation Paper Prototyping Workshop Prototype #1 10. Go g et materials that match your current value proposition!

  35. The Code Liberation Foundation Paper Prototyping Workshop Prototype #1 11. PLAY! (take notes!!!!)

Recommend


More recommend