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Nanocrafter Xylem vs. r pl r lv r pl r lv r pl r lv + d - d - d - PowerPoint PPT Presentation

Nanocrafter Xylem vs. r pl r lv r pl r lv r pl r lv + d - d - d + d BLIND BLIND RATINGS BLIND RATINGS CHOICE Compute desired win rate using players rating BLIND RATINGS Compute desired win rate using players rating Compute


  1. Nanocrafter Xylem

  2. vs. r pl r lv r pl r lv r pl r lv + d - d - d + d

  3. BLIND

  4. BLIND RATINGS

  5. BLIND RATINGS CHOICE

  6. Compute desired win rate using player’s rating BLIND RATINGS

  7. Compute desired win rate using player’s rating Compute player’s win expectancy versus each BLIND remaining level RATINGS

  8. Compute desired win rate using player’s rating Compute player’s win expectancy versus each BLIND remaining level Serve level with win expectancy closest to desired vs. win rate RATINGS

  9. Compute desired win Compute desired win Compute desired win rate using rate using rate using (player’s rating + 400) (player’s rating – 400) player’s rating CHOICE

  10. Compute desired win Compute desired win Compute desired win rate using rate using rate using (player’s rating + 400) (player’s rating – 400) player’s rating Compute player’s Compute player’s Compute player’s win expectancy win expectancy win expectancy versus each versus each versus each remaining level remaining level remaining level CHOICE

  11. Compute desired win Compute desired win Compute desired win rate using rate using rate using (player’s rating + 400) (player’s rating – 400) player’s rating Compute player’s Compute player’s Compute player’s win expectancy win expectancy win expectancy versus each versus each versus each remaining level remaining level remaining level CHOICE vs. EASY RECOMMENDED HARD

  12. Variable BLIND RATINGS CHOICE Challenge Time 515 791 897 Levels Attempted 7 10 12 Levels Completed 5 7 8

  13. Variable BLIND RATINGS CHOICE Interest/Enjoyment 63% 65% 63% Perceived Competence 57% 52% 57% Perceived Choice 78% 80% 82% Effort/Importance 83% 86% 83%

  14. RATINGS

  15. RATINGS

  16. RATINGS

  17. CHOICE

  18. CHOICE

  19. Previous Easy Recommen Hard Result ded Complete 40% 49% 11% (Win) Forfeit 41% 36% 23% (Loss) Skip 57% 32% 11%

  20. Previous Easy Recommen Hard Result ded Complete 40% 11% 49% (Win) Forfeit 41% 36% 23% (Loss) Skip 57% 32% 11%

  21. Previous Easy Recommen Hard Result ded Complete 40% 49% 11% (Win) Forfeit 41% 36% 23% (Loss) Skip 32% 11% 57%

  22. Previous Easy Recommen Hard Result ded Complete 40% 49% 11% (Win) Forfeit 41% 36% 23% (Loss) Skip 57% 32% 11%

  23. Anurag Sarkar Northeastern University sarkar.an@husky.neu.edu This material is based upon work supported by the National Science Foundation under grant no. 1652537. We would like to thank the University of Washington 's Center for Game Science for initial Paradox development.

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