Noelle Johnston: Production Utkarsh Rao Viswavasu: Engineering Te Zhang: Art
Goals ● Create a game that produces similar cognitive benefits as the Ball Game � Accessible controls for elderly audience � Visually engaging � Merge scientifically valid brain with game mechanics ○ Inhibition Control ○ Working Memory ○ Strategy Switching ○ Etc.
Design Over Time January to February 2018 - Box Game
Design Over Time February to March 2018 - 3D Garden Sim
Design Over Time March 2018 - 2D Garden Game ● Took the 3D concept and switched to 2D � Designed to reduce confusion with viewpoint for patients
Final Design March to April 2018 - 2D Speed Based Garden Game
Current Features ● Simple touch-based mechanic � Mechanic is based around reaction time � Layered mechanics that require inhibition control and divided attention � Progression is based on performance � Swipe recognition for later mechanics
Future Features ● Tutorial text when new mechanics are introduced � Analytics for response time and accuracy that can be viewed by clinician � More concrete rules for progress system
Trailer
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