From Boxes to Life! How to Prototype and Develop Creatures: Mass Effect 2 and 3 Case Study Scylla Costa Development Director, BioWare/EA
Core Programming Core Programming Tools Tools Performance Performance GUI GUI Gameplay Gameplay Character Art Animation VFX Online
Concept Character Art Animation Gameplay VFX Audio
Concept Character Art Animation Gameplay VFX Audio
Gameplay Prototyping Final Prototype Rough Creature Polish Concept Conc Conc Concept ept Concept ept Character Character Character Art Character Art Art Art Animation Animation Animation Animation Gameplay Gameplay Gameplay Gameplay Gameplay VFX VFX VFX VFX Audio Audio Audio Audio
• Factions • Roles • Creature Pipeline • Creature Bible
• Cover Taker • Slow Pressure • Support • Suppressor • Cover Buster
Gameplay Prototyping Final Prototype Rough Creature Polish Concept Concept Character Art Animation Gameplay Gameplay VFX Audio
• Box Creatures (videos)
Gameplay Prototyping Final Prototype Rough Creature Polish Concept Concept Concept Character Character Art Art Animation Animation Gameplay Gameplay Gameplay VFX VFX Audio Audio
Gameplay Prototyping Final Prototype Rough Creature Polish Concept Conc Concept Concept ept Character Character Character Art Art Art Animation Animation Animation Gameplay Gameplay Gameplay Gameplay VFX VFX VFX Audio Audio Audio
Gameplay Prototyping Final Prototype Rough Creature Polish Concept Conc Conc Concept ept Concept ept Character Character Character Art Character Art Art Art Animation Animation Animation Animation Gameplay Gameplay Gameplay Gameplay Gameplay VFX VFX VFX VFX Audio Audio Audio Audio
Mesh in Gameplay Prototyping Final Prototype Rough Creature Polish Game Concept Conc Concept Concept ept Character Character Character Art Art Art Animation Animation Animation Gameplay Gameplay Gameplay Gameplay VFX VFX VFX Audio Audio Audio
Big thanks to the entire Gameplay, Character Art, Animation, VFX, Audio and QA team. You guys rock! Special Thanks to Brenon, Boldwin, Noel and Preston. scylla@bioware.com @scyllacosta
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