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MUGAN Multiplayer Gam es in Mobile Ad Hoc Netw orks Part I Kroly Farkas ETH Zurich 19 th May, 2005, Braunschweig Outline MUGAN Project Overview Motivations Scope of the project Goals of the project Expected results


  1. MUGAN Multiplayer Gam es in Mobile Ad Hoc Netw orks – Part I Károly Farkas ETH Zurich 19 th May, 2005, Braunschweig

  2. Outline � MUGAN – Project Overview ● Motivations ● Scope of the project ● Goals of the project ● Expected results ● Project structure ● Consortium ● Actual status � Technical Part of MUGAN ⇒ Part II ● Presented by Oliver E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 2

  3. Motivations � Popularity of mobile devices and ubiquitous environments � Emergence of self-organized or ad hoc communication paradigm � Attractiveness of multiplayer gaming as a leisure time activity, and a ‘big’ business MUGAN - Multiplayer Games in Mobile Ad Hoc Networks E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 3

  4. Scope E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 4

  5. Other Possible Application Scenarios Mobile ad hoc multiplayer games � � Automatic collaboration support ● Collaborative work ⇒ Distributed software applications ● On-demand, automatic and quick service deployment and management ● Sample situation – during project meetings � Edutainment ● Collaborative studying and entertainment ⇒ Distributed software and multimedia applications ● On-demand, automatic and quick service deployment and management ● Sample situation – during university courses E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 5

  6. Main Technical Difficulties � Lack of permanent infrastructure and central management � High level of heterogeneity � High level of mobility � Devices with limited resources E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 6

  7. Objectives � Develop a reusable service provisioning middleware � Develop an appropriate game architecture for mobile ad hoc environment � Adapt an existing multiplayer game � Develop and implement a new, prototype, mobile ad hoc multiplayer game � Further objectives ● Integrate fixed-infrastructure networks ● Integrate security and fairness mechanisms ● Integrate context awareness ● Develop a detailed business model appropriate for mobile ad hoc gaming E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 7

  8. Expected Results/Benefits � Technical ● Research in mobile ad hoc networking from the Applications’ perspectives ⇒ Practical research results, efficient use of underlying resources ● Reusable service provisioning framework containing common useful services – Service naming, description, discovery – Service deployment – Service management – Security and fairness ● Robust game architecture ⇒ Make possible multiplayer gaming in mobile ad hoc networks ● Technical solutions for combining fix and ad hoc networks, even on the Application layer E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 8

  9. Expected Results/Benefits (cont’d) � Social ● New ways of gaming ⇒ New ways of social interactions – Mobile ad hoc gaming – Context aware games � Economical ● Direct income for game developers ● New services through integrating fixed-infrastructure networks ⇒ New income possibilities even for third parties (e.g., game service providers, terminal vendors, network operators) ● Urge towards new business solutions ⇒ New markets, new business models E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 9

  10. Project Structure WP2 Game Applications WP5 WP1 Integration WP3 Middleware Architecture Testing Evaluation WP4 Networking WP6 Management & Dissemination E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 10

  11. Consortium � From Academia ● ETH Zurich (ETHZ) Prof. Bernhard Plattner ETH Zurich (ETHZ) Prof. Bernhard Plattner ● TU Braunschweig (TUBS) Prof. Lars Wolf ● TU Budapest (BUTE) Dr. Gábor Fehér ● Uni Oslo (UiO) Dr. Carsten Griwodz ● UCC Ireland (UCC) Dr. Dan Grigoras ● Uni Düsseldorf (HHU) Dr. Martin Mauve ● LIP6 Paris (UPMC) Prof. Serge Fdida � From Industry ● NEC Heidelberg (NEC) Sibylle Schaller ● Signalkontor Ltd. (SK) Ingo Ballmann ● PDAmill Ltd. (PDAmill) Péter Balogh E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 11

  12. How does the Consortium fit together? Game Application Architecture Gam e Developm ent Context Aw areness Business Opportunities PDAm ill HHU SK Gam e Architecture Project Middleware Managem ent TUBS Service Nam ing, Service Deploym ent, Description, Managem ent Discovery Security, Fairness ETHZ ETHZ UCC BUTE Networking Data Replication UPMC Routing, Partitioning UiO NEC I ntegration of fixed infrastructure netw orks PDAm ill NEC Technology Transfer SK Dissem ination, Com m ercialisation E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 12

  13. Actual Status � The MUGAN Proposal ● Submitted to EU FP6-2004 IST-4 call, 22.03.2005 ● Form: STREP – Specific Target Research Project ● Duration: 3 years ● Requested EU contribution: 2.7 Mio EUR ● EU decision expected: middle of June E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005 13

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