Outline What is a Game? The Game Development Genres Process: Genres What is a Game? (1 of 4) What is a Game? (2 of 4) Movie? Movie? No interaction , outcome fixed Toy? Toy? Puzzle? No goal , but still fun! Players can develop own goals Players can develop own goals Puzzle? strategy and outcome is the same each time "A computer game is a software program in which one or more players make decisions through the control of game objects and resources, in pursuit of a goal." Based on notes from Mark Overmars Based on notes from Mark Overmars What is a Game (3 of 4) What is a Game (4 of 4) A Computer Game is a Software Program Playing a Game is About Making Decisions Ex: what weapon to use, what resource to build Not a board game or sports Can be frustrating if decision does not matter Consider: chess vs. soccer vs. Warcraft Want good gameplay (major topic later) Ask: What do you lose? What do you gain? Playing a Game is About Control Lose: 1) physical pieces , 2) social interaction Player wants to impact outcome y p Gain: 1) real time , 2) more immersive , 3) more Gain: 1) real-time 2) more immersive 3) more Uncontrolled sequences can still happen, but should be complexity sparing and make logical A Computer Game involves Players A Game Needs a Goal Think about your audience; the game is not for you Ex: Defeat Ganandorf in Zelda but for them. Long games may have sub-goals Don’t just think about your story or the graphics or Ex: recover Triforce first, then Sword of Power the interface, but consider the players . Without game goals, a player develops his/ her own (a toy) Based on notes from Mark Overmars Based on notes from Mark Overmars 1
What a Game is Not Outline A bunch of cool features What is a Game? Necessary, but not sufficient May even detract, if not careful, by concentrating on Genres (next) features, not game A lot of fancy graphics Games need graphics just as hit movie needs special effects, but neither will save weak idea Game must work without fancy graphics Suggestion: Should be fun with simple objects "When a designer is asked how his game is going to make a difference, I hope he … talks about gameplay, fun and creativity – as opposed to an answer that simply focuses on how good it looks." – Sid Meier (Civilizations, Railroad Tycoon, Pirates) Based on notes from Mark Overmars Group Game: Game Types! Game Types Break into groups based on month of birth (or What are some types of games? count off by 5’s… ) What separates them from others? Spread out so can talk without others hearing Brainstorm all game genres you can think of Provide an example of each! Provide key feature! P id l f h! P id k f ! Round-robin by group, say one genre on list What other group has this? Show hands If no-one else has it, you get a point! Everyone, decide distinguishing features Team with most genres not on anyone else’s list, wins! Arcade Games Puzzle Games Reaction and speed are the most Clever thinking is the most important aspect Many maze games are based on puzzle solving, rather important aspects of the game than on reaction time Examples: scrolling shooters, maze games Other examples board games and sliding puzzles like Pacman , paddle games like Breakout , Normally 2-dimensional Normally 2 dimensional Pong Pong Relatively easy to create Relatively easy to make Except when played against a computer opponent Normally 2D graphics Artificial Intelligence can be harder Good starting point for first game Ex: How to program the computer to play chess? Relatively easy in Game Maker Relatively easy in Game Maker Based on notes from Mark Overmars Based on notes from Mark Overmars 2
Role Playing Games Strategy Games Steer a character through a difficult world Real-time (RTS) or turn-based Examples are Diablo and Baldur's Gate Player only indirectly controls the character Development of character to learn new skills, Tactics less important than Strategy becoming more powerful, and finding stuff Examples include Age of Empires , Warcraft III… Opponents become more powerful as well Opponents become more powerful as well Also, usually "God Games", such as Black & Can create 2D or 3D White Generally harder to make because must create Generally take a lot of time to create the mechanism of character development Require many different game objects, each with Also normally need large world animated images and specific behavior Good level design is crucial Difficult in Game Maker Difficult in Game Maker Based on notes from Mark Overmars Based on notes from Mark Overmars Adventure Games First-Person Shooters Game is about adventure and exploration 3D version of many arcade-style games Story line is often crucial (move and shoot) Can be 2D or 3D Emphasis is on fast-paced action and reaction speed, not on cleverness and Actions easy (just move) puzzle solving l l i Difficulty is in making Many examples: Doom, Quake, … exploration/ adventure interesting Interesting, funny, and surprising story line Need to be 3D Corresponding artwork Relatively difficult to create because of Artists’ role is crucial models Somewhat difficult in Game Maker Difficult in Game Maker Based on notes from Mark Overmars Based on notes from Mark Overmars Third-Person Action/ Platformer Sports Games Player directly controls a game character (avatar) Real-life sport, made virtual through a hostile world Ideas, rules in place Tomb Raider, Prince of Persia, Onimusha Making realistic, challenging, fun like Often, not much emphasis on character development development sport can be difficult sport can be difficult Fast action and discovering the game world If not realisitc, can be done in Game Some have story line, other adventure game Maker aspects Can be 2D or 3D Can sometimes be created easily Moderately easy in Game Maker Based on notes from Mark Overmars Based on notes from Mark Overmars 3
Racing Games Simulators Really, special type of sports game Try for realistic representation But pervasive enough to get own category Ex: flight simulators, Trainz Drive a vehicle, as fast as possible, or Other simulations include world sometimes for exploration, or combat simulation Either realistic... Ex: SimCity or SimEarth Formula 1 or Grand Tourismo Relatively difficult to create since getting ...or focused on fun (arcade) details right a challenge Midtown Madness or Ridge Racer Difficult in Game Maker Both 2D or 3D Difficult in Game Maker Based on notes from Mark Overmars Based on notes from Mark Overmars Party Games Educational Games Variety of types Entertainment games are great at Ex: Mario Party, DDR, Karaoke, Guitar Hero teaching… how to play the game! Social aspects important with Educational games are designed to teach participants in the same space p p p player knowledge or skill that is valuable player knowledge or skill that is valuable outside the game Allow for rapid change of turns Ex: math, reading, problem solving Allow for disparate abilities (beginners Relatively difficult in Game Maker (unless and experts, both have fun) you have the domain expertise) Easy in Game Maker 4
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