GAME ON! Di ff erentiate in the classroom through games
MARIBETH PLANKERS, MS CCC-SLP Minnesota State University Moorhead
A STORY TO SHARE A Passion for Games
POWER OF GAMES Collective Intelligence http://news.stanford.edu/news/2013/march/games- education-tool-030113.html
WHAT DO GAMES DO TO OUR BRAINS? ➤ Develops non-cognitive skills ➤ Shows patiences and discipline ➤ Addresses behavior ➤ Motivates by game directives and read above grade level ➤ Builds for engagement ➤ Allows students to make choices ➤ Sets up interaction ➤ Creates verbal and/or nonverbal turn taking ➤ Requires and develop problem solving ➤ Determines expectations
“ ➤ Games may provide the most crucial learning for human: persistence, risk taking, collaboration, and problem solving. -R.F . McKay, Standford News, 2013
LET THE GAMES BEGIN! http://youtu.be/ztUiXjq5I00 http://youtu.be/ztUiXjq5I00
FIVE CATEGORIES THAT ALIGN WITH ENGLISH LANGUAGE ARTS STANDARDS ➤ 1. Narrative Language ➤ 2. Vocabulary and Spelling ➤ 3. Direction Following ➤ 4. Social Communication ➤ 5. Problem Solving
NARRATIVE LANGUAGE
NARRATIVE INCLUDE : ➤ 1. Characters(s) ➤ 2. Setting ➤ 3. Problem(s) ➤ 4. Complications while solving the problem ➤ 5. Solution(s) Language is the the vocabulary, morphology, memory and the syntax required to tell the story.
Lesson Plan ➤ 1. Students will analyze picturebooks that have well developed characters and well defined story plots. ➤ 2. Students will identify the story elements. ➤ 3. Students will retell their story through a preferred mode, ranging from no-tech to a level of technology preference.
DIFFERENTIATING NARRATIVE LANGUAGE ACTIVITY Good Night Gorilla
FULL ROOM PARTICIPATION
TOOLS FOR NARRATIVE STORYTELLING ➤ Pictionary ➤ Comics ( no-tech to high-tech) ➤ Sticky note paper ➤ Applications: Storykit, Storyboardthat, Write About, Story Grammar Marker, Pictello ➤ Websites: Tar Heel Reader, storyshares.org
VOCABULARY AND SPELLING
RECEPTIVE AND EXPRESSIVE VOCABULARY ➤ Refers to all of the words in a person's language ➤ Includes words that one can comprehend ➤ Vocabulary we can respond to, even if we can't produce the word ➤ Receptive language is much larger than expressive language ➤ Bank of words ➤ Receptive vocabulary=Listening vocabulary ➤ Focus for listening comprehension ➤ Expressive language allows one to put to use vocabulary
Lesson Plan ➤ Students will practice vocabulary words throughout their day ➤ Design a vocabulary resource related to lessons across subject areas, personal interest, literacy selections ➤ Talk about words ➤ Teach others ➤ Display vocabulary ➤ Address root words ➤ Add prefixes and su ffi xes ➤ Read, read, read....
TOOLS FOR VOCABULARY ➤ Visual learners should : ➤ Use post it notes ➤ Play Post-it vocabulary memory games. ➤ work with various word puzzles. ➤ draw pictures of words often. ➤ Auditory learners should : ➤ read the words and definitions aloud. ➤ record themselves saying the words and definitions. They should then playback these recordings. ➤ Kinesthetic learners should : ➤ look at the word and definition . Cover up the word and definition. Then, try to write the word and definition. Students should then check their work and repeat. ➤ make their own word puzzles and collaborate with visual learners.
TECH TOOLS FOR VOCABULARY ➤ Vocabulary Spelling City (website/application) ➤ Vocabulary Builder from Innovative Net Learning Limited ➤ Word A Day ➤ WordFoto ➤ Word Collage ➤ Auto Rap ➤ Mad Libs
DIFFERENTIATING VOCABULARY Auto Rap
TEAM NEEDED
DIRECTION FOLLOWING
SEQUENTIAL DIRECTION FOLLOWING ➤ Develops joint attention ➤ Increase listening skills with motivation ➤ Gives a purpose and focus ➤ Provides routine and predictability ➤ Produces a sense of calm for some ➤ Influences how we learn ➤ Allows tasks to be broken down ➤ Creates independence ➤ Gives life long learning
Lesson Plan ➤ This activity is designed to challenge students to listen closely to directions and complete tasks in the correct order. ➤ Students will put in order the pattern of sequence using hands on or electronic access. ➤ Once the student has completed the sequential pattern, they will tell the events of the sequence. ➤ Self check will occur visually and auditorily. ➤ Carryover of the task will involve the student telling and/or role playing a routine task.
DIFFERENTIATING DIRECTION FOLLOWING Boomwackers
8 PARTICIPATES NEEDED
TOOLS FOR DIRECTION FOLLOWING ➤ Numbering/shapes/steps ➤ Photos ➤ Picture communication symbols Boardmakeronline ➤ Game playing ➤ Graphic organizers ➤ Note taking ➤ Manuals ➤ Construction of a task
TECH TOOLS FOR DIRECTION FOLLOWING ➤ Colorcard applications ➤ Comics ➤ Narrative applications ➤ First Then ➤ Various sequencing apps ➤ Writing applications ➤ Dictation applications ➤ Text-to-speech applications ➤ Explain Everything ➤ Videolicious
SOCIAL COMMUNICATION
SOCIAL COMMUNICATION ➤ Refers to the skills needed when using language to communicate and engage with others ➤ Involves the key to developing and maintaining friendships ➤ Builds a strong social support in life ➤ Benefits interactions with others ➤ Defines the key to human interaction ➤ Includes both verbal and nonverbal communication ➤ Informs how we feel ➤ Interprets how others feels
Lesson Plan ➤ What is friendship: ➤ Students will receptively and expressively identity characteristics of friendship ➤ Students will listen to a literacy selection ➤ After discussing the book, students will list the expected snd unexpected qualities of a friend ➤ Students will reflect through role play and video modeling expected and unexpected behaviors of friendships
DIFFERENTIATING SOCIAL COMMUNICATION Role Play Expected and unexpected
SIT BACK AND RELAX
TOOLS FOR SOCIAL COMMUNICATION ➤ Video tools ➤ Charades ➤ Role play ➤ Video modeling ➤ Expected vs unexpected ➤ Speech Bubble ➤ Team building activities ➤ Barrier games ➤ Ned's Head ➤ Scavenger hunt
SOCIAL COMMUNICATION APPS ➤ iMovie ➤ Social Skills Builder ➤ My DPS (web based also) ➤ Preferences ➤ Social HD ➤ Social Stories ➤ Social Adventures ➤ Between the Lines ➤ Let's Use Language ➤ Pragmatics
PROBLEM SOLVING
PROBLEM SOLVING ➤ Identify if a problem exists ➤ Determine the cause ➤ Establish possible solutions ➤ "Big" problem vs "little" problem ➤ Process sequence of events to handle the situation ➤ Plan for future issues ➤ Secure safe people and places
Lesson Plan ➤ Students will determine for following: ➤ Predictions ➤ Inferences ➤ Determine problem ➤ Solve with solutions ➤ Considerations and options ➤ Reflection on choices/decisions ➤ Follow through with communication
DIFFERENTIATING PROBLEM SOLVING Inferential and Problem solving
ROOM PARTICIPATION DIVIDE INTO TEAMS
TOOLS FOR PROBLEM SOLVING ➤ Guess Who, Guess Where ➤ Clue ➤ Card games ➤ Expected vs Unexpected ➤ Utilize prior knowledge ➤ Make inferences ➤ Deductive thinking ➤ Make inferences ➤ Consider if a problem exists ➤ Determine probable solutions
APPLICATIONS FOR PROBLEM SOLVING ➤ Autism and PDD Reasoning and Problem Solving ➤ ABA Problem Solving What does not belong ➤ Kindergarten Apps ➤ Super Duper Apps ➤ Inference Ace ➤ Inference Clues ➤ Decision making games ➤ Toontastic apps
WRAP UP ➤ http:// www.instituteofplay.org/ about/context/why-games- learning/
THANK YOU! Happy game playing!
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