Jean-François Cauche Upcycle Commons / Trezorium 1
HELLO WORLD ! 2
Pourquoi Coder ? Compréhension du monde numérique / Lire, écrire, compter, coder... / Mode d’apprentissage alternatif / Ouverture technique, scientifique et culturelle / Citoyenneté numérique / Fun ! 3
Que pour les enfants ? 4
// Trig lookup tables borrowed from Toxi; cryptic but effective. float sinLUT[]; float cosLUT[]; float SINCOS_PRECISION=1.0; int SINCOS_LENGTH= int((360.0/SINCOS_PRECISION)); // System data boolean dosave=false; int num; float pt[]; int style[]; void setup() { size(1024, 768, P3D); background(255); // Fill the tables sinLUT=new float[SINCOS_LENGTH]; cosLUT=new float[SINCOS_LENGTH]; for (int i = 0; i < SINCOS_LENGTH; i++) { sinLUT[i]= (float)Math.sin(i*DEG_TO_RAD*SINCOS_PRECISION); cosLUT[i]= (float)Math.cos(i*DEG_TO_RAD*SINCOS_PRECISION); } num = 150; pt = new float[6*num]; // rotx, roty, deg, rad, w, speed style = new int[2*num]; // color, render style // Set up arc shapes int index=0; float prob; for (int i=0; i<num; i++) { pt[index++] = random(PI*2); // Random X axis rotation pt[index++] = random(PI*2); // Random Y axis rotation CODE pt[index++] = random(60,80); // Short to quarter-circle arcs if(random(100)>90) pt[index]=(int)random(8,27)*10; pt[index++] = int(random(2,50)*5); // Radius. Space them out nicely pt[index++] = random(4,32); // Width of band if(random(100)>90) pt[index]=random(40,60); // Width of band pt[index++] = radians(random(5,30))/5; // Speed of rotation // get colors prob = random(100); if(prob<30) style[i*2]=colorBlended(random(1), 255,0,100, 255,0,0, 210); else if(prob<70) style[i*2]=colorBlended(random(1), 0,153,255, 170,225,255, 210); else if(prob<90) style[i*2]=colorBlended(random(1), 200,255,0, 150,255,0, 210); CODAGE else style[i*2]=color(255,255,255, 220); if(prob<50) style[i*2]=colorBlended(random(1), 200,255,0, 50,120,0, 210); else if(prob<90) style[i*2]=colorBlended(random(1), 255,100,0, 255,255,0, 210); else style[i*2]=color(255,255,255, 220); style[i*2+1]=(int)(random(100))%3; } } void draw() { background(0); int index=0; translate(width/2, height/2, 0); rotateX(PI/6); rotateY(PI/6); for (int i = 0; i < num; i++) { pushMatrix(); void arcLineBars(float x,float y,float deg,float rad,float w) { int a = int((min (deg/SINCOS_PRECISION,SINCOS_LENGTH-1))); a /= 4; beginShape(QUADS); for (int i=0; i<a; i+=4) { vertex(cosLUT[i]*(rad)+x,sinLUT[i]*(rad)+y); 5 vertex(cosLUT[i]*(rad+w)+x,sinLUT[i]*(rad+w)+y); vertex(cosLUT[i+2]*(rad+w)+x,sinLUT[i+2]*(rad+w)+y); vertex(cosLUT[i+2]*(rad)+x,sinLUT[i+2]*(rad)+y); } endShape(); }}
OpenSCAD 6
OpenStreetMap 7
Robotique / Électronique 8
Fabrication numérique 9
Scratch 10
Séquencer 11
ScratchX 12
Deep code (random, text…) 13
Tutoriels https://dl.dropboxuser content.com/u/179079 /Tutoriels_Scratch.zip 14
Merci ! jfcauche@gmail.com secouezlecours.com upcyclecommons.com trezorium.com 15
Crédits Photos R e S u r g e I n t e r n a t i o n a l ( C C B Y - N C - N D 2 . 0 ) Daniel Lombraña González (CC BY-SA 2.0) Adam Greig (CC BY-SA 2.0) Christiaan Colen (CC BY-SA 2.0) Jean-François CAUCHE 16
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