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ID 111x Background Topics The Game Development Process Course - PDF document

Topics ID 111x Background Topics The Game Development Process Course Materials Motivation Mark Claypool Professor Background (Who am I?) Who Are You? Dr. Mark Claypool (professor, Mark) Year (freshman, sophomore,


  1. Topics ID 111x • Background • Topics The Game Development Process • Course Materials • Motivation Mark Claypool Professor Background (Who am I?) Who Are You? • Dr. Mark Claypool (professor, “Mark”) • Year (freshman, sophomore, …) • Major (IMGD, CS, …) – Computer Science • Programming Classes – CS3103 Operating Systems • Gamer: (casual) 1 to 5 (hard-core) – CS4513 Distributed Computer Systems • Research interests • Number of Games Built • Other… – Networks, Multimedia, Network games, Performance What Do You Think Goes Into Syllabus Stuff Developing Games? http://www.cs.wpi.edu/~claypool/courses/111x-C04/ • Choose a game you’re familiar with • Office hours: • Assume you are inspired (or forced or paid) to re- – TBA (about 3 per week each) engineer the game • Take 3-4 minutes to write a list of the tasks – See Web page • Email: required – Chronological or hierarchical, as you wish – claypool at cs.wpi.edu, ppiselli at wpi.edu – Include your name of game and your name – id111x-ta at cs.wpi.edu • (I’ll collect, but not grade) • Trade write-ups with another student – id111x-all at cs.wpi.edu • What do we have? 1

  2. Text Books Course Materials • Game Architecture and Design - A New Edition • Slides – by Andrew Rollings and Dave Morris – As close a book to the "Game Development Process" as I – On the Web could find (parts are missing) • On Game Design – PPT and PDF – by Andrew Rollings and Ernest Adams – Caution! Don’t rely upon the slides alone! – Some solid game design material Use them as supplementary material • Designing Arcade Computer Game Graphics • (come to class) – by Ari Feldman • Timeline – Creating 2D art for games • Creating the Art of the Game – Tentative planning • Resources – by Matthew Omernick – Creating 3D art for games • Audio for Games - Planning, Process and Production – Game creation toolkits, documentation, etc. – by Alexander Brandon – Audio, and how it fits into the game dev process Course Structure Exams • 2 exams • Prerequisites • Out-Class • 45% of grade – None! – Reading • In-Class – Projects • Non-cumulative • Grading – Lecture • Closed-note – Discussion – Exams (45%) • Closed-paper – Exams – Projects (45%) • Closed-friend – Other (10%) • One-page “crib-sheet” (handwritten) (More on Exams and Projects, next) Projects (2 of 2) Projects (1 of 2) • Project 1: Game Inception and Design • About 4 projects – Inspiration of a game, design and documentation • Project 2: Content Creation • 45% of your grade – Create 2-d animated sprite and select supporting • Groups (3 is good, 2 or 4 are possible) content • Project 3: Game Logic • Apply concepts taught in class – Implement game objects and game rules • Related to Game Development • Project 4: Level Design • Build upon each other – Put above components together in compelling game • Project 5: Game Evaluation and Testing – Should have working game at end! – Critique each other’s games • Project pitch – To panel of experts 2

  3. Why This Class? Topics • IMGD requirements (Core Course, see www.wpi.edu/+IMGD) • Game Design • Engineering – The Creative Process – Game Architectures IMGD Core – Design Documentation – Programming Technical Artistic • Artistic Content • Team Management H&A Technical Area Area Sufficiency Sufficiency Creation • Misc IMGD IMGD Advanced Advanced – Color and Displays Social – Release IQP Science – 2D and 3D – Postmortem • Graphics Electives • Animation MQP MQP – Audio • Introduction to steps of Game Development • Music • Sound Effects – In depth in Area • Fun! (“ passion for games” ) 3

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