MUGAN Multiplayer Gam es in Mobile Ad Hoc Netw orks – Part I Károly Farkas ETH Zurich 19 th May, 2005, Braunschweig
Outline � MUGAN – Project Overview ● Motivations ● Scope of the project ● Goals of the project ● Expected results ● Project structure ● Consortium ● Actual status � Technical Part of MUGAN ⇒ Part II ● Presented by Oliver E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 2
Motivations � Popularity of mobile devices and ubiquitous environments � Emergence of self-organized or ad hoc communication paradigm � Attractiveness of multiplayer gaming as a leisure time activity, and a ‘big’ business MUGAN - Multiplayer Games in Mobile Ad Hoc Networks E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 3
Scope E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 4
Other Possible Application Scenarios Mobile ad hoc multiplayer games � � Automatic collaboration support ● Collaborative work ⇒ Distributed software applications ● On-demand, automatic and quick service deployment and management ● Sample situation – during project meetings � Edutainment ● Collaborative studying and entertainment ⇒ Distributed software and multimedia applications ● On-demand, automatic and quick service deployment and management ● Sample situation – during university courses E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 5
Main Technical Difficulties � Lack of permanent infrastructure and central management � High level of heterogeneity � High level of mobility � Devices with limited resources E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 6
Objectives � Develop a reusable service provisioning middleware � Develop an appropriate game architecture for mobile ad hoc environment � Adapt an existing multiplayer game � Develop and implement a new, prototype, mobile ad hoc multiplayer game � Further objectives ● Integrate fixed-infrastructure networks ● Integrate security and fairness mechanisms ● Integrate context awareness ● Develop a detailed business model appropriate for mobile ad hoc gaming E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 7
Expected Results/Benefits � Technical ● Research in mobile ad hoc networking from the Applications’ perspectives ⇒ Practical research results, efficient use of underlying resources ● Reusable service provisioning framework containing common useful services – Service naming, description, discovery – Service deployment – Service management – Security and fairness ● Robust game architecture ⇒ Make possible multiplayer gaming in mobile ad hoc networks ● Technical solutions for combining fix and ad hoc networks, even on the Application layer E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 8
Expected Results/Benefits (cont’d) � Social ● New ways of gaming ⇒ New ways of social interactions – Mobile ad hoc gaming – Context aware games � Economical ● Direct income for game developers ● New services through integrating fixed-infrastructure networks ⇒ New income possibilities even for third parties (e.g., game service providers, terminal vendors, network operators) ● Urge towards new business solutions ⇒ New markets, new business models E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 9
Project Structure WP2 Game Applications WP5 WP1 Integration WP3 Middleware Architecture Testing Evaluation WP4 Networking WP6 Management & Dissemination E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 10
Consortium � From Academia ● ETH Zurich (ETHZ) Prof. Bernhard Plattner ETH Zurich (ETHZ) Prof. Bernhard Plattner ● TU Braunschweig (TUBS) Prof. Lars Wolf ● TU Budapest (BUTE) Dr. Gábor Fehér ● Uni Oslo (UiO) Dr. Carsten Griwodz ● UCC Ireland (UCC) Dr. Dan Grigoras ● Uni Düsseldorf (HHU) Dr. Martin Mauve ● LIP6 Paris (UPMC) Prof. Serge Fdida � From Industry ● NEC Heidelberg (NEC) Sibylle Schaller ● Signalkontor Ltd. (SK) Ingo Ballmann ● PDAmill Ltd. (PDAmill) Péter Balogh E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 11
How does the Consortium fit together? Game Application Architecture Gam e Developm ent Context Aw areness Business Opportunities PDAm ill HHU SK Gam e Architecture Project Middleware Managem ent TUBS Service Nam ing, Service Deploym ent, Description, Managem ent Discovery Security, Fairness ETHZ ETHZ UCC BUTE Networking Data Replication UPMC Routing, Partitioning UiO NEC I ntegration of fixed infrastructure netw orks PDAm ill NEC Technology Transfer SK Dissem ination, Com m ercialisation E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 12
Actual Status � The MUGAN Proposal ● Submitted to EU FP6-2004 IST-4 call, 22.03.2005 ● Form: STREP – Specific Target Research Project ● Duration: 3 years ● Requested EU contribution: 2.7 Mio EUR ● EU decision expected: middle of June E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 13
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