other kinds of semantics introduction to operational
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Lecture Outline COOL operational semantics Operational Semantics of Cool Motivation Notation Adapted from Lectures by Profs. Alex Aiken and George Necula (UCB) The rules CS781(Prasad) L24CG 2 CS781(Prasad) L24CG 1


  1. Lecture Outline • COOL operational semantics Operational Semantics of Cool – Motivation – Notation Adapted from Lectures by Profs. Alex Aiken and George Necula (UCB) – The rules CS781(Prasad) L24CG 2 CS781(Prasad) L24CG 1 Motivation Evaluation Rules So Far • We must specify for every Cool expression • So far, we specified the evaluation rules what happens when it is evaluated indirectly – This is the “meaning” of an expression – We specified the compilation of Cool to a stack machine • The definition of a programming language: – We specified the evaluation rules of the stack – The tokens ⇒ lexical analysis machine – The grammar ⇒ syntactic analysis – The typing rules ⇒ semantic analysis • This is a complete description – The evaluation rules • Why isn’t it good enough? ⇒ code generation and optimization CS781(Prasad) L24CG 3 CS781(Prasad) L24CG 4 Assembly Language Description of Semantics Programming Language Semantics • Assembly-language descriptions of language • There are many ways to specify programming implementation have too much “irrelevant” language semantics details – They are all equivalent but some are more suitable – Whether to use a stack machine or not to various tasks than others – Which way the stack grows • Operational semantics – How integers are represented on a particular – Describes the evaluation of programs on an machine abstract machine – The particular instruction set of the architecture – Most useful for specifying implementations • We need a complete but not overly restrictive – This is what we will use for Cool specification CS781(Prasad) L24CG 5 CS781(Prasad) L24CG 6 �

  2. Other Kinds of Semantics Introduction to Operational Semantics • Denotational semantics • Once, again we introduce a formal notation – The meaning of a program is expressed as a – Using logical rules of inference, just like for typing mathematical object • Recall the typing judgment – Elegant but quite complicated Context ฀ e : C • Axiomatic semantics (in the given context, expression e has type C) – Useful for checking that programs satisfy certain correctness properties • We try something similar for evaluation • e.g., that the quick sort function terminates with a sorted Context ฀ e : v array (in the given context, expression e evaluates to – The foundation of many program verification value v) systems CS781(Prasad) L24CG 7 CS781(Prasad) L24CG 8 Example of Inference Rule for Operational What Contexts Are Needed? Semantics • Example: • Contexts are needed to handle variables Context ฀ e 1 : 5 • Consider the evaluation of y ← x + 1 Context ฀ e 2 : 7 – We need to keep track of values of variables Context ฀ e 1 + e 2 : 12 – We need to allow variables to change their values • In general, the result of evaluating an during the evaluation expression depends on the result of evaluating • We track variables and their values with: its sub-expressions – An environment : tells us at what address in • The logical rules specify everything that is memory is the value of a variable stored needed to evaluate an expression – A store : tells us what is the contents of a memory location CS781(Prasad) L24CG 9 CS781(Prasad) L24CG 10 Variable Environments Stores • A variable environment is a map from variable • A store maps memory locations to values names to locations • Example: – Tells in what memory location the value of a S = [l 1 → 5, l 2 → 7] variable is stored • To lookup the contents of a location l 1 in store – Keeps track of which variables are in scope S we write S(l 1 ) • Example: • To perform an assignment of 12 to location l 1 E = [a : l 1 , b : l 2 ] we write S[12/l 1 ] • To lookup a variable a in environment E we – This denotes a store S’ such that write E(a) S’(l 1 ) = 12 and S’(l) = S(l) if l ≠ l 1 CS781(Prasad) L24CG 11 CS781(Prasad) L24CG 12 �

  3. Cool Values Cool Values (Cont.) • All values in Cool are objects • Special cases (classes without attributes) – All objects are instances of some class (the Int(5) the integer 5 dynamic type of the object) Bool(true) the boolean true • To denote a Cool object, we use the notation String(4, “Cool”) the string “Cool” of length 4 X(a 1 = l 1 , …, a n = l n ) where • There is a special value void of type Object – X is the dynamic type of the object – No operations can be performed on it – a i are the attributes (including those inherited) – Except for the test isvoid – l i are the locations where the values of attributes – Concrete implementations might use NULL here are stored CS781(Prasad) L24CG 13 CS781(Prasad) L24CG 14 Operational Rules of Cool Notes • The evaluation judgment is • The “result” of evaluating an expression is a value and a new store so, E, S ฀ e : v, S’ • The store changes model the side-effects read: • The variable environment does not change – Given so the current value of self – And E the current variable environment • Nor does the value of “self” – And S the current store • The operational semantics allows for non- – If the evaluation of e terminates then terminating evaluations – The return value is v • We define one rule for each kind of – And the new store is S’ expression CS781(Prasad) L24CG 15 CS781(Prasad) L24CG 16 Operational Semantics for Base Values Operational Semantics of Variable References E(id) = l id S(l id ) = v so, E, S ฀ true : Bool(true), S so, E, S ฀ false : Bool(false), S so, E, S ฀ id : v, S s is a string literal • Note the double lookup of variables i is an integer literal n is the length of s – First from name to location so, E, S ฀ i : Int(i), S so, E, S ฀ s : String(n,s), S – Then from location to value • No side effects in these cases • The store does not change (the store does not change) • A special case: so, E, S ฀ self : so, S CS781(Prasad) L24CG 17 CS781(Prasad) L24CG 18 �

  4. Operational Semantics of Assignment Example so, E, S ฀ e : v, S 1 class Main { Int p <- 6; E(id) = l id Int q <- p; S 2 = S 1 [v/l id ] } so, E, S ฀ id ← e : v, S 2 • A three step process ENV: p � 111000X q � 111004X – Evaluate the right hand side STORE: 111000X � Int(6) 111004X � Int(6) ⇒ a value and a new store S 1 – Fetch the location of the assigned variable • Copy semantics implicit in this value copying. – The result is the value v and an updated store • The environment does not change CS781(Prasad) L24CG 19 CS781(Prasad) L24CG 20 Example Operational Semantics of Conditionals so, E, S ฀ e 1 : Bool(true), S 1 class C { Int j <- 6;} class Main { C p <- new C; C q <- p;} so, E, S 1 ฀ e 2 : v, S 2 • ENV: p � 111000X so, E, S ฀ if e 1 then e 2 else e 3 : v, S 2 q � 111004X • The “threading” of the store enforces an C:j � 111008X object mini-env : evaluation sequence • STORE: 111000X � C(j:111008X) – e 1 must be evaluated first to produce S 1 111004X � C(j:111008X) – Then e 2 can be evaluated • The result of evaluating e 1 is a boolean object 111008X � Int(6) • Reference semantics; Stack vs Heap – The typing rules ensure this CS781(Prasad) L24CG 21 CS781(Prasad) L24CG 22 Operational Semantics of Sequences Operational Semantics of while (I) so, E, S ฀ e 1 : v 1 , S 1 so, E, S ฀ e 1 : Bool(false), S 1 so, E, S 1 ฀ e 2 : v 2 , S 2 so, E, S ฀ while e 1 loop e 2 pool : void, S 1 … so, E, S n-1 ฀ e n : v n , S n • If e 1 evaluates to Bool(false) then the loop terminates immediately so, E, S ฀ { e 1 ; …; e n ; } : v n , S n – With the side-effects from the evaluation of e 1 • Again the threading of the store expresses – And with result value void the intended evaluation sequence • The typing rules ensure that e 1 evaluates to a • Only the last value is used boolean object • But all the side-effects are collected CS781(Prasad) L24CG 23 CS781(Prasad) L24CG 24 �

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