Li Lightin ting in Virt rtual W l World rld Rongkai Guo
Lights in the Real World • Sun • Lamp • Blinds • Flashlight • And all of the Virtual Lights we CREATED!
Lighting Concepts • Three-Point Lighting Basics • Key Light • Fill Light • Rim Light
Light Linking • Linking Lights allow you to light some objects in the scene but not others • Gives you greater control in your scene
Light Effects • Volumetric effects such as fog add atmosphere to your lights • Lens Flare can heighten realism • Shader Glow mimic glowing objects, but are Shader based and not light based
Setup Lighting • Take your time to set up basic lighting • Start with the light that has the smallest effect first • Keep experimenting • Use contrast • Vary your colors
Effects and Shadows • Don’t be afraid of dark areas • What you can’t see is as important as what you can • Remember off-camera lights • Use volumetric lighting • Add dust particles floating in the air • Post processing
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