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Output Devices - Non-Visual Robert W. Lindeman Worcester - PowerPoint PPT Presentation

CS-525H: Immersive HCI Output Devices - Non-Visual Robert W. Lindeman Worcester Polytechnic Institute Department of Computer Science gogo@wpi.edu Overview Here we are concerned with technology for stimulating the senses R.W. Lindeman


  1. CS-525H: Immersive HCI Output Devices - Non-Visual Robert W. Lindeman Worcester Polytechnic Institute Department of Computer Science gogo@wpi.edu

  2. Overview  Here we are concerned with technology for stimulating the senses R.W. Lindeman - WPI Dept. of Computer Science 2 Interactive Media & Game Development

  3. Audio Displays  Spatialization vs. Localization  Spatialization is the processing of sound signals to make them emenate from a point in space  Localization is the ability of people to identify the source position of a sound R.W. Lindeman - WPI Dept. of Computer Science 3 Interactive Media & Game Development

  4. Audio Display Properties Presentation Properties Logistical Properties  Noise pollution  Number of channels  User mobility  Sound stage  Interface with tracking  Localization  Environmental  Masking requirements  Integration  Amplification  Portability  Throughput  Cumber  Safety  Cost R.W. Lindeman - WPI Dept. of Computer Science 4 Interactive Media & Game Development

  5. Channels & Masking  Number of channels  Stereo vs. mono vs. quadrophonic  2.1, 5.1, 7.1  Two kinds of masking  Louder sounds mask softer ones  Physical objects mask sound signal  Happens with speakers, but not with headphones R.W. Lindeman - WPI Dept. of Computer Science 5 Interactive Media & Game Development

  6. Audio Displays  Head-worn Ear Buds Open Back Bone On Ear Closed Conduction R.W. Lindeman - WPI Dept. of Computer Science 6 Interactive Media & Game Development

  7. Haptic Displays  Haptic sense is most complex  Tactile  Stimuli on the skin  Different kinds of mechanoreceptors, each with varying types of sensitivity  Temperature  Actually part of tactile  Kinesthetic  Force on the muscles and tendons  Proprioception  Force feedback  Wind  Pain R.W. Lindeman - WPI Dept. of Computer Science 7 Interactive Media & Game Development

  8. Haptic Sense  The haptic sense is bidirectional  Senses the environment  Acts on the environment  Tight coupling between the two  Skin is the largest organ R.W. Lindeman - WPI Dept. of Computer Science 8 Interactive Media & Game Development

  9. Haptic Devices  Pin arrays for the finger(s)  Force-feedback "arms"  "Pager" motors  Particle brakes  Passive haptics  Many devices are application specific  Like surgical devices R.W. Lindeman - WPI Dept. of Computer Science 9 Interactive Media & Game Development

  10. Haptic Feedback in VR  Tactile: Surface properties  Most densely populated area is the fingertip (okay, it's the tongue)  Kinesthetic: Muscles, Tendons, etc.  Also known as proprioception R.W. Lindeman - WPI Dept. of Computer Science 10 Interactive Media & Game Development

  11. Haptic Sense (cont)  Sensitivity varies greatly Body Threshold Distance Site  Two-point discrimination Finger 2-3mm Cheek 6mm Nose 7mm Palm 10mm Forehead 15mm Foot 20mm Belly 30mm Forearm 35mm Upper Arm 39mm Back 39mm Shoulder 41mm Thigh 42mm Calf 45mm http://faculty.washington.edu/chudler/chsense.html R.W. Lindeman - WPI Dept. of Computer Science 11 Interactive Media & Game Development

  12. SensAble PHANToM http://www.sensable.com/ R.W. Lindeman - WPI Dept. of Computer Science 12 Interactive Media & Game Development

  13. Immersion CyberGrasp http://www.immersion.com/ R.W. Lindeman - WPI Dept. of Computer Science 13 Interactive Media & Game Development

  14. Passive Haptic Paddle http://www.cs.wpi.edu/~gogo/hive/ R.W. Lindeman - WPI Dept. of Computer Science 14 Interactive Media & Game Development

  15. UNC Being There Project R.W. Lindeman - WPI Dept. of Computer Science 15 Interactive Media & Game Development

  16. Haptic Feedback in VR  Virtual contact  What should we do when we know that contact has been made with a virtual object?  The output of collision detection is the input to virtual contact  Cues for understanding the nature of contact with objects are typically over-simplified ( e.g. , sound)  Training aids  Can we convey additional information using the haptic channel? R.W. Lindeman - WPI Dept. of Computer Science 16 Interactive Media & Game Development

  17. Vibrotactile Cueing Devices  Vibrotactile feedback has been incorporated into many devices  Can we use this technology to provide scalable, wearable touch cues? R.W. Lindeman - WPI Dept. of Computer Science 17 Interactive Media & Game Development

  18. Vibrotactile Feedback Projects TactaBoard and TactaVest Navy TSAS Project R.W. Lindeman - WPI Dept. of Computer Science 18 Interactive Media & Game Development

  19. Olfactory Sense  Two main problems  Scent generation  Tens of thousands of receptor types  Scent delivery  Easier problem R.W. Lindeman - WPI Dept. of Computer Science 19 Interactive Media & Game Development

  20. Air Cannon (Yanagida, 2004) R.W. Lindeman - WPI Dept. of Computer Science 20 Interactive Media & Game Development

  21. Gustatory  Not much research here, but some interesting stuff R.W. Lindeman - WPI Dept. of Computer Science 21 Interactive Media & Game Development

  22. Summary  There is lots of cool stuff left to try in order to fool the senses  It's an engineering problem  It's a human-physiology problem  It's a human-perception problem R.W. Lindeman - WPI Dept. of Computer Science 22 Interactive Media & Game Development

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